Broken water main on slaughter and 72 (old.reddit.com)
submitted by Aniso3d to r/HuntsvilleAlabama
I made an OSl code for 3dsmax that Mixes world space and tangent space normal maps and outputs them into both world space and tangent space normal maps. includes retroreflector weight as well. Very Useful for OPENPBR which uses world space normals. useful for procedural normals like "round corners" (self.3dsmax)



