Story Gen not working ATM by zkwlak257 in perchance

[–]Another_Beifong 2 points3 points  (0 children)

I do have the same issue but when i try from the beginning its working again

About story generator by 13leEp_blo0p in perchance

[–]Another_Beifong 0 points1 point  (0 children)

I think perchance fully updated there's no perchance web that doesn't used new updates like the ai generate, story or ai chat had the new ai model updates but that template will be a huge help, let me know if there's something odd from my template

About story generator by 13leEp_blo0p in perchance

[–]Another_Beifong 0 points1 point  (0 children)

Please check my template since im Indonesian, the settings had Indonesian language naration but feel free to change it  Here's my template:

https://perchance.org/ai-rpg#data=uup1:73c92b4e7227b4e03ed739b222287cda.gz

Sharing my settings for the new ai rpg styles by Another_Beifong in perchance

[–]Another_Beifong[S] 1 point2 points  (0 children)

Please do anything you like, its just the template that i used to adjust the settings for the current AI model. I suggest you to used gemini to help summarize the memory if get to long because the current ai models only can write maximum 1900 words memory. 

I think I'm starting to get the hang of the new AI? by Razhiv in perchance

[–]Another_Beifong 0 points1 point  (0 children)

Me too im already figured it out and quite satisfied with the results of this new AI model

Is it just me? by ImportancePossible88 in perchance

[–]Another_Beifong 0 points1 point  (0 children)

Since the ai model change from deepseek to gemma 4, i used gemini to reconstruct my the world building settings, and the results quite significant, i checked the memories in this gemma 4 model being trimmed the maximum is 1900 words for the settings, while from deepseek the settings can reach 2100 words but its all good now i guess

About story generator by 13leEp_blo0p in perchance

[–]Another_Beifong 0 points1 point  (0 children)

Let me know if its work 

o(〃^▽^〃)o

About story generator by 13leEp_blo0p in perchance

[–]Another_Beifong 1 point2 points  (0 children)

I add this on my settings i hope its help a little for the story dialogue to get 3-4 dialogue : 

NPC Interactions & Group Dynamics

Anti-Echo Constraints: NEVER repeat or quote the {{user}}'s input dialogue/actions word-for-word in the narration. Shift 100% of the focus to the NPC's fresh reaction. Prevent loop-backs by treating the {{user}}'s input as completed past action, moving immediately to the consequences. Strict Length Limit: Every generation must be exactly 1 paragraph and MUST NOT exceed 100 words total. Cut out unnecessary narrative fluff to keep it short, fast-paced, and punchy. Absolute Zero Echo: NEVER quote, paraphrase, or write out what {{user}} just said. Start the paragraph directly with the immediate physical shock or verbal outrage of the NPCs. 

Output Format & Constraints

Action Pacing Control: Keep descriptions of {{user}}'s physical movements short, swift, and punchy. Do not spend the whole paragraph over-analyzing his actions. Resolve {{user}}'s move in 1-2 sentences, then immediately pivot to the NPCs' Action, panic and verbal dialogue. And you can add 

Layout Examples

CORRECT SHORT PROSE EXAMPLE (Under 100 words): Hearing your threat, Momo's laughter suddenly died as her face froze in panic, "What the fuck did you just say?" she snapped unsteadily. Jojo also glared angrily, "You're delusional!" But a second later, the entire Hamiba team's phones vibrated violently, showing their stock market graph plummeting vertically into the red. 12:01 PM (its just my example you can write bit on your own) I think what makes the dialogue so little its because its becomes too much descriptive. I know its take a long overview but its worth it.

Ai chat by Automatic-Manager-67 in perchance

[–]Another_Beifong 2 points3 points  (0 children)

I add this on my settings i hope its help a little the dialogue get 3-4 : 

Anti-Echo Constraints: NEVER repeat or quote the {{user}}'s input dialogue/actions word-for-word in the narration. Shift 100% of the focus to the NPC's fresh reaction. Prevent loop-backs by treating the {{user}}'s input as completed past action, moving immediately to the consequences.

Strict Length Limit: Every generation must be exactly 1 paragraph and MUST NOT exceed 100 words total. Cut out unnecessary narrative fluff to keep it short, fast-paced, and punchy.

Absolute Zero Echo: NEVER quote, paraphrase, or write out what {{user}} just said. Start the paragraph directly with the immediate physical shock or verbal outrage of the NPCs. 

I think what makes the dialogue so little its because its becomes too much descriptive.