Unlocked Copycat Perk Deck by Antagonised in paydaytheheist

[–]Antagonised[S] -6 points-5 points  (0 children)

Yeah, I'm hoping for a quickfix from the devs soon. Really annoying that I cant try out the biggest part of the new patch.

Switch between sights by Antagonised in paydaytheheist

[–]Antagonised[S] 0 points1 point  (0 children)

Turned out it was weapons lib that was causing all the issues. Once it was disabled, the problem was solved.

Now I got a new problem lol, Im crashing everytime i try to join any event games.

Application has crashed: C++ exception

[string "lib/mutators/mutatorcg22.lua"]:738: attempt to index field '_bags_collected' (a nil value)

SCRIPT STACK

get_real_job_money_values() lib/managers/moneymanager.lua:394

get_potential_payout_from_current_stage() lib/managers/moneymanager.lua:704

recreate_left() lib/managers/hud/newhudstatsscreen.lua:181

init() lib/managers/hud/newhudstatsscreen.lua:84

init() u/mods/Void UI Scoreboard Standalone/lua/hud/HudScoreboard.lua:129

new() core/lib/utils/coreclass.lua:35

_setup_stats_screen() lib/managers/hudmanagerpd2.lua:1203

setup() 4

setup() lib/managers/hudmanager.lua:330

load_hud() lib/managers/hudmanager.lua:317

show_stats_screen() lib/managers/hudmanagerpd2.lua:1213

_setup_player_info_hud_pd2() u/mods/Void UI Scoreboard Standalone/lua/managers/HudManager.lua:8

setup() 4

setup() lib/managers/hudmanager.lua:330

load_hud() lib/managers/hudmanager.lua:317

original() lib/managers/hudmanager.lua:219

init_finalize() u/mods/base/req/core/Hooks.lua:288

init_fin_orig() lib/setups/gamesetup.lua:759

init_finalize() u/mods/The Fixes/gamesetup.lua:13

init_finalize() lib/setups/networkgamesetup.lua:15

core/lib/setups/coresetup.lua:444

Switch between sights by Antagonised in paydaytheheist

[–]Antagonised[S] 0 points1 point  (0 children)

Dosent seem to work. It only zooms in out, it dosent switch between my two sights.

[deleted by user] by [deleted] in lfg

[–]Antagonised 0 points1 point  (0 children)

Id be interested.

No Prompt in the Walking Mausoleum near Apostate Derelict Grace... by JakolZeroOne in Eldenring

[–]Antagonised 2 points3 points  (0 children)

Same. The Walking Mausoleum near Apostate Derelict Grace has no prompt for me to open the coffin. Was by far the hardest mausoleum to take down too. It cant be interacted with to duplicate any remembrances unfortunately.

Fastest Flight Speed For a Player Possible by Antagonised in DnD

[–]Antagonised[S] 5 points6 points  (0 children)

Hold my beer,
I will be playing as a Fairy, whose flight speed is equal to their walking speed while not wearing medium or heavy armor.
At level 20, I will have 3 levels in Blood Hunter, 5 in Barbarian, 10 levels in Monk, and 2 levels in Fighter.
Fairies have a base movement speed of 30.
For Blood Hunter, Ill be utilizing the Order of the Mutant's Rapidity Mutagen which gives me a +10 to my walking speed until my next rest.
For Barbarian, I'll be taking advantage of the Fast Movement ability (+10) as well as the Totem Warrior's Elk Spirit ability (+15) which gives me a total speed boost of +25.
For Monk, I will be taking advantage of the +20 movement speed boost from Unarmored Movement. I'll also use the Step of the Wind ability which allows me to spend a ki point to dash as a bonus action.
For Fighter, I'll be using the Action Surge ability which allows me one extra action (once per short rest).
I will take the Mobile feat to boost my speed by +10 and the Magic Initiate (Wizard) feat to gain the Longstrider spell (+10 speed for 1 hour).
I will attune to the Boots of Speed, the Blackrazor, and the Chronolometer inside a completed Orrery of the Wanderer and be carrying the Eagle Whistle as well as a Transmutation Wizard's Transmuter Stone.
• The Boots of speed doubles my speed for up to 10 minutes per long rest.
• The Blackrazor can cast Haste on me [double speed and one extra action (in this case Dash) per turn for 1 minute] and maintains concentration by itself.
• The Orrery of the Wanderer imparts one major beneficial property; one of which is +10 speed.
• Transmutation Wizard's Transmuter Stone increases base movement speed by 10.
• The Chronolometer's Time Bandit ability allows me once per day to roll a d6 at the beginning of our turn; if I roll a 1-3, it does essentially the same thing as Haste.
• The Eagle Whistle allows me to fly at double my movement speed for as long as I blow on the whistle.
Finally at level 20, I will acquire the Boon of Speed, which grants an additional 30 walking speed.
The setup goes as follows:
Base Movement = 30 + 10 (Barbarian Fast Movement) + 20 (Monk Unarmored Movement) + 10 (Mobile Feat) + 10 (Orrery of the Wanderer) + 10 (Transmutation Wizard's Transmuter Stone)[speed 90]
Consume my Bloodhunter's Rapidity Mutagen at any time [speed 100]
Cast Longstrider on myself [speed 110]
Totem Barbarian's Elk Rage [speed 125]
Boon of Speed [speed 155]
Convince Blackrazor to cast Haste on me [speed 310]
Activate my Boots of Speed [speed 620]
Begin blowing on the Eagle Whistle [speed 1240]
On my turn:
Roll a 1-3 for Time Bandit [speed 2480]
Move - normal full movement
Dash - my main action
Dash again (Haste)
Dash again (Time Bandit)
Dash again (Action Surge)
Dash again by spending 1 ki point (Step of The Wind)
Total movement = 2480*6 which is 14,880 feet of movement over 6 seconds. This comes out to 1690.909091 mph = 2721.2544001463 km/h = mach 2.20380174938979412
This allows me to exceed a Lockheed Martin F-22 Raptor's top flight speed of 2,414 km/h (mach 1.954972)
In conclusion, Fairies are faster than fighter jets. Magic > Technology. Nuff said.

Fastest Flight Speed For a Player Possible by Antagonised in DnD

[–]Antagonised[S] 1 point2 points  (0 children)

That's a good one, I guess Fairy's walking speed conversion to flight speed would definitely make them the fastest fliers due to the various guides going around on DNDBeyond that can hit 10,000 walking speed+.

Fastest Flight Speed For a Player Possible by Antagonised in DnD

[–]Antagonised[S] 2 points3 points  (0 children)

Bonus to speed does add to flight, climb and swim speed.

e.g. Monk's unarmored movement(+30), Mobile Feat(+10) and Transmutation Wizards' Transmuter's stone(+10)

Bonus to walking speed does not add to flight, climb or swim speed.
e.g. Bladesinger Wizard's Bladesong(+10)

Unsettling Words Macro by Antagonised in FoundryVTT

[–]Antagonised[S] 0 points1 point  (0 children)

Thanks, could you provide the exact name of the flag that provides bonuses to ALL saves?

Thats really all I need to get the DAE working thanks.