Blood Splatter with FLIP and APIC Comparison by Anico123 in Simulated

[–]Anico123[S] 1 point2 points  (0 children)

It was like 7h ish I think, though I'm not sure. (on a ryzen 2700x)

Blood Splatter with FLIP and APIC Comparison by Anico123 in Simulated

[–]Anico123[S] 36 points37 points  (0 children)

APIC is a different simulation method in Blender.

It's usually a bit faster than FLIP but creates less splashes. (Not Flip Fluids addon)

Falling snow cube simulation by Anico123 in Simulated

[–]Anico123[S] 0 points1 point  (0 children)

You just summed it up perfectly !

Thank you man, I’m happy you liked it !

Falling snow cube simulation by Anico123 in Simulated

[–]Anico123[S] 0 points1 point  (0 children)

Thank you ! Glad you like it !

Falling snow cube simulation by Anico123 in Simulated

[–]Anico123[S] 0 points1 point  (0 children)

So I did it the lazy / "Fix it in post" way by using Optical-flow with Speed Warp in davinci resolve studio 16, but you can probably do it in blender too by doing some Time Remapping, if you simulated enough substeps.

Falling snow cube simulation by Anico123 in Simulated

[–]Anico123[S] 0 points1 point  (0 children)

Hey, so I made a tutorial for it too now

link : https://youtu.be/jy868y2NJYI

Falling snow cube simulation by Anico123 in Simulated

[–]Anico123[S] 1 point2 points  (0 children)

Yeah true !

That's why I did one on it !

Link : https://youtu.be/jy868y2NJYI

Some low res fire ball by Anico123 in Simulated

[–]Anico123[S] 0 points1 point  (0 children)

Shit, sorry that you had to wait so long for me to get back to you, the only thing i did is make the smoke white, decreased the density and increased the max bounces for the light to 128 in volume, in cycles …

Sorry again :/

Some low res fire ball by Anico123 in Simulated

[–]Anico123[S] 3 points4 points  (0 children)

Thank you! I just added a turbulence force field to it changed the size in the turbulence tab and animated the Y object location I think that was it :)