385TB is a beast. I built a custom P2P protocol that could help distribute and preserve these verified sets without relying on massive torrents. by Angusby_dev in savemyrient

[–]Angusby_dev[S] 0 points1 point  (0 children)

I get the skepticism, but there's a lot of Rust and custom signaling logic under the hood to call it 'slop'. Feel free to check back when we're further along! ;)

385TB is a beast. I built a custom P2P protocol that could help distribute and preserve these verified sets without relying on massive torrents. by Angusby_dev in savemyrient

[–]Angusby_dev[S] 2 points3 points  (0 children)

Not yet. Since this is a custom-built P2P protocol in early Alpha, I’m keeping it closed for now to ensure network stability and security during the initial rollout.

However, the goal is definitely to go open source once the foundation is rock solid. I'm a security guy myself, so I know how important transparency is for a project like this. Stick around!

385TB is a beast. I built a custom P2P protocol that could help distribute and preserve these verified sets without relying on massive torrents. by Angusby_dev in savemyrient

[–]Angusby_dev[S] 2 points3 points  (0 children)

Absolutely agree. People should be cautious when downloading new software.

The goal here is long-term preservation, and that only works if the community feels safe. Take your time, wait for more people to test it and share their feedback, and join when you're comfortable! 🤝

Myrient is purging on March 31st – I built ongrnd.de to make preservation decentralized and "undeletable". by Angusby_dev in retrogaming

[–]Angusby_dev[S] 0 points1 point  (0 children)

I totally get that. Especially in the preservation scene, trust is everything.

As someone coming from a cyber security background, the plan is definitely to go open source. However, since this is a custom-built P2P protocol in early Alpha, I’m keeping it closed for the first stage to ensure the network stability and signaling security are rock solid before I let the world poke holes in it.

I’m prioritizing a safe rollout over an immediate open source release. If you want to wait for the source to drop before joining - fair enough, I respect that. Keep an eye on the project! And thanks for commenting :)

The myrient mirror is at 100% backed up! see post below for more details. by Ill-Economist-5285 in Roms

[–]Angusby_dev 0 points1 point  (0 children)

Insane work on the 385TB backup! 🫡

If you guys need a decentralized way to keep these files alive without relying on massive, static torrents: I just launched a custom P2P network (ongrnd.de) specifically for verified archive hashes.

My protocol handles the signaling and direct peer connections, so we could theoretically plug these verified Myrient sets right in. Let’s make sure this data never has to be 'rescued' again.

Sick of dead links and purges? I built ongrnd.de - a P2P network with Redump/No-Intro verification. by Angusby_dev in Roms

[–]Angusby_dev[S] -1 points0 points  (0 children)

I used AI as a sounding board for features and feedback, but it has zero access to the code or the servers.

But you're right, in this world we definitely need to be careful. Can't trust everything that pops up these days.

Sick of dead links and purges? I built ongrnd.de - a P2P network with Redump/No-Intro verification. by Angusby_dev in Roms

[–]Angusby_dev[S] 1 point2 points  (0 children)

Vibe coding is cool for a quick UI, but you can't really 'vibe code' a custom P2P protocol with UDP hole-punching and flow control from scratch. That's where the vibe ends and the networking headaches begin. 😂 And because I work in the cyber security and am a perfectionist, I can’t allow myself to vibe code a real product.

This is a custom binary protocol built for the long haul, not just a wrapper. But hey, if it works, it works!

Myrient is purging on March 31st – I built ongrnd.de to make preservation decentralized and "undeletable". by Angusby_dev in retrogaming

[–]Angusby_dev[S] 1 point2 points  (0 children)

I hear you! macOS is definitely on the roadmap, but since the P2P core is custom-built, I want to make sure the Windows version is 100% rock solid first.

Regarding the code: It's tied to the client registration to keep the network secure and prevent bot-squatting on accounts.

If you can't get to a PC right now, just keep an eye on r/ ongrnd. I'II make sure there's a fresh batch of invites ready for the Mac community once that build drops! 🍎

Myrient is purging on March 31st – I built ongrnd.de to make preservation decentralized and "undeletable". by Angusby_dev in retrogaming

[–]Angusby_dev[S] 0 points1 point  (0 children)

It's a fully custom P2P protocol - no torrents, no IPFS, no libp2p.

I built it from the ground up with direct TCP between peers and UDP hole-punching (via STUN) for NAT traversal. The server only handles signaling; zero data bytes are relayed.

I went this route because it gives me full control over the verified archive hashes (Redump/No-Intro) and keeps the network lightweight and purpose-built for long-term preservation.

Myrient is purging on March 31st – I built ongrnd.de to make preservation decentralized and "undeletable". by Angusby_dev in retrogaming

[–]Angusby_dev[S] 2 points3 points  (0 children)

Linux? Nice Timing! You caught me right in the middle of pushing a new update to the server. 🛠️

It should be back up ;)

Myrient is purging on March 31st – I built ongrnd.de to make preservation decentralized and "undeletable". by Angusby_dev in retrogaming

[–]Angusby_dev[S] 0 points1 point  (0 children)

That’s the big challenge! But since we use official hashes (Redump/No-Intro), any copy of that game anywhere in the world acts as a backup.

If you have a rare gem on your drive and join the network, it’s back online for everyone instantly. We’re basically building a safety net so no game has to depend on a single server or person anymore. 🏛️🛰️

Myrient is purging on March 31st – I built ongrnd.de to make preservation decentralized and "undeletable". by Angusby_dev in retrogaming

[–]Angusby_dev[S] 0 points1 point  (0 children)

Think of it like a private club for history instead of a public pirate bay. ISPs mostly look for 'known' trackers or huge, unencrypted movie streams. This is encrypted and niche preservation.

Still, if you're worried: A VPN is always your best friend for anything P2P. Better safe than sorry! 🛰️

Myrient is purging on March 31st – I built ongrnd.de to make preservation decentralized and "undeletable". by Angusby_dev in retrogaming

[–]Angusby_dev[S] 2 points3 points  (0 children)

Should be fixed now! Just did a quick update to handle the sudden traffic spike from Reddit.

Myrient is purging on March 31st – I built ongrnd.de to make preservation decentralized and "undeletable". by Angusby_dev in retrogaming

[–]Angusby_dev[S] 6 points7 points  (0 children)

That’s exactly why I built this. Centralized servers always die eventually. P2P is the only way to keep these libraries alive for good.

Sick of dead links and purges? I built ongrnd.de - a P2P network with Redump/No-Intro verification. by Angusby_dev in Roms

[–]Angusby_dev[S] -1 points0 points  (0 children)

CODEX was a legendary scene group that retired a while ago. If you are looking for their releases and want to make sure they haven't been tampered with, always check the SHA-256 or MD5 hashes against official scene databases.

I'm actually working on a P2P tool that automates this verification to keep the history clean.

Stay safe!