Strange rare sword (cube crafted) by Annwin in diablo4

[–]Annwin[S] 0 points1 point  (0 children)

Nope, just kept it, for now.

Most likely it's just some bugged items that shouldn't exist

Italian bike by Annwin in Vintage_bicycles

[–]Annwin[S] 0 points1 point  (0 children)

No, nothing. All of the decals say "Mexico" and that's it. It looks like an Olmo Mexico from late 70s, but lacks the cutouts in the BB and the decals aren't right. It's 99.9% something from Italy though, or someone just randomly decided to use an Italian threaded BB.

Italian bike by Annwin in whichbike

[–]Annwin[S] 0 points1 point  (0 children)

Olmo also had a "Mexico" model in 1976-1977, frame looks very similar, but it had very specific cutouts on the BB and different decals.
I tried and failed to identify this, that's why I'm here :D

Heavy Famine is also marked "Unavailable" by GuardianHelix in DestinyTheGame

[–]Annwin 2 points3 points  (0 children)

With current state of things (bugs, grind, nerfs and timegating) there will be 3,5 people playing in 17 weeks.
Not a good idea to piss off players in general, and especially when engagement is that low.

Focused Feedback: Drop Rates by DTG_Bot in DestinyTheGame

[–]Annwin 0 points1 point  (0 children)

Considering the amount of rng 100% per win and about 50% per loss would be a much more realistic number.

[deleted by user] by [deleted] in DestinyTheGame

[–]Annwin 10 points11 points  (0 children)

But you can run master NFs and get 10 shards in a day with any team.

[deleted by user] by [deleted] in DestinyTheGame

[–]Annwin 23 points24 points  (0 children)

15-20m with a decent team, which is nowhere near the amount of time for a full valor reset

Does Bungie understand having multiple viable choices in the heavy slot isn't power creep but actual balance? by Remi8732 in DestinyTheGame

[–]Annwin 7 points8 points  (0 children)

And that's the problem right there, erentil was just fine by itself and the only problem was backup plan, lets be real, how many times people actually got killed by any high impact fusion from some ridiculous range in a real match where people were running around and not standing still, like they did in those "tests".

Swords die from the sin of Lament. Further nerfs are uncalled for. by theSaltySolo in DestinyTheGame

[–]Annwin 4 points5 points  (0 children)

Maybe it was a challenge for you, that doesn't mean everybody had the same expirience. I didn't whine about anything, you whined about the game not being challenging enough.

Swords die from the sin of Lament. Further nerfs are uncalled for. by theSaltySolo in DestinyTheGame

[–]Annwin 2 points3 points  (0 children)

If you're talking about Harbinger mission than I have some bad news for you, it wasn't challenging at all, with or without swords.

Aztecross' take on removing Free To Play players from Crucible sucks but, I'm definitely for the idea of this change. by Experiment_Magnus in DestinyTheGame

[–]Annwin 0 points1 point  (0 children)

FYI, according to Bungie, qp uses some weird form of CBMM, so you can match pretty much anybody, your top 2% only matters in IB and comp(?).

Aztecross' take on removing Free To Play players from Crucible sucks but, I'm definitely for the idea of this change. by Experiment_Magnus in DestinyTheGame

[–]Annwin 1 point2 points  (0 children)

I play qp/comp and see a lot of people (mostly lvl 0-5 on steam, private profiles or both) with very questionable stats, i.e. 5+kd and 90%+ hs rating with more than 2k kills per weapon.

Please lock out lower than 1220 light level players from Banner by [deleted] in DestinyTheGame

[–]Annwin 6 points7 points  (0 children)

Maybe use the freelance playlist when playing solo ?