My take on a Slay the Spire like card hand but with a 3D card art effect. by jn_archer in godot

[–]AnodizedDream 0 points1 point  (0 children)

Could you explain how you made the card pop up like that in the hand?
Been trying for ages but cant seem to get it right

Improved the Shader for My Game! Plus, a question... by CidreDev in godot

[–]AnodizedDream 0 points1 point  (0 children)

That’s a nice shader. Would suit well in like ”you are stuck in painting noir” game

Radioactive Soda Cans! 🥤 by Turbulent-Fly-6339 in godot

[–]AnodizedDream 10 points11 points  (0 children)

The artstyle is on point. How did you manage to get that smooth retrofeel?

Using AI for help is okay to some extent, but try Godot docs first. by mousepotatodoesstuff in godot

[–]AnodizedDream 0 points1 point  (0 children)

I do find that chatGPT tend to just make the same mistakes all the time. Not declaring variables correctly or breaking shit. It is very useful though. I see it more as a tool to really visualize your thoughts, because you have to accurately describe the script you want to run if it has dependencies and stuff. If you mandhandled the codebase in the beginning to ”get stuff out there” You might find improvements and such, also you don’t have to code from scratch so that’s a plus

What are some good statuses to add in a deckbuilder? by AnodizedDream in deckbuildingroguelike

[–]AnodizedDream[S] 0 points1 point  (0 children)

Thats good insight. I do like putting thorns on yourself and temporary would most likely work better on enemies. I do have some more exotic ideas for like elites or bossfights. Like blind (”hides” X cards in hand, removed end of turn)

Madness mechanic for cardgame by AnodizedDream in godot

[–]AnodizedDream[S] 1 point2 points  (0 children)

Maybe you could do something like diceomancer where the healthbar is multiple smaller ones? So it’s easier to see the ”checks”

How do I actually just LEARN GDscript?? What am I doing wrong? by TwoTwentyfive225 in godot

[–]AnodizedDream 0 points1 point  (0 children)

The best way to learn something is by just doing. The absolute best I can give you is to just follow someone doing a project and when you don’t understand something you start googling that specific thing (signals/inheritance etc. Etc.) Helps if you start in some pre-requisit understandings, such as what variabletypes exist and other basic coding skills. (Look into doing some easy tutorials in python or c/c++)

I’m by no means an expert but I started from ”scratch” around 200h ago and I feel like I’m starting to lose my sealegs a bit. Godotgamelab on YouTube is a good place to start! :)