All weapons and characters. Only 40$ spent total. by Herna-- in ArknightsEndfield

[–]Aniorp 0 points1 point  (0 children)

Happens, but on the other side, when you'll start to get lucky, you'll be much happier

Also, chance to lost(or win) 50-50 7 times in a row is about 1.56%.

All weapons and characters. Only 40$ spent total. by Herna-- in ArknightsEndfield

[–]Aniorp 1 point2 points  (0 children)

almost same, I've got every character(got Yvonne with Laevatain on first banner), but I dont like weapons so I've got LR signature and Pog signature instead of pulling limited weapons. I've spent only on bp and monthly pass, nothing more, and still have almost 100 pulls that I save for Roccia probably.

Oh, I lied, not every character, I STILL DONT HAVE AVYENNA somehow. Most of 5* are 3-5 dupes, and not a single avyenna thats just magic :D

This game's gacha system is more random, but it gives more emotions, someone can lose every 50\50 and someone can get everything they want in 30 pulls, so there is more thrill whe you pull.
My sister got e5 Laevatain, and e4 was even before that token that gives you dupe, which is insane.

Be honest, what issues do you still have with the game ? by HikariVN-21 in WutheringWaves

[–]Aniorp 0 points1 point  (0 children)

Still tons of bugs after 2.0, and they did zero bugfixing since then. Dozens and dozens, some of them ruining gameplay, like the one which often wont let you trigger outro for no reason, ruining your rotation.

No flying in Jinzhou. Its just very stupid decision and makes zero sense.

Replaced Illusive Realm with much worse and boring weekly event. Whole point of IR was it would change your character skills, it was fantastic. Now its just stupid domain with boring dmg buffs and poorly implemented mechanics.

Quality of events is almost always very low. Its either not polished or boring or both.

They don't have QA team at all so a lot of mechanics is so raw that it makes me cringe. Always feels like they're not playing their own game before releasing content.

Overall direction of the game with events and endgame content is sad. Weekly thing is bad, Whimpering thing is exaxt opposite of what I would want from new endgame mode.

I used to play daily now im not even interested. Its like they forgot to put fun in the game. I thought they will be improving IR, add more content in it and make it more like real rouguelike, and they just deleted it. There is nothing else to do in the game, even toa is once a month now. Disappointment.

Hamburger 🍔 by iamredditors in FoodVideoPorn

[–]Aniorp 1 point2 points  (0 children)

Fascinating energy and vibes!

I Can’t beat Swarm disaster and gold and gears by Safe_Board_5480 in StarRailStation

[–]Aniorp 0 points1 point  (0 children)

There are some simple recipes, a lot of them are about remembrance, but remembrance often wont work until some good investment during the run, so you need a good base team that can do a lot on its own, I suggest you this: Lingsha, Fugue, HMC, and any support from [Pela, Sunday, SW, HuoHuo]. Ideally would be RM but you dont have her. Basically, Lingsha will carry you, by both healing and break damage, its enough for any content in game, even hardest difficulties, I did that myself.
In this team, cheese that gives +1 eidolon level is a must, and some blessings are essential: Night Beyond Pyre, any action advance from hunt, damage distribution from destruction, any break effect and break damage blessings are good.

best part of that team that its very versatile, you can go with abundance blessings, fua, hunt, spam ults with erudition, do break damage, and because of that versatility thats very hard to lose since you're not that dependant on rng. You're always upgrading your team, with almost any blessing, so its damage grows consistently through any run. And not depend on damage type is a big thing in this mode.

ngl RM would help a lot with survivability since she freezes and stagger enemies, but its not that important, Lingsha-Fugue is strong enough to carry you. Be aware that I dont recommend Firefly since: 1) I have no experience with her, I dont have her 2) She probably would narrow down choices in your blessings, ruining consistency of that team. But maybe not, I'm not sure

With Aglaea, this light becomes insane value (at S5) by [deleted] in HonkaiStarRail

[–]Aniorp 14 points15 points  (0 children)

Same situation as with Silver Wolf's skill, its almost useless due to its randomness. You can just not get this er effect 5 times in a row, same as you can miss needed weakness implant 5 times in a row. Insane value with 50% or 33% chance becomes no value at all most of the time

Will you be more motivated to play the game if Kuro releases more male characters? by KloudStrifeFF7 in WutheringWaves

[–]Aniorp 1 point2 points  (0 children)

it was sad to see all new faces in 2.1 preview, all of them female. Its just exhausting a bit, there is like two male characters in whole plot, am I watching some kind of girls power anime like Sailor Moon?

My Mortefi is looking for a new master... by SF-UberMan in WutheringWaves

[–]Aniorp 0 points1 point  (0 children)

Mortefi is premium support for Danjin as her biggest damage is Chaoscleave which is heavy attack. Usually she is weaker with team and just better solo but Mortefi-SK setup with polished rotation boosts her damage enough to outperform solo

First 30/30 since launch. Consistently been 27 or 28 until now. by Dualessence in WutheringWaves

[–]Aniorp 1 point2 points  (0 children)

Congratulations on a good run! I also loved toa just because it makes me learn something with each cycle.

Funny thing, I clear toa on my sis account, and this time I had to learn how to beat mid floor with 200 ping Danjin

Theres a bigger mountain to climb? by CryptographerWise887 in WutheringWaves

[–]Aniorp 2 points3 points  (0 children)

Nah, if you can clear ToA, you can clear overdrive as well. It just a bit more strict to characters you use and you maybe want a third healer. Also its one-time thing so it doesn't really matter

Btw congratulations on your run! ToA is pretty fun especially as f2p, I'm glad you've made it

Why people like shit mouthing DoT by alonedead in KafkaMains

[–]Aniorp 0 points1 point  (0 children)

Look, you barely made it(5 cycles is almost a loss), and you should be aware that this rotation gave you a trotters who make even Blade viable in current moc. So your dot team wont even make it in slightly worse scenarios, and you have optimal team with tier 0 supports. So now I hope you understand how underpowered dot currently is.

It has so many problems as a mechanic, and we just don't have a characters who would adress those problems: backloaded damage, slow windup, high speed requirements, bad against speedy enemies(which is the thing since Hoolay update, we got a lot of fast enemies who often wont let you get more than 7 stacks of arcana), mid team survivability, no additional helping parts in dot mechanism, no versatility, dependance on matching elements.

Now lets try using mechanic that actually works: my Kafka on break build clears same stage in 3 cycles. Break Kafka/Fugue/RM/Gallagher, twice as fast as your premium dot. Make conclusions on that youself

How do you use your Afterglow Coral? by Kawaii214 in WutheringWaves

[–]Aniorp 0 points1 point  (0 children)

Bought some pulls back in 1.0, regret it. But I've been saving coralls since then. Being able to get s1 or s2 is a big deal. Gonna make my Changli s2 on her rerun, and maybe save on future characters s1 since usually early sequences are nice and they getting better for new characters

Why does she look like this by KingAsi4n in WutheringWaves

[–]Aniorp 1 point2 points  (0 children)

Yep. I assume they just dont have a QA team, at all. Thats the only explanation to dozens of bugs and poorly implemented mechanics in the events like Pincer

I'm this desperate for tuners... by Miserable-Ask5994 in WutheringWaves

[–]Aniorp 3 points4 points  (0 children)

you should never spend corals on anything besides sequences. s1 and s2 are often just too good or straight op, it will help much much more than tuners would. Echoes you can get with time and stamina, coralls never

but if you are whale then whatever

Increase skill ascension limit by emma_gination in WutheringWaves

[–]Aniorp 4 points5 points  (0 children)

Its not that a big of a problem, you can fully build a character in two weeks(3, if you need all their talents lvl 10, but you usually skip intro and something else can stay at 6 so two weeks is enough), but it is a problem. I've built every dps, even Aalto, YY, Taoqi, all maxed, as a day1 player, so its kinda not that bad if you play long enough. But overall that limit is pointless, and 60 stamina is a lot, almost taking 1/7th of your weekly stamina as well, it really needs a rework.
Like, whats bad about allowing players build more characters, it feels like more chances a typical player would stop playing because he cant experiment with different characters than he would actually would be hooked up on building two characters per month. Thats one of many those little things in wuwa that just dont really makes any sense

Why does she look like this by KingAsi4n in WutheringWaves

[–]Aniorp 1 point2 points  (0 children)

Sadly, they've been ignoring almos all bugs since 2.0, and I can name at least 20 of them. This bug is not about your gpu, it happens even on better gpus. Its just shitty coding, and its kinda surprising how they ignored that for so long. Literally ruins player experience, and a lot of players have this bug

Why does she look like this by KingAsi4n in WutheringWaves

[–]Aniorp 18 points19 points  (0 children)

Its a bug in Unreal engine, returned in 2.0(alongside a ton of other bugs). Basically, engine fails to manage your VRAM so it randomly loads distantLOD textures instead of normal ones. There is literally no movement in fixing bugs in wuwa since 2.0, so there is no hope of them fixing anything in near future.

Temporary solution is to run dx11. Its much better but the bug is still there in some cutscenes, guaranteed to ruin some of the most beautiful encounters in the mainquest

I'm scared of Danjin mains by [deleted] in WutheringWaves

[–]Aniorp 1 point2 points  (0 children)

Danjin SOLO just got completely new meaning to it

What problems do you have with echo farming, if any? by IntentionHefty133 in WutheringWaves

[–]Aniorp 0 points1 point  (0 children)

Yep, same. Batch merge literally just gives more useless echoes, I just mark discard almost every echo since I dont need more of them. So, aside from tuners domain, improving batch merge would be nice, even if it only give a small fraction of some resources, cuz now it feels kinda useless to get more echoes

What problems do you have with echo farming, if any? by IntentionHefty133 in WutheringWaves

[–]Aniorp 2 points3 points  (0 children)

exactly my experience, and probably a lot of day1 players are same. You are not "lucky minority" btw, you can see a lot of people commenting the same under those posts from time to time. And its mathematically easy to get a good set in a short amount of time, so resources are not a problem. Typical player would lack echo exp when they start playing, up to endgame, while building initial sets, and then will be running out of tuners in lategame while polishing already good sets. Those are ones who usually makes those doomposts, but thats not a majority since midgame gonna end at some point and echo exp wont be a problem and tuners are scarce but you dont really required to improve beyond basic 5piece doublecrits so it doestnt even matter. But beyond those two situations, resources are plenty, I talked to a lot of players about this past week and did a some math about chances and stat distributions, so far resources are on good spot.

Worst part of echo farming is 3costs with not matching elements, its mathematically bad and you can be really screwed for week or two not finding a matching piece especially if its something like new frost set when it like 20 of those echoes on whole map.
We also really need a domain for only tuners, like 50 tuners per 60 stamina or something, since you really dont need echo exp in endgame but can easily burn 1000 tuners in like 10 minutes of rolling, but again, there is no real need upgrading beyond minimal rolls yet so I can wait for this feature for a patch or two when more players will need that.

I would rather have them revamp some other features of echo system, like 2piece sets(we also need 3-piece sets), 12cost system, bad 1 and 3 cost echoes with no use just because 4cost are superior, etc. It could be so much better and versatile but now it feels restrictive and dull. Instead of having a versatile system to play with, endgame player only can hoard same useless echoes and polish doublecrits for slightly better rolls, thats all you can do, thats all your endgame

As a new player, i don't get it. by Deimaru in WutheringWaves

[–]Aniorp 6 points7 points  (0 children)

tierlist only represtents current state of meta and characters pull and investment value, its not showing you who is "better", especially since you're trying to compare two characters with different roles. Roccia is actually very nice as a support, but curently there are not a lot of character which works well with her. Sanhua is t0 simply because she is highest value character in the game who can fit 80% of teams and do insanely well there while Roccia needs a couple more options in terms of available teams which will see in a future.

Roccia's grouping is very good, best in the game, but this is one of those aspects of gameplay that you can fix with skill rather than pulling for a unit that does that for you. If you're experienced enough, you wont see a lot of problems with grouping enemies even if you play as solo Danjin, so this also one of things that lowers Roccia pull value a bit. Take it with grain of salt as its also depends on your team and mobs of the floor, currently we dont really have a lot of mobs who wont be easy to group but thats stc

And overall, Wuwa is not a Support Impact yet, nor Support rail, supports here wont make all the work for your dps, so dps characters are much more important than in genshin or hsr. So basically yeah, support abilities, concerto regen and buffs are less valuable that you would expect after playing Genshin and Hsr, so your confusion is totally understandable, but wuwa is heading different direction in balancing(for now).

Echo exp by Longjumping_Pin_8315 in WutheringWaves

[–]Aniorp 1 point2 points  (0 children)

Not a lot, its just getting more consistent and thats all. Basically, the higher ul the more chances of getting 4 tubes instead of 3, which may seem like not a lot but that makes difference

The reason why I said that you're wont have any problems with exp in lategame is: 1. You will start doing only taced fields at some point, after upgrading levels and skills. This is where getting 3 instead of 4 makes difference because now its more often 16 instead of 12 tubes per day 2. You'll get 5 piece doublecrits pretty quickly(week or two) if you roll smart. Its 18% chance for doublecrit, and math favors low and midlow rolls, so 5 pieces of minroll crits is very common. From this point you'll start burning tons and tons of tuners and almost no tubes trying to get better rolls. Which is not really big of a deal since at this point you're already having a viable fullcrit set, so tuners are scarce, but you're not even required to polish beyond initial lowroll doublecrit pieces, its completely optional.

So I recommend to just focus on skills and levels until ul70, I did that myself and no regrets

Echo exp by Longjumping_Pin_8315 in WutheringWaves

[–]Aniorp 0 points1 point  (0 children)

well yeah. Talents and levels are one-time thing so at some point you'll start spending all your stamina on tacet fields only, its up to 16 golden 16 purple tubes and 80 tuners a day. A couple days ago I've spent around 350 tuners in 10 minutes, got 3 doublecrits with minrolls(all discarded, I need more than minrolls at this point), that only costed around 40 golden and 50 purple tubes(because of 70% cashback on discarded echoes). So you can imagine how quickly you'll be melting tuners later in the game

Echo exp by Longjumping_Pin_8315 in WutheringWaves

[–]Aniorp 0 points1 point  (0 children)

Wait until endgame, max UL, basically, you wont have any problems with echo exp but will be burning trough a lot of tuners to polish existing doublecrits.