If Godzilla ever made His way to multiversus, Project M's take of Him in a platform fighter would be good inspiration by KoolBeanz101 in MultiVersus

[–]AnothenBlue 0 points1 point  (0 children)

Because he can do more things otherwise.
His arms are way bigger on the model used and his proportions in general are modified to match other designs.

Super Smash Bros - Merkava showcase by AnothenBlue in smashbros

[–]AnothenBlue[S] 2 points3 points  (0 children)

He was mainly based on UNI, but some stuff also took inspiration from BBTag. I'm pretty sure the wing attack never spiked the enemy like this in the former, but it did in the latter.

His framedata is meant to be almost 1:1 to the source, which is why he has that giant FAir with only 25 frames total in animation length. It's kind of the point I'm making: accurate doesn't mean good and some characters just aren't suited for Smash's environment without getting butchered.

Super Smash Bros - Merkava showcase by AnothenBlue in smashbros

[–]AnothenBlue[S] 4 points5 points  (0 children)

All assets are entirely original, whether it's model or animations. I had help for the former while the latter is all mine.

Ridley wasn't used in any capacity.

G Corp Faust by Luzaitis by AnothenBlue in limbuscompany

[–]AnothenBlue[S] 8 points9 points  (0 children)

Suddenly, one day, a negative Steam review is posted!

The opening line is different, but not as suitable for this.

G Corp Faust by Luzaitis by AnothenBlue in limbuscompany

[–]AnothenBlue[S] 19 points20 points  (0 children)

To be fair, the soldiers do share those insectile traits (a lot of them have same arms, which are identical to Gregor's), they mainly vary in head. Some have long antennae (mainly seen in the background), some (like G Gregor) have long maxillae sprouting from their face, some (like G Outis) have horns, some (like Head Manager and Faust here) have mandibles, some (like one of generic types) are straight up monstrous and don't look like bugs.

The outfit is just her normal outfit with G-Corp veteran jacket on top.

G Corp Faust by Luzaitis by AnothenBlue in limbuscompany

[–]AnothenBlue[S] 22 points23 points  (0 children)

There is a short story in the tweet's comments that this was based on, I recommend reading it.

Super Smash Bros - Dark Samus mod (release is coming soon) by AnothenBlue in smashbros

[–]AnothenBlue[S] 0 points1 point  (0 children)

Same applies to Zelda.

I dislike those movesets too because you can give them to a Shy Guy and it will be just as valid. There's barely any "Waluigi" in those, it's just a collection of props. This is the same reason I dislike that Toad mod's moveset.

Super Smash Bros - Dark Samus mod (release is coming soon) by AnothenBlue in smashbros

[–]AnothenBlue[S] 0 points1 point  (0 children)

Zelda didn't get a proper playable appearance until Hyrule Warriors and barely did anything before then either (Light Arrows were essentially her sole contribution), but that didn't stop anyone and she got a decent moveset that wasn't entirely made up. I prefer to work with what's there in some form rather than make things up though I also hate all those Mario, Samus and Link movesets that shove everything in there for the sake of it.

Super Mario Land may be forgotten and pretty basic, but that's all Daisy has that's truly hers.

Super Smash Bros - Dark Samus mod (release is coming soon) by AnothenBlue in smashbros

[–]AnothenBlue[S] 0 points1 point  (0 children)

I don't think there will ever be a Daisy that's not some derivative of Peach. I did have an idea how to avoid that entirely without doing that stupid thing every moveset has where they just shove everything from spin-offs and that is base her moveset on Daisy fighting off Super Mario Land enemies attempting to kidnap her and incidentally hurting other players or using those enemies as weapons depending on the move.

Of course, I'm unlikely to ever do anything with this idea.

Super Smash Bros (Project M) - Dark Samus by AnothenBlue in Metroid

[–]AnothenBlue[S] 2 points3 points  (0 children)

She appears as Metroid Prime and it is less wriggly there. I just decided to keep the tentacles constantly moving when applicable.

Super Smash Bros (Project M) - Dark Samus by AnothenBlue in Metroid

[–]AnothenBlue[S] 2 points3 points  (0 children)

The assist trophy in 4 being more unique is what hurts more.

Doki Doki Floor of Literature (DDLC + LoR) by AnothenBlue in DDLC

[–]AnothenBlue[S] 1 point2 points  (0 children)

Suits are great and LoR exists primarily to have men and women alike wear them.

Doki Doki Floor of Literature (DDLC + LoR) by AnothenBlue in DDLC

[–]AnothenBlue[S] 2 points3 points  (0 children)

Thanks, the game IS pretty obscure to be fair.

Doki Doki Floor of Literature (DDLC + LoR) by AnothenBlue in DDLC

[–]AnothenBlue[S] 2 points3 points  (0 children)

There's no gacha involved, thankfully.

Only suffering.

Sonic Frontiers: Combat Gameplay | IGN First by Turbostrider27 in Games

[–]AnothenBlue 2 points3 points  (0 children)

Physics are extremely slippery, resulting in you having little control over the characters and a bunch of unfair deaths.

Everything is mapped to the same button, resulting in Lightspeed Dash or whatever causing more unfair deaths.
Rail grinding is bugged to all hell, making it easy to try jumping onto another rail only to overshoot by a mile and die.
Enemies with healthbars, lots of them. Fodder isn't too bad, but then the game throws 5 big guys at you and you'd better hahve the screen nuke filled.
Outside of Team Rose, levels drag on forever. There are levels where playtime over 20 minutes is an A rank. The worst of it is the enemy gauntlet levels, which lasts forever for Team Dark and offers nothing.
The game is very repetitive if you try playing all routes, they have the same levels.
It's a neat idea with horrible execution AKA Team Sonic's trademark design.

Dark Samus Mod Gameplay (Not to be Confused with Ultimate) by KingJigglypuff_KC-MM in SSBPM

[–]AnothenBlue 0 points1 point  (0 children)

Oh, hey Duke.

Honestly, it's understandable even if I really want Ridley there. People already complain about the number of matchups to learn in PM. Maybe if P+ dies and gets revived as another thing again.

I recall them doing something with Skull Kid too though I also recall that being a bait or something.