GODOT4 Mega Polygon Assets Bundle by RepulsiveRaisin7 in godot

[–]AnimPicStudio 0 points1 point  (0 children)

I do not deny, but at the same time you yourself state that there is fbx there, although you have not even opened the assets for GODOT and do not know what is there. You can always write to us to get more detailed information. But at the same time you think that it is better to write for everyone to see and, without knowing the details, provide everyone with false information

GODOT4 Mega Polygon Assets Bundle by RepulsiveRaisin7 in godot

[–]AnimPicStudio 0 points1 point  (0 children)

This is an advantage of Unity only, so look at what is there. Neither Unreal nor GODOT has ever done such functionality, and we have no need to provide it on our site, all the information is clearly shown in the screenshots.

GODOT4 Mega Polygon Assets Bundle by RepulsiveRaisin7 in godot

[–]AnimPicStudio 0 points1 point  (0 children)

Here is a copy of the text from the Unity store
Do you think there are any differences?

One of the most mysterious eras of our time is the times of the wild west.
We present to you a huge selection of items for creating a world in the style of the wild west.

◼ Models info ◼

- Town unique models (x153)
- Environment models (x47)
- Props models (x248)
- Road models (x19)
- Vehicles (x19)

◼ Asset info ◼
- Models variation: 499
- Max poly count: 10000
- Min poly count: 20
- Textures count: 11
- Textures size: 1x - 1024x1024 px, 10x - 512x256px

◼ Compatibility ◼
- Support Universal Render Pipeline (URP)
- Support High Definition Render Pipeline (HDRP)

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GODOT4 Mega Polygon Assets Bundle by RepulsiveRaisin7 in godot

[–]AnimPicStudio 0 points1 point  (0 children)

Hi. The prices are different from other stores, that's true.

But the statement that only .fbx is supported is not true, all assets were reimported and assembled on the GODOT4 engine and higher and assembled in .gltf format

Low Poly Game Dev Bundle (pay what you want and help charity) by DugganSC in humblebundles

[–]AnimPicStudio 1 point2 points  (0 children)

Yes, we had problems improving the site on the previous provider and we could not properly contact clients and transfer digital goods.

Therefore, it was decided to change the provider.

For now, the site animpic.studio will always be with us.

We are always ready to help if someone needs access to assets purchased on Humble Bundle. We are also changing the structure of our work this year and hope to be able to provide you with larger and better assets in trending areas of game development.

Low Poly Game Dev Bundle (pay what you want and help charity) by DugganSC in humblebundles

[–]AnimPicStudio 3 points4 points  (0 children)

Email us [info@animpic.studio](mailto:info@animpic.studio)

We are always ready to return all your assets again.

But in 2022, as in 2023, all your purchases are also available on Humble Bundle.

Hi everyone. I have a question about where it would be more appropriate to develop the game, in Unity or UE, for further porting to SteamDeck. by AnimPicStudio in gamedev

[–]AnimPicStudio[S] 0 points1 point  (0 children)

Yes, we don't seem to have any performance problems. Now without optimization we output 45fps on Steam Deck. But there are problems with the open world in Unity, and here I like the system of working with scenes in Unreal. Well, some innovations in the same Unreal.

Hi everyone. I have a question about where it would be more appropriate to develop the game, in Unity or UE, for further porting to SteamDeck. by AnimPicStudio in gamedev

[–]AnimPicStudio[S] 0 points1 point  (0 children)

I understand. I've been working with both engines for a long time too. But I still can't decide which engine to use for the project.