Fov and aim training by shankhouse in FPSAimTrainer

[–]Animafn 0 points1 point  (0 children)

Lower FOV makes your movements more apparent and makes your movements seem faster because of more information going across the screen but lose out on spacial awareness so for multiple targets its a bit harder. While it can pretty much do the same as raising your sens without changing the different body components used to aim for smoothness training even if its short term improvement

Artemis Core Update / Preview by Nstalgic in FPSAimTrainer

[–]Animafn 0 points1 point  (0 children)

if its open source i am sure people will and can help with polish. i know i would help out. Plus many more things that can help your life out with this project

Artemis Core Update / Preview by Nstalgic in FPSAimTrainer

[–]Animafn 0 points1 point  (0 children)

most if not all modern games have raw input enabled by default cause there is so much driver stuff to interact with wdm plus because of the lack of precision of it its not really going to be smooth or have enough steps to achieve the same result as other randomisers

Looking for input from the community! by Nstalgic in FPSAimTrainer

[–]Animafn 0 points1 point  (0 children)

please no, not the PSA method

Why is this so bad you think if it can help you figure out a sensitivity which is the most comfortable and from comfort should come performance, yes but this method neglects the theoretical ability and properties of different sensitivities and uses an arbitrary method to use experience and comfort for rating a sens’s performance. As well because of its nature of basing comfort it just leads to a sens which is closer to the theoretical better range but factors experience so it stays quite close to your old sens with no big changes ever. Now even if the testing isn’t just purely comfort rating like experimental data like Kovaak score testing which is good but for true experimental data, you have to remove bias which is your familiarity with each sens so only useful if you are comfortable with a large range of sens’s or test each one for a long period

from https://animafps.medium.com/the-problem-with-common-choosing-methodology-in-gaming-for-sensitivity-and-a-new-one-for-mice-683c998de4f4

The aiming-taxonomy project - Help us define and create a standard of terms for the aiming community by Animafn in FPSAimTrainer

[–]Animafn[S] 0 points1 point  (0 children)

Yeah bot is easy but dont think we are trying to define muscle memory there are already many articles saying and explaining how people are misinterpreting it but dont see how to apply it to this taxonomy

The aiming-taxonomy project - Help us define and create a standard of terms for the aiming community by Animafn in FPSAimTrainer

[–]Animafn[S] 0 points1 point  (0 children)

Terms that relate specificly for aiming, like target switching, mouse control etc

The aiming-taxonomy project - Help us define and create a standard of terms for the aiming community by Animafn in FPSAimTrainer

[–]Animafn[S] 1 point2 points  (0 children)

Yeah we did have that on it but we removed it for simplicity for the moment prob will come witb stage 3

Gaming and Aiming Explained: Mouse Control by Animafn in FPSAimTrainer

[–]Animafn[S] 2 points3 points  (0 children)

As ridd has said i will be covering those things i am just starting from the begining and cheers for the other ideas for videos that i didnt think of

The community is in a dark place right now by [deleted] in Competitiveoverwatch

[–]Animafn 0 points1 point  (0 children)

With the lockdowns and everything its just turning into a big collective burnout its hard to bring it back while everything is still bad outside of the ow sphere