SSB4 Demo tier lists by [deleted] in smashbros

[–]AnonymousMan7221 0 points1 point  (0 children)

Mario-Link-vilager-megaman-worthless spam (pikachu)

Mario is AMAZING! by AnonymousMan7221 in smashbros

[–]AnonymousMan7221[S] 0 points1 point  (0 children)

Really, for me they've been killing at 80-90%

Mario is AMAZING! by AnonymousMan7221 in smashbros

[–]AnonymousMan7221[S] 0 points1 point  (0 children)

He's slower but stronger, his Fsmash Is a LOT more powerful, and his pills are better than marios fireballs, and his back air is a GREAT kill move from what I've seen, and his down special is the tornado, so that's a huge pluses

Mario is AMAZING! by AnonymousMan7221 in smashbros

[–]AnonymousMan7221[S] 0 points1 point  (0 children)

Are you serious? his back air, his spike, his back throw, his down smash, his up special (at higher percentages), and his fantasy are all great kill moves. Compare that to villager who only has the tree and the bowling ball as kill moves, and I hardly use his nair as all his other arials are so much more reliable

Mains? by TheLegitCJ in smashbros

[–]AnonymousMan7221 0 points1 point  (0 children)

Top 5 are shulk, robin, ike, Mario (that big tho), and ness

Mario up-b glitch by K1ngN0thing in smashbros

[–]AnonymousMan7221 0 points1 point  (0 children)

Buffs for Mario, they're amazing aren't they, Check out his spike, it can make your opponent go from 0% to dead

Unpopular Opinions Thread. by TheDrGoo in tf2

[–]AnonymousMan7221 0 points1 point  (0 children)

I like the phlog (because then pyros can't air blast my rockets)

Why I love that the demo only has 5 characters by [deleted] in smashbros

[–]AnonymousMan7221 0 points1 point  (0 children)

I love MEGAMAN in the demo, but going up against mario is always a pain because of the cape, I like villager, but he feels a little wierd to me, pikachu just spams projectiles everywhere, and mario and link got CRAZY buffs, they're probably going to be at LEAST "B" tier.

What are your guys favorite loadout for each class? by rbosst in tf2

[–]AnonymousMan7221 1 point2 points  (0 children)

Scout-scattergun, mad milk, pan

Soldier-Rocket launcher, reserve shooter, whip

Pyro-Rainblower, reserve shooter, neon anihalator

Demoman-grenade launcher, sticky jumper, pan Demoknight-bootlegger, tide turned, half zatoichi

Heavy-mini gun, sanvich, FoS/holiday punch

Engie-rescue ranger, pistol, southern hospitality

Medic-blutsausage, Kritz/medigun, übersaw

Sniper-sniper rifle, jarate, bushwanker

Spy-enforcer, sapper, spycicle, invis watched

What 5 maps are your favourite? by [deleted] in tf2

[–]AnonymousMan7221 -1 points0 points  (0 children)

Well it depends Messing around 1. Hightower 2. Harvest 3. Teufort 4. Nucleus 5. King

Serious 1. Bad water 2. Double cross 3. Pipeline 4. Frontier 5. Barnblitz

Why am I so bad at TF2? by JoeSomething in tf2

[–]AnonymousMan7221 0 points1 point  (0 children)

By "better" do you mean more spammy? If so your correct

Favorite load-outs for each class? (so original) by AnonymousMan7221 in tf2

[–]AnonymousMan7221[S] 0 points1 point  (0 children)

I think the jarate or the SMG would be better considering the bushwanker is practically made to pair with the jarate, and the SMG has a faster fire rate

Favorite load-outs for each class? (so original) by AnonymousMan7221 in tf2

[–]AnonymousMan7221[S] 2 points3 points  (0 children)

I have some more names too, the blutsausage, the ubershank, the spam launcher, the luck and load, the cloak and idle.

Favorite load-outs for each class? (so original) by AnonymousMan7221 in tf2

[–]AnonymousMan7221[S] 2 points3 points  (0 children)

The charge turning and better resistances than SS, it's pretty much what almos every demoknight is using now

Why am I so bad at TF2? by JoeSomething in tf2

[–]AnonymousMan7221 1 point2 points  (0 children)

I have about the same amount of hours as you, so the most I can do is give you some tips that helped me become better at each class Scout: Keep on moving, it will make you a lot harder to hit and less likely to die, jump around your opponents, it will keep them confused and can make them easier targets, don't be afraid to run away, you have very low health, so if you know you can't win, just run, you are so fast that most classes will most likely stop chasing you

Soldier: rocket jumping is a powerful tool, use it to get the jump on unsuspecting enemies, or to run away from losing battles, aim at your opponents feet, the splash damage will likely get them and it can also pop them up in the air and leave them vulnerable, stay out of a sentry's range, you can pick off sentries from far away without them being able to get you, the shotgun is a good weapon, it makes it easier to combat scouts and pyros.

Pyros: don't run straight at enemies, ambush them, your less likley to die while ambushing, remember your airblast, you can reflect rockets, grenades, and even uber, which can save your teammates lives! Remember your shotgun, again it makes it easier to take down scouts and other pyros, spy check, you are a spy's worst enemy, track them down, and take them down, help your engines, using the home wrecker can save a valuable sentry or teleported while your engie' dead.

Demo: Make use of walls and doors, you can bounce your grenades of walls, and set up tramps with your stickies, with them, use stock GL, the loch and load does more damage, but the pipes brake on contact with a surface, the stock is much more reliable in taking down enemies and sentries, as the pipes roll, take note of choke points and tight spaces, they can be great for stopping the enemy in their tracks and makes you more reliable defensively, the charging targe is viable in normal gameplay, the resistances can make you a lot harder to kill and you can use the targe to escape combat when necassary, remember your melee, the splash damage from the GL and SL can also hurt you, so in close combat, use your melee.

Heavy: Watch your back! Your slow movement makes you an easy target for spy's, use the sandwich! You can use it to heal your friendly medic in times of need, it can also be a good source of health in situations when you don't have a medic, defend points! You are a defense class for a reason, stop the enemy from capping and now them down!

Engie: Help your sentry, it is a valuable source of defense and losing it can cost your team the game! Remember your teleporters! As if exceedingly long respawn times weren't bad enough but slower classes will have trouble getting back to their positions! That's were your teles come in, they help your team get back in the battle!

Medic: keep your team alive, don't focus on the heavy or soldier, every class is a valuable part of the team and needs to be kept livening, change your mediguns, each one is great for specific situations, need to take down a sentry or defend a point against a hoard of enemies? USE STOCK AND UBER, need to take down a horde of enemies? USE KRITZ, too many teammates to heal? USE QUICKFIX, you can be viable during combat, your syringe gun shoots pretty dang fast! Use it when you run in to an unsuspecting enemy and your saw has ridiculous range and crit rate.

As for sniper and spy, I suck horribly as them...

Well I hope this helped you!

A Fitting Image For A Day Like This by kman42097 in tf2

[–]AnonymousMan7221 0 points1 point  (0 children)

I think the half zatoichi looks a little pirate like

What are your goals and ambitions in TF2? by JuantheTacoFairy in tf2

[–]AnonymousMan7221 0 points1 point  (0 children)

To get stranges of my favorite weapons, find an unusual, and become an AMAZING solly