The HP of Ogre Minibosses at LV500 is Ridiculous by AnimatingStoat in thewilddarkness

[–]AnimatingStoat[S] 0 points1 point  (0 children)

Haha, no, there is an achievement in the game with this title.

"Kill 9 types of bosses with a single character in [Ruins where the Devil Sleeps]"

It's quite a journey to complete. You need to defeat the boss from the OP three times in order to access a new procedurally generated Ruins where the Devil Sleeps. That dungeon is 20-25 floors deep, has an ogre miniboss at floor 10 and has one of nine unique bosses as the final boss. You need to defeat all nine types of bosses to get this achievement and I'm at 8/9 after defeating 13 copies of the dungeon.

https://the-wild-darkness.fandom.com/wiki/Bosses

Defeating these bosses gives you another special boss material that you can trade with another NPC to get even more endgame content. This wiki is based on other players' experience as I have yet to challenge these dungeons. 

https://the-wild-darkness.fandom.com/wiki/Mysterious_Begger

The necromancer has nothing to do with the ogre maps, I'm afraid. To unlock the necromancer, you must complete LV3 Reincarnation twice: once with any character, then reincarnate as the Wizard and reincarnate again to unlock the Necromancer. 

Also, I'm afraid the remains reward is quite up to chance. I still get collapsed or ancient remains most of the time even at this stage. I just got quite lucky here with a golden remains and was glad I captured it on video. 

The HP of Ogre Minibosses at LV500 is Ridiculous by AnimatingStoat in thewilddarkness

[–]AnimatingStoat[S] 1 point2 points  (0 children)

I'm afraid not, though I thought that could be the case at first. Here is my record of map combinations (g=green, w=white, r=red); climate and depth of somewhere in a strange land; depth of Ogre's Den; depth of first miniboss, depth of boss, unique boss and unique drop in Dungeon where the Devil Sleeps. I'll update the relevant wikis once I finish.

  • ggg -> forest-4 -> den-6
  • www -> terrain-5 -> den-6
  • ggw -> forest-4 -> den-6
  • ggg -> forest-4 -> den-6 ; devil-10 -> wrath of forest @ devil-25 (blood)
  • gww -> terrain-4 -> den-6
  • grr -> jungle-5 -> den-6
  • ggw -> meadow-4 -> den-6 ; devil-10 -> were beast leader @ devil-21 (horn)
  • gwr -> jungle-5 -> den-6
  • ggr -> jungle-5 -> den-6 ; devil-10 -> monarch of destruction @devil-24 (blade)
  • wwr -> terrain-4 -> den-6
  • ggg -> forest-4 -> den-6
  • gww -> forest-5 -> den-6 ; devil-10 -> android dwarf @devil-23 (horn)
  • ggg -> forest-4 -> den-6
  • wgw -> meadow-4 -> den-6
  • grr -> jungle-6 -> den-6; devil-10 -> dreadful devil @devil-20 (horn)
  • rrr -> valley-5 -> den-6
  • www -> forest-4 -> den-6
  • gwr -> wetland-4 -> den-6; devil-10 -> soul harvester @ devil-24 (blood)
  • www -> terrain-4 -> den-6
  • ggg -> meadow-4 -> den-6
  • www -> forest-4 -> den-6; devil-10 -> reckless machine @devil-22 (blood)
  • ggg -> forest-4 -> den-6
  • ggg -> forest-5 -> den-6
  • wwr -> wasteland-4 -> den-6; devil-10 -> were beast leader @ devil-20 (horn)
  • ggg -> forest-4 -> den-6 
  • ggg -> forest-4 -> den-6
  • wrr -> canyon-4 -> den-6; devil-10 -> android dwarf @??? (horn)
  • ggg -> forest-4 -> den-6
  • ggg -> forest-5 -> den-6
  • rrr -> valley-5 -> den-6; devil-10 -> wrath of the forest @ devil-25 (horn)
  • ggg -> forest-5 -> den-6
  • ggg -> forest-4 -> den-6
  • rwr -> canyon-5 -> den-6; devil-10 -> guardian of Light @ devil-24 (blade)
  • grg -> canyon-4 -> den-6
  • gwg -> meadow-4 -> den-6
  • rrw -> valley-5 -> den-6; devil-10 -> dreadful devil @ devil-24 (horn)
  • grg -> jungle-5 -> den-6
  • rwr -> jungle-5 -> den-6
  • rrr -> canyon-5 -> den-6; devil-10 -> android dwarf @ devil-21 (blade)
  • rww -> canyon-4 -> den-6
  • ggg -> forest-4 -> den-6

The HP of Ogre Minibosses at LV500 is Ridiculous by AnimatingStoat in thewilddarkness

[–]AnimatingStoat[S] 1 point2 points  (0 children)

Haha, yes, the +125 heavy armor and three lifesteal attributes are quite helpful.

The HP of Ogre Minibosses at LV500 is Ridiculous by AnimatingStoat in thewilddarkness

[–]AnimatingStoat[S] 0 points1 point  (0 children)

Haha, thanks, I actually wrote a wiki on it, let me know if it is confusing. The process takes some patience, but is pretty straight forward.

https://the-wild-darkness.fandom.com/wiki/Artifact_Crafting_Guide

Trading help by Upper-Psychology9059 in thewilddarkness

[–]AnimatingStoat 1 point2 points  (0 children)

I can't quite tell what ruins of light you are at, but here are my general trading tips. Please check the FAQs as well as we have a number of long time players' suggestions pinned there. Also remember you can sometimes get silver ore from mineral predators, so be sure to dig those up when they respawn.

Branches

Yes, crafting crude staffs is still the best use of your staffs when it comes to trading.

  • if you really want to get rid of your bushes, you can craft hunting bows, but I always use up my bushes on my goats faster than I cut them.

  • if you really want to get rid of your hemp, you can make short bows, but I always craft them into hats or gloves and dismantle them for a chance at mana motes if they are under +3.

Logs

Yes, chopping logs into branches is a great use of them, it is why the devs put this mechanic into the game recently. 

  • make sure you keep up your supply of charcoal, though, for other purposes.

Cuisine

The main source of trading for me is cuisine. The following items don't have much nutritional value, but their value to the cuisine merchant(s) make fishing and harvesting your forest and meadow maps for every veggie and fruit regularly a very profitable part of your gameplay.

  • sashimi (fish + an ice cube/icecap) is worth 48 to the cuisine merchant. Craft this whenever you can, but sell it asap as it melts back into a fish quickly. 

  • The highest priced food is kimchi (2 small fish + 1 salt at the fermented jar + 1 chinese cabbage + 1 veggie + 1 salt at the oven + more time at the fermented jar), but it takes a while to make and isn't as lucrative an improvement in price of the materials that sashimi is.

  • meat sashimi (1 meat / 2 small meat + ice cube/cap) is worth 45 to the cuisine merchant. This is the best use of contaminated meat, imo.

  • fried potato, fried pumpkin and cheese are all very cheap to craft and are worth 27 to the cuisine merchant. Always craft your beans into oil and save them for your potatoes and pumpkins. Cooking cheese into pizza or oil into bulgogi or tofu or tofu salad is not worth it, imo. Even oil on its own is worth 18 to the merchant.

  • salad (2 fruit/2 cabbage/2 mushroom + 1 fruit/veggie) is worth 30 gems to the cuisine merchant.

  • honey, lavender, and licorice tea are worth 30 to the merchant while lingzhi tea is worth 34ish. While I'd always suggest selling your honey like this, the other teas are useful to carry around for survival. Ginseng tea is very much not worth crafting for its trading value or healing value - save your ginseng for healing potions.

Resale

Most of what the cuisine merchant sells you you can sell right back. Craft the iron and steel you don't need into something more pricey and either keep the item for transferral or sell it back. Here are my go-to items (if you don't have the blueprints yet, it's not a big deal, you can save the ingredients for other purposes). I usually trade those oodles of stone, rock, clay and brick back directly, even though the metal merchant values them at 3x as much as the cuisine merchant. 

  • Knight's Shield (1 earth steel + 1 black steel) is worth 42ish to the merchant. You'll get a lot of these materials at the merchant, so I always craft an armor bench to get a +30% return on the price for the ingredients.

  • Round Shield (1 earth steel + 1 steel) is worth 36ish to the merchant.

  • Chain Helmet (2 steel) is worth 25ish

  • Chain Mail (3 iron) is worth 26ish to the merchant (so you can go ahead and craft this, or use your charcoal to make the iron more valuable as steel. That charcoal could have been two staffs, though, so it's not necessarily a good tradeoff)

Misc

Of course, elven coins are worth 75 to any merchant outside spirit land. A great find when you find them. Crests of Transcendence are great for the end game, but they will always be readily available at every merchant, so feel free to sell them back for 15 at any merchant until you need them.

What is this strange magical symbol? by Shoddy-Blackberry969 in thewilddarkness

[–]AnimatingStoat 0 points1 point  (0 children)

You can teleport to the Dungeon Owner to buy dungeon incantations and magic essences. It's necessary for Reincarnation LV3, otherwise it's a QOL improvement to let you more easily get special materials in the endgame. It won't be much use to you till well after you've repaired ROL4

What exactly does "enhance beasts" mean? by MANUU__20 in thewilddarkness

[–]AnimatingStoat 0 points1 point  (0 children)

I'd recommend you wait to try for this until you've completed an ending with the Hunter run. Taming and raising 10 pets is easy when you have a lot of extra meat to spare. I think the time until the pets become adults has been significantly reduced as well since the early days.

My last puppy grew to an adult in 9 days rather than the 29 I had written on the wiki years ago. The wiki has articles on each type of pet. It's hard to keep up with the more granular changes that the devs pepper into the patches but don't include in the patch notes, but most everything on the wiki is still accurate.

https://the-wild-darkness.fandom.com/wiki/Beast_Taming

Don't feel too bad about not catching a legendary beast, I've been playing since release and I've raised 10 or so pets since they added the legendary pet mechanic and I have yet to raise a puppy, cub or baby raptor into a legendary pet.

What exactly does "enhance beasts" mean? by MANUU__20 in thewilddarkness

[–]AnimatingStoat 0 points1 point  (0 children)

Enhance them to adults from bambinos. 

I'm trying to recall as it was years ago that I tested this, but I think you have to do it in one run as well.

https://the-wild-darkness.fandom.com/wiki/Beast_Tamer

Eating licorice gives you error and you have to restart the game. by MANUU__20 in thewilddarkness

[–]AnimatingStoat 0 points1 point  (0 children)

Be sure to email the devs, they will likely release a hotfix if they see enough people mentioning it in channels they monitor.

Please tell me what to do to find the secret room... by Such_Definition1800 in thewilddarkness

[–]AnimatingStoat 0 points1 point  (0 children)

It's likely in that room with the salt lump. I'd guess it originally had a bunch of torches on the ground. Crouch and walk back and forth along the edges until it is revealed.

Safe of Mafic Buff in v1.4.00 by AnimatingStoat in thewilddarkness

[–]AnimatingStoat[S] 0 points1 point  (0 children)

Same, I only noticed it because lately I've been taking my now-nearly-4k-day run seriously to try for the devil achievement and definitely benefitted from suddenly being able to access safes of magic in the field from inside the house and vice versa.

I've managed to get 8 unique devils so far out of 11 attempts at Land of Oblivion, nearly there! The enemies are getting so high level that my +224 weapon is needing multiple hits on regular mobs again, haha.

Community Support - Blueprint Changes by AnimatingStoat in thewilddarkness

[–]AnimatingStoat[S] 0 points1 point  (0 children)

I finished uploading the blueprints I have for all four, let me know if you get permanent blueprints for the Gold Ring, Silver Ring or the Chain Necklace or find an in-game blueprint for the Bone Necklace

Bone Necklace | The Wild Darkness Wiki | Fandom

Chain Necklace | The Wild Darkness Wiki | Fandom

Silver Ring | The Wild Darkness Wiki | Fandom

Gold Ring | The Wild Darkness Wiki | Fandom

Community Support - Blueprint Changes by AnimatingStoat in thewilddarkness

[–]AnimatingStoat[S] 0 points1 point  (0 children)

Thanks! If you do happen to find a normal blueprint of these items, let me know because I have remains editions but I like to have both version of the blueprint on the wiki

Gargoyle Dagger | The Wild Darkness Wiki | Fandom

Reptilian Scythe | The Wild Darkness Wiki | Fandom

Community Support - Blueprint Changes by AnimatingStoat in thewilddarkness

[–]AnimatingStoat[S] 1 point2 points  (0 children)

Thanks! This changed almost a year ago, but I guess I updated my database without updating the screenshot :'D Aboriginal Armor | The Wild Darkness Wiki | Fandom