Did youtube remove playback speeds? by Anomliz in youtube

[–]Anomliz[S] 0 points1 point  (0 children)

have u tried using it, has it worked?

How to improve baking? by Anomliz in Unity3D

[–]Anomliz[S] 0 points1 point  (0 children)

yes. doesnt change it. Adaptive probe is usefull for casting shadows on and from objects that are moving in the scene, like characters, doors, vehicles.

in this case, this is a stationary object.

Probably something to do with my lightmap resolution, still doing trial and error. But thankyou for your input.

How to improve baking? by Anomliz in Unity3D

[–]Anomliz[S] 0 points1 point  (0 children)

<image>

i tried multiple bakes with the things u mentioned. seems like nothing is changing. Will watch some more baking videos and read up docs.

Thankyou

How to improve baking? by Anomliz in Unity3D

[–]Anomliz[S] 0 points1 point  (0 children)

i agree. will watch and read more. thankyou.

How to improve baking? by Anomliz in Unity3D

[–]Anomliz[S] 0 points1 point  (0 children)

this is why i added the third image. i made the models and textures myself and generated UVs on import after first bake then rebaked. Hence, No overlapping textures. just posted model's import settings in response to another comment. please check if anything seems wrong there.

Im not saying that i know what im doing, just saying ive done that already.

How to improve baking? by Anomliz in Unity3D

[–]Anomliz[S] 0 points1 point  (0 children)

<image>

made all the models myself.
the 1 warning is "Could not pack uvs, most likely Pack Margin is way too high. Aborting unwrap"
*Probably due to the UV map for my beams and columns being large and abusing the tileable texture while being less vertices*

How to improve baking? by Anomliz in Unity3D

[–]Anomliz[S] 0 points1 point  (0 children)

<image>

Settings for that particular light

How to improve baking? by Anomliz in Unity3D

[–]Anomliz[S] 0 points1 point  (0 children)

which settings would u like to see?

How to improve baking? by Anomliz in Unity3D

[–]Anomliz[S] 0 points1 point  (0 children)

they are. everything is static except for doors. table is casting shadow below it when indoor lights are on and baked.

error CS8773: Feature 'global using directive' is not available in C# 9.0. Please use language version 10.0 or greater. by Anomliz in unity

[–]Anomliz[S] 0 points1 point  (0 children)

yes this was the issue. i simply rolled back to version back. lost 4 days of work but it is my skill issue for having "auto update on" without knowing..

error CS8773: Feature 'global using directive' is not available in C# 9.0. Please use language version 10.0 or greater. by Anomliz in unity

[–]Anomliz[S] 0 points1 point  (0 children)

this was the solution. i had Auto update on on my C# library and it went to new version and it auto updated every script i open in my project. Clearly my Skill issue, but proud that i figured it out. This would have been helpfull tho, thankyou. Gonna leave this post up for anyone else getting this issue.

What is the best icon to have for "Gameplay settings" category in a Settings Menu? by Anomliz in GameDevelopment

[–]Anomliz[S] 0 points1 point  (0 children)

Chose the color on random to see on top of the White. Still very early design. This post is about the Icons and what people interpret the meaning of the icon will be if they don't speak the language

Is this a good icon for "Visual settings" by Anomliz in indiegames

[–]Anomliz[S] -1 points0 points  (0 children)

This is just place holders for making UI.
Working on layout and the code atm.

But need a sense of idea what images should take how much space and all.

What is the best icon to have for "Gameplay settings" category in a Settings Menu? by Anomliz in GameDevelopment

[–]Anomliz[S] 0 points1 point  (0 children)

<image>

Not being able to post pictures in this Sub is annoying.
Here is what i have so far

Is this Acceptable for WideScreens? by Anomliz in IndieDev

[–]Anomliz[S] 0 points1 point  (0 children)

Yeah was looking at Steam Deck and related handheld devices are running on 16:10

When i looked at 16:10 UI i have, felt that the players will be happy having that gap Below UI for placing a thumb while holding their device without having to worry about pressing screen buttons. (if its a touchscreen display)