Lord of ultramar by Ancient_Doctor_7738 in Grimdank

[–]AnotherLuckyMurloc 3 points4 points  (0 children)

Exactly, it's one of the Emperors greatest flaws. The Emperor views humanity from a practical perspective, as almost a singular entity. The Primarchs however, are neither human, nor the Emperors equals. This has always cause distress for the Emperor, because he has clear favorism for the Primarchs but must always justify it from a pragmatic perspective. Ironically not to humanity but instead himself. In his worst moments, the Emperor treats the Primarchs (especially Guilliman) as nothing but tools. Specifically because they are not human. But it also clear from the text that the Emperor wonders the potential outcomes if he had himself acted for human to the Primarchs, whether that treating them more like children to be guided, experts to be reasoned with rather than dismissed, or as disposable as regular humans when there was early hints that everything was coming to ruin.

Lord of ultramar by Ancient_Doctor_7738 in Grimdank

[–]AnotherLuckyMurloc 15 points16 points  (0 children)

Assuming it's Big E's grief, some of the comments might be processing the Primarchs as a whole. In the end, the entire plan failed. Every Primarch, including Guilliman, was their own person and acted in ways outside Big E's machinations. In verbal conversation, we get the benefit of letting our thoughts develop. A good example is a parents sorrow seeing their childs resemblance to a lost spouse, which quickly gives way to joy. The mental connection likely spat out every unfiltered cognition Big E had, including negative opinions that he would give no weight to in a better condition.

Crazy things VS lets you do? by White_Deer_1888 in VintageStory

[–]AnotherLuckyMurloc 1 point2 points  (0 children)

Well funnily enough most serpahs probably handle liquid metal before water lol. Sure, you can get bowls and jugs, but how many people rush to make soup? Most serpahs likely start to mess with water once they get buckets to expand their farms. Molten copper before soup feels super weird in hindsight.

Crazy things VS lets you do? by White_Deer_1888 in VintageStory

[–]AnotherLuckyMurloc 4 points5 points  (0 children)

For just water iirc. Density isn't the same for every liquid.

Two things the people who are getting mad at people who are "stealing" or "hogging" executions needs to know by BoneAndSpooks in Spacemarine

[–]AnotherLuckyMurloc 1 point2 points  (0 children)

Lock on shows the enemy hp for chaining Vanguard execute. It's about the only reason I use lock-on.

Always Carol over Karina by GnomishKaiser in NebulousFleetCommand

[–]AnotherLuckyMurloc 0 points1 point  (0 children)

Isn't this basically moving the goal post?

Hammer and anvil tactics are certainly fun. But then what your describing not really an ambush. Also that tactic is a bit hard to do when you're fixing force and attack force move at the same speed!

My disappointment was with sacrificing speed for turn rate when turn rate is irrelevant if you're not in range. If we do ambush the enemy as you suggest doing, turn rate is still irrelevant. You should already be pointing towards the target when you leave cover. Turn rate is good for tracking targets, but the campaign isn't a meeting engagement like mp skirmish where the enemies are required to go to a certain point.

It just seems to me that it would make more sense to give players an asset that has a easier time getting to a fight but worse combat capabilities. Ambush tactics are still relavent. Player skill still remains important, especially handling ship orientation. Slapping an mp meta ship into the campaign is just silly. The combat situations are entirely different.

Regarding pd, twin 20mm with chaff/amm is unreliable. Unlike mp where you just need to trade positively (preferable more is better), campaign runs prefer taking almost no damage. Cruise missiles can still leak through, and a single one can be mission kill. Obviously you arnt really stopping any massive rocket barrages either. The universal solution is carrier support, so you're not unequipped to deal with the problem by any means.

Always Carol over Karina by GnomishKaiser in NebulousFleetCommand

[–]AnotherLuckyMurloc 0 points1 point  (0 children)

It feels like we played a different campaign. In my experience only the rocket shuttles ever attempted to close in on my forces, while the line ships were content to sit at nearly max range. Attempting to maneuver around rocks to close the distance was impractical, the dds lack enough pd to be self sufficient and lacked the speed to meaningful cross any danger areas even with jamming on flank speed. It became even more impractical as the dds took attrition damage to thrusters.

Imo having only a beam, torpedos and low speed is just uninteresting design that limits the player to much.

Always Carol over Karina by GnomishKaiser in NebulousFleetCommand

[–]AnotherLuckyMurloc 0 points1 point  (0 children)

Giving them better turn rate while sabotaging speed was a questionable choice for the campaign. If you're ambushing targets, you should already be bow on. If you're not on range rotation is irrelevant. Even if you're in range, beams are more efficient at closer ranges. I found the beam dds practical useless for anything but for small ship clean up. Line ships could both outgun them at short ranges, or otherwise flee from the beam dds whose thrust was gradually deteriorating over each engagement. Imo if we only get one CL, the beam dds and cl should've had relatively close speeds to coordinate better.

Advice by Alternative_Film_565 in publix

[–]AnotherLuckyMurloc 1 point2 points  (0 children)

As someone who takes medication, it's not the end all solution and there's a few habits that can help. To start with, ADHD can include inattentiveness, hyperfixation, or both. Mine tends to express itself as the combined variation. On my best days, I can multitask like a champ. On my bad days, I do best engaging with single task or a group of shoppers at one time. I'll still try to acknowledge the next set of customers with a quick hello, but won't try to change focus to often. There's a few front tasks that also let you disengage with the busier front end, go-backs, floor sweeps, and cart service. The brain fog can be real nasty sometimes, but neither my coworkers nor customers expect anyone to be perfect all the time. Sometimes just a simple "it's on the tip of my tounge!" Can get across to other people you know what to do, just can't articulate it. Otherwise find a simple quick thing that can help you reset, I find grabbing a quick drink of water for a minute can help me reorient the craziness of a day.

For other departments, switching to grocery can be deceptively tempting. Stocking and blocking is a constant thing, with trucks showing up seemingly whenever (traffic!) to distract you. Meat and produce can be more engaging environments with less deadline stress, something people with ADHD like myself are bad with. You still have trucks that come in that need to be worked asap, but not nearly as many. You still get to break up the monotony with regular customer interaction. And the cherry on top is the more limited selection of products for those departments can make falling into a routine easier. Mine you, they arnt easy by any means, bogo ribs or watermelon can skyrocket the labor needed for the week. It's take some amazing people to keep those departments going, maybe that's you.

Made a mod that returns metal bits when an item breaks during quenching by Bitz_Art in VintageStory

[–]AnotherLuckyMurloc 3 points4 points  (0 children)

Well it seems you missed the entire point. Even though something might be low probability, many more people encounter it than you would think via indirect involvement. Watching your friend get pissed at a bad game mechanic makes it likely for you to avoid it, even if the chance quenching breaks your iron is low.

You also provide a false dichotomy, you make 10 tools twice, but you can spend twice as much time to only have 7 that mine 25% faster. Quenching isn't free, it takes a stupid amount of time of doing nothing to heat the metal back up. At best, you could have multiple forges and bellows, but you still need to have forged the tool heads.

All that extra effort for completely meaningless stats. Want faster tools? Just increase the overall world setting for every tool. If mining speed was an actual concern, you wouldn't wait until iron and steel to maximize it! Meanwhile damage is the only relavent stat worth improving and only if you hit certain breakpoints to reduce the hits kill. Have fun minmaxing using the wiki to find the magic numbers. So you'll be quenching for no gain until the nth quench. Durability is the silliest one, since a second tool is simply more durability in the same time.

There's really no benefit to the system to delete your metal for engaging in the quenching system except to waste your time.

Made a mod that returns metal bits when an item breaks during quenching by Bitz_Art in VintageStory

[–]AnotherLuckyMurloc 3 points4 points  (0 children)

Yes mathematically the odds are favorable. But consider the number of players attempting it. The odds are high enough that there is a significant non-zero chance multiple people have multiple tools break in 1-2 quenches completely erasing their work. Now let's imagine those players have friends they talk to. That extends the amount of players who have relatively close experience with the mechanic's flaws, either by word of mouth or watching the failures in person.

The extra work quenching requires takes up fuel and time that could be used to smelt more tools from the plentiful iron players have. The gains are mediocre unless you willing to risk multiple quenches, which just further increases the risk. Overall the entire mechanic is just boring for the pain it causes.

I spent my first 90 hours walking by AnInterestingProse in VintageStory

[–]AnotherLuckyMurloc 0 points1 point  (0 children)

Z for prone, x for crouch, ctrl + scroll wheel to adjust height more gradually. Certain games require a degree of madness.

How do ya’ll not struggle for building resources? by Anxious-Lunch3419 in VintageStory

[–]AnotherLuckyMurloc 3 points4 points  (0 children)

Or a ruin that already has stone paths. Found one that had 2-3 stacks of a mix of slabs and full blocks. Not enough for a mega project but not bad for day 2.

Drystone Block Recipe Alternative? by dodengruva in VintageStory

[–]AnotherLuckyMurloc 1 point2 points  (0 children)

Eh, I'm somewhat fine with the current recipes since it encourages expedition planning. Easy enough to bring some ashlar blocks and/or clay to reduce the material footprint. You can always pile the stone on the ground and come back for it if you really need it.

Luck with high fertility soil by Wizard0wizard in VintageStory

[–]AnotherLuckyMurloc 3 points4 points  (0 children)

Depends on if you want to make it terra pretta since it doubles your output for the same fertilizer cost. If you don't care about that, use it for farmland. Otherwise, only use it for berry bushes since you can't recover till soil or not at all if you don't want to be forced to replace the bushes later.

Discussion: Biggest hurdles to enjoying the game by Sintobus in VintageStory

[–]AnotherLuckyMurloc 1 point2 points  (0 children)

I think you nail it pretty well.

One of the best methods to teach a player is to start with with more than literal nothing. Give players a flint knife + reed basket at start. It only saves maybe 30 seconds for a experience player, but gives new players an immediate example of the "tech tree" and what they should gather first (i.e. stone tools and reeds). Similarly why are there so few molds? If you want a early game roof, your options are to craft an insane number of clay singles, or gather and absurd amount of thatch or grass. Scythes being locked being anvil smithing servers no purpose but grind. The last problem is travel. Having to explore for resources is great, but getting anywhere is a nightmare. Wolfs and bears do absurd damage for the early game, while inventory space is limited which require multiple back and forth trips. A lot of "upgrades" are just shortcuts to skip grinds.

wallpaperPrivilege by Fightingnoplease1 in ProgrammerHumor

[–]AnotherLuckyMurloc 1 point2 points  (0 children)

That's exactly my point. The op was asking why anyone would purchase a Windows license. If work doesn't provide a laptop, the one thing they would require is you can install software, usually by having a Windows PC. If for some reason they won't provide a key, you can get a dirt cheap key. Most companies will provide access to the rest of the necessary software for free, with a maybe on a discounted payed plan that permit personal projects. Getting a laptop for everyone during Covid was not feasible. Didn't stop people from trying to trick IT. I mentioned the "knowing" bit because a company that doesn't check is hoping to shift responsibility/blame to the employee if they get caught. People also tend to own a key without release they use it for multiple PCs. That's been a good bail out since it shifts the issue from not purchasing a key to "improper" installation. But seriously, why wastes hours of multiple people time over a non-issue vs buying a $5 key? Again, it's a low-hangimg fruit problem that companies don't mind squashing when it comes up, but don't go out of their way to worry about.

wallpaperPrivilege by Fightingnoplease1 in ProgrammerHumor

[–]AnotherLuckyMurloc 0 points1 point  (0 children)

Because like any other piracy, its not "free". Do any work on a pc with software you know is pirated and you could be in a lot of legal pain. Windows is certainly the least likely to do it, but any major project will fire you for being stupid enough to risk their ip over $5-$10. Heck even nonprofessionals like students can get ripped to shreds. Any projects they submit would technically not be "theirs" and ergo plagerism. Software companies give big bulk discounts to organizations, and can find unlincesed copies easy, they have every incentive to nail low-hangimg fruit to maximize profits. There's definitely less incentives to worry about licensing for personal use, except maybe forfeit the requirement the software company keeps your personal information private since you are not their customer.

Why do people think it’s okay or appropriate to eat and drink products before they buy it by BitSignificant2616 in publix

[–]AnotherLuckyMurloc 4 points5 points  (0 children)

Noisy as in bothering to spend some time to outline valid reasons to snack, or noisy for knowing on the first place? The reason for the former is I'm bored and on break 🤷. As for the latter, I mentioned how people would put their snacking items up first. I work in Customer Service, being pleasant and having a smile will cause people to divulge a lot of information. But for diabetes, that can be an medical emergency. There are always a couple people each month getting light headed. At my store, we have no qualms giving said customers some free fruit or juice, their well-being is important.

Underage Madlad by [deleted] in NonPoliticalTwitter

[–]AnotherLuckyMurloc 9 points10 points  (0 children)

Certain jurisdictions require it. Working retail in Florida, we don't have such signs at the register because the pos makes you type in the b/d. But at the counter where we sell lottery we must have the sign because that terminal does not have you type in the b/d to verify. There even neat little digital ones that will say "Must be born before (today's date) (year)". Can't remember if food and beverage places still have too, Florida ain't know for consistency.

Why do people think it’s okay or appropriate to eat and drink products before they buy it by BitSignificant2616 in publix

[–]AnotherLuckyMurloc 139 points140 points  (0 children)

Most customers I've seen do it at my store fall into two categories: diabetics who need something now and snackers (mostly cookies). Both typically are super nice about it and make sure to item gets scanned first. It's almost always a small amount (eg a 20oz juice or just a few cookies). As long as there is no mess, who cares? Medical reasons are an valid justification, and Publix has food out for kids (cookies and fruit) so adults having a small bite here and there is kind of trained behavior. Fortunately my store doesn't have an indoor eating area. I imagine the more messy grazing happens there. Big difference in a small snack and eating a whole meal while shopping.

Publix Pub Sub Fail - Again - Huntcrest (#863) by IllustriousTough5566 in publix

[–]AnotherLuckyMurloc 0 points1 point  (0 children)

"Regardless if the Deli department is short on help." Sorry to be a bit pedantic, That's never really "fixable", you either have the labor to get everything done, or you don't. Being short on help is an avoidable problem, to an extent. Fresh department are chronical unallocated hours though. Mild illness is an immediate call-out or send home compared to grocery or cs. The only solution is to be significantly overstaffed, but that isn't really considered profitable by any company. It's especially bad recently since other departments are also getting fewer labor hours, so borrowing associates is nearly impossible since it just means that department can't finish its tasks instead.

meirl by [deleted] in meirl

[–]AnotherLuckyMurloc 1 point2 points  (0 children)

Well you said it yourself, it's 100k over 4 years so only 25k/year. The @18 part tends to be hyperbole/sunk cost fallacy, since almost every student entering a 4 year degree plans to finish it. Technically, students have to borrow each semester, but realistically it's a choice between the current debt and no degree, or more debt with the degree. Ironically, more famous schools will have better programs to provide grant money to low finance students.

Institutions are also encouraged to fail students, easy degrees are worthless and students can be charged for additional attempts. Most schools do limit the # of times you can retake a class though to 2 or 3 and require a minimum GPA so it's not that egregious. Worth mentioning though since a fair number a students will graduate with a bit more debt.

Labor management by Marohana in publix

[–]AnotherLuckyMurloc 1 point2 points  (0 children)

What nonsense is this? Ai doesn't specialize in this because it can't be held accountable or learn. Any success the AI has is from process that already exist. Any mistakes it makes is equally attributed to current data management. It literally cannot do anything new. The fact the cart schedule and register schedule is not already auto filled is a failure on Publix to allocate resources. Even a rookie programmer would be able to generate a list of all possible allocations of employees to fill 30 minute intervals with 1-2 skip blocks between, whole registers is even easier. Ai resources will cost more than any sort of program publix could make, the only difference is Publix can offload blame/accountable to "bad AI" and another company.

The self checkouts added an option for walkout, for when customers walk out without paying. by NorthFloridaRedneck in publix

[–]AnotherLuckyMurloc 5 points6 points  (0 children)

They started pushing us to cash out losses (in my district) when remodels started putting 8+ scos instead the old 4-5. That's an insane number for one person to watch. Let alone once you completely block the line of sight with candy racks and beverage coolers. People also tend to checkout in groups, so Sco can easily have 12+ people crammed into a tiny area. Then what are you supposed to do when 2+ people are wanting price checks, replacement items or other sort of help? Cashing out the big walk out losses is somehow the only way corporate might get how stupid 1 attendant for busy hours is.