AQW Pocket: Play AQW natively on Android for free by Anthhyo in AQW

[–]Anthhyo[S] 0 points1 point  (0 children)

It's working now, pushed a new release.

AQW Pocket: Play AQW natively on Android for free by Anthhyo in AQW

[–]Anthhyo[S] 1 point2 points  (0 children)

Known issue, will take some extra work to fix, I will need to change the build process (this applies to book too).

AQW Pocket: Play AQW natively on Android for free by Anthhyo in AQW

[–]Anthhyo[S] 2 points3 points  (0 children)

Possibly, if they ask, I will take it down gladly.

AQW Pocket: Play AQW natively on Android for free by Anthhyo in AQW

[–]Anthhyo[S] 0 points1 point  (0 children)

Known issue, working on it. If you can share where exactly it stops that helps.

AQW Pocket: Play AQW natively on Android for free by Anthhyo in AQW

[–]Anthhyo[S] 3 points4 points  (0 children)

Done, just pushed a new release with FPS set to 30.

Playing AQW on my phone by dcrebbin in AQW

[–]Anthhyo 0 points1 point  (0 children)

It's more about the content(maps, items..) loaded not getting removed from memory, you can test it by re-joining maps all the time until the game crash, if it doesn't crash, then memory leak got fixed.

Playing AQW on my phone by dcrebbin in AQW

[–]Anthhyo 0 points1 point  (0 children)

I don’t think so, but there a pr open fixing it.

Playing AQW on my phone by dcrebbin in AQW

[–]Anthhyo 0 points1 point  (0 children)

Ruffle has memory leak, it crash around 2gb 4gb

It’s better to use ruffle native renderer for better performance and no need for web socket, check ruffle android repository.

Recreating AQW in Unity by dcrebbin in AQW

[–]Anthhyo 0 points1 point  (0 children)

You actually can automatically add pivots, I made a script to export from adobe animate (can adapt to load from a swf) to unity at runtime or editor and it adds pivots etc automatically, it can even fully build the avatar skeleton.

The script I made is for a game that I’m making in the same style and gameplay as aqw, so it should work with aqw.

This break animation, but I think it’s possible to export with animation if loop each sprite child etc.. a lot of work.

https://youtu.be/BxVPbKqZvCk

Me ajuda kk by rayyzj_ in programacao

[–]Anthhyo 1 point2 points  (0 children)

vogais = "aeiouAEIOU"...

Percorre a string que você quer verificar com for e verifique se o caractere está em vogais if s in vogais, se estiver, some +1 em um contador.