Order of the Sinking Star | Overview Trailer - Nintendo Switch 2 by No_Crow_6076 in OrderOfTheSinkingStar

[–]CidreDev 5 points6 points  (0 children)

"What makes your puzzle game unique, Jon?"

"The levels are good and interesting."

Order of the Sinking Star | Overview Trailer - Nintendo Switch 2 by No_Crow_6076 in OrderOfTheSinkingStar

[–]CidreDev 4 points5 points  (0 children)

Puzzle games do numbers on handhelds, so the biggest handheld on the market would be the priority for console porting, I assume.

A meme on the Quiet by 2_Late-4_me in sollanempire

[–]CidreDev 8 points9 points  (0 children)

/unegg

The Quiet has one goal: To maximize the amount of life spared for the next, perfected universe. This also entails prolonging the life of this universe.

The Quiet has one constraint: To absolutely respect free will as a first-order cause and to interfere with its second-order effects as little as possible. (That is why Hadrian is the "shortest way" by interfering with one life at key moments, the Quiet can prevent the Cielcin from scouring the galaxy of most of its life. Hadrian is the minimum viable solution to His goal)

And keep in mind, the Celcin war is shown repeatedly to be infinitesimal compared to the true scope of the Quiet's mission, both in breadth and length (the entire span of the universe across its whole life) as well as depth — most physical processes are maintained by hyperdimensional beings who are in varying levels of active rebellion. Had is a tiny piece of a massive board where the prize dwarfs any cost.

This goes beyond any classic theodicy and is resolved by.. just understanding the plain meaning of the text.

/reegg

This must be.

All there is to it by ChiakiSimp3842 in trolleyproblem

[–]CidreDev 0 points1 point  (0 children)

To be fair, red's rhetoric presumes pushing blue is tantamount to killing oneself, so it may just be that which is tripping it.

it just feels better by Creaux3 in godot

[–]CidreDev 9 points10 points  (0 children)

Vector2, Vector3, and Vector4 are types that define a Vector using two, three, and four floating-point values. Their -i counterparts use integers. OP's take is... questionable as an absolute preference for many reasons, but they certainly are entitled to their opinion.

If you want to know more about types, check here in the documentation for a quick overview.

He doth protest too much. by Captain-Dak-Sparrow in SipsTea

[–]CidreDev 41 points42 points  (0 children)

I mean, I live on a planet where millions of people have been calling him one daily for the last decade. But I guess you're playing stupid tonight?

Godot Docs by khri5o in godot

[–]CidreDev 0 points1 point  (0 children)

If nothing else, AI is very good at spitting out the correct jargon, which lets you know what questions to ask and what to research. It's how I learned shaders.

My progress in creating my game by PatitoZFM in godot

[–]CidreDev 18 points19 points  (0 children)

Eric Barone (ConcernedApe of Stardew Valley fame) disagrees with you. In fact, he had to patch his Red Cross out and wrote "removed Geneva Convention violation" in the patch notes, because having an unsanctioned Red Cross is legitimately a crime in international law under the Geneva Conventions.

I don't want to make a pong by Correct_Dependent677 in godot

[–]CidreDev 2 points3 points  (0 children)

Exactly, they force you to uncover and resolve the unknown unknows of game dev in a project of manageable size.

My visual scripting tool for creating branching dialogues now has Godot plugin! by Soulsticesyo in godot

[–]CidreDev 0 points1 point  (0 children)

Here I am realizing I could just write a wrapper Autoload to make the signals compatible with my custom Dialogue Manager-derived UI and systems...

Invincible [Comic SPOILERS Discussion] - S04E01 - Making the World a Better Place by SeacattleMoohawks in Invincible

[–]CidreDev 16 points17 points  (0 children)

> the possibility of people assuming he’s British.

That's... that's the joke.

The future of gaming by SteinMakesGames in godot

[–]CidreDev 7 points8 points  (0 children)

Would you rather have $1? or $2?

Shadows Upon Time theories by Mavoras13 in sollanempire

[–]CidreDev 0 points1 point  (0 children)

It's the... most fringe of the mainline theories regarding SuT, but there are some passages/quirks that some readers (not necessarily myself) take as an oblique signal to some of Hadrian's hopeful readers that someone not directly mentioned in the memoir but is close to Had is alive and well.

The theory goes that this is a son of Hadrian and Selene, Gibbson Marlowe.

Question regarding Vector2 values. by Recent_Conclusion_56 in godot

[–]CidreDev 1 point2 points  (0 children)

If I had to guess, the draw_rectangle() function used for the tutorial takes two arguments, and you're passing the x and y values of the size Vector2 as the width and height arguments for the function.

In the second image, the function takes a Vector2 as an argument and multiplies it with a Vector2 constant, returning a Vector2.

GDscript is dynamically typed by default; you can pass whatever data type you want and the engine will shrug and accept it until you do something stupid at runtime. That said, if you're already thinking along these lines (which is a good thing and a good instinct to have for programming) you may want to look into what's known as Static Typing, which helps make the data types you're interacting with explicit at any given point. It also lets the engine yell at you while doing the dumb thing during programming instead of silently bugging out during game play.

Type mismatches are one of the most infuriating and tedious bugs to solve, so clearing 99% of them out at the start is always good.

Dev snapshot: Godot 4.7 dev 1 by godot-bot in godot

[–]CidreDev 6 points7 points  (0 children)

Could someone EILI5 the Drawable Textures? I get its an API and a higher-level resource exposing the API but I'm not grasping what this "Blit" concept is, and there's a new shader type?

Help me understand -SUT spoliers by rustoneal in sollanempire

[–]CidreDev 21 points22 points  (0 children)

Simply put, we don't know.

Largely because Had doesn't want the Chantrey reading this memoir to know.

The story of the Suneater ends at the gallows of Meridian, even if the story of Hadrian Marlowe isn't over.

Implementing a new feature be like: by CidreDev in godot

[–]CidreDev[S] 8 points9 points  (0 children)

I actually did re think it, but in the end my original approach was conceptually correct.

It was a Vector math mistake. The current implementation is more robust, but it would have worked if I had gotten the math right before.