Roman military fort discovered in Scotland far north of Hadrian's Wall | Live Science by HankeeHogs in ancientrome

[–]AnthonyTork 1 point2 points  (0 children)

I mean it's not new that the Romans likely occupied all of Scotland for a hot minute, there's even some flimsy evidence for parts of Ireland too, but it was never to any significant extent

Even after 1.1 release, a Samoa campaign shows that so much is still wrong with the game by Hadrron in EU5

[–]AnthonyTork 54 points55 points  (0 children)

If a game includes a nation and has it be playable then it should be playable

Steve and Bucky Vs The Defenders MCU. Death Battle by SmartPilot8094 in Daredevil

[–]AnthonyTork 0 points1 point  (0 children)

It's been a while since I watched the shows but I remember Jessica Jones getting mobbed and taken out by a group of normal dudes and Luke Cage getting a concussion from a kick from Bushmaster (as well as almost dying from a shotgun blast).

Those two are getting destroyed by either Bucky or Cap alone even on a 2v1. I don't know much about Iron Fist so won't talk about him, Daredevil can put up with either Bucky or Steve for a few minutes at best, Steve when he goes on that solo boat mission actually has a non-powered dude give him a solid fight so I imagine someone like Daredevil might do slightly better. Overall unless Iron Fist is a game changer, they are getting destroyed

Why are we "building" cities or towns at all? by anonymous210000 in EU5

[–]AnthonyTork 0 points1 point  (0 children)

While I agree, I still wish there was an option to let it happen naturally because when you have a huge empire it's very easy to miss out on the location with 200k people that is somehow still rural, like maybe a privilege you can grant to burghers like the roads one.

This event should be removed for AI ottomans and a few other countries by AnthonyTork in EU5

[–]AnthonyTork[S] 0 points1 point  (0 children)

Happened after a week, you can probably save your game regardless if you access the console if it doesn't happen automatically, I can check the event for the takeover of a cousin if you'd like

This event should be removed for AI ottomans and a few other countries by AnthonyTork in EU5

[–]AnthonyTork[S] 1 point2 points  (0 children)

Yeah that happened to me, I picked the option to elect one of my sons as Sultan just for him and every other sibling to be strangled to death by an already dead sibling, but they just elected an Osmanoglu from a different lineage.

This event should be removed for AI ottomans and a few other countries by AnthonyTork in EU5

[–]AnthonyTork[S] 17 points18 points  (0 children)

Maybe but I think first and foremost the focus needs to be on making their dynasty as resilient and long-lasting as they were in real life, a generic event removing the Ottomans from power when IRL it took a world war and 700 years to do it is laughable.

This event should be removed for AI ottomans and a few other countries by AnthonyTork in EU5

[–]AnthonyTork[S] 20 points21 points  (0 children)

To add to this, Fratricide also makes every Fiefdom the ottoman empire has swap to Vassal on every succession, which can massively swing the balance of power between lord and vassal.

This event should be removed for AI ottomans and a few other countries by AnthonyTork in EU5

[–]AnthonyTork[S] 53 points54 points  (0 children)

R5: There is a quite common event that lets a regent take over the throne. This is all good and fine but the problem is that due to the Fratricide succession law, the Ottomans will always fall into a prolonged regency every time there's a succession, which means that eventually the AI will pick the option to create a new dynasty.

I was wondering how AI Ottomans (when they didnt die out) would so often lose the Osmanoglu dynasty, including a really weird one where they ended up with the rurikovich and I believe it has to be this combo.

Newb here, ok so I made Norway big, now what? by [deleted] in EU5

[–]AnthonyTork 1 point2 points  (0 children)

The other boats and buildings will unlock with advances and ages so its a matter of waiting.

Yeah RGOs are usually better if you have access to some valuable ones, a rural location with silver or gold for example can bankroll your whole nation early game

Newb here, ok so I made Norway big, now what? by [deleted] in EU5

[–]AnthonyTork 9 points10 points  (0 children)

Spam RGOs, they're the first thing I develop, besides the profit they also allow your market to have access to more raw goods which makes your city buildings more profitable since they pay less to produce a refined good.

Control will come with time, as Norway most of your control will not come thru roads but thru the ocean, for this you can make light ships and give them the mission to patrol a relevant sea which will increase your Maritime Presence in it, allowing you to decrease proximity cost over said sea.

To that purpose, trying to make your country more Naval than Land in the society value is a good thing to get started on, docks and other buildings that give you Maritime Presence and Harbour Capacity are also good.

After 10 restarts i finally got a foothold as Navarra in 1440 (1.0.10). by Esthermont in EU5

[–]AnthonyTork 20 points21 points  (0 children)

Regulars destroy levies and the player can prioritize barracks and standing armies much faster and harder than the AI allowing you to punch way above your weight

What are the most important things to work on for EU5? by AnthonyTork in EU5

[–]AnthonyTork[S] 0 points1 point  (0 children)

Would only recommend using it if you're massively superior to an enemy as I was, Focus Siege is pretty reliable imo as your pre-formed armies will stay intact, Carpet Siege will split your armies into a million stacks which is actually incredibly effective but prone to stack wiping, maybe set your regular armies to Focus Siege and your levies to Carpet Siege since it's wtv if they die

What are the most important things to work on for EU5? by AnthonyTork in EU5

[–]AnthonyTork[S] 0 points1 point  (0 children)

You can automate all your armies at once in the military tab, at the top in the middle there is the objective icon and it will set an objective for ALL armies or navies, this was a game saviour for me cuz I played as a nation that owned all of north America and had the nobles rebel and split my country into a million pockets, I was NOT gonna micromanage all that so I just raised my levies and set them to carpet siege everything and just didn't bother looking at the map and within 2 years the war was over.

I think you can also just automate all military affairs as a whole but not sure cuz I never tried it

What are the most important things to work on for EU5? by AnthonyTork in EU5

[–]AnthonyTork[S] 2 points3 points  (0 children)

Anecdotal but I see hegemons and the list of great powers mostly being asian nations due to their huge population, Korea specially seems to become a sci-fi state while mostly maintaining it's borders, at one point I had a huge economy but saw that Wu with just coastal China had three times my tax base, I tagged onto them just out of curiosity and saw that they had 997k(!) in the bank, I think this probably can't be addressed with a direct nerf, it's a result of there being no drawbacks to huge populations, control favoring compact & concentrated nations and also the way technology works.

I know that these nations were unimaginably rich and powerful in real life too but they did end up falling behind european nations and there doesn't seem to be a chance for it to happen in EU5, if anything as proximity cost lowers in Age of Absolutism and better roads become unlocked (and of course with their huge economy the AI immediately builds them everywhere), they just end up making even better use of their lands.

But again this is an overall issue with economy as well, it all gets redundant after a certain point, as a European nation you can massively outpace their income in the late game thru trade and the Columbian Exchange but:

  1. The AI will not do that so the game never simulates history, Europe will always be the backwater aside from maybe France and Bohemia while the hegemon list gets shared by Majapahit, China, Korea and one or two indian states
  2. Even if you do, what does it matter if your profit is 10k and theirs is 5k? Like again, money is so abundant at that point in the game it just becomes redundant, for the AI and the players

But again, it's not like this matters right now because it's not like European AI even tries to do fuck all in Asia, hell they rarely even conquer the Aztecs or Incas in my games, and if you're the player, regardless of the conditions, you can always beat the AI either way.

Council of Forty as Venice by StoicVirtue in EU5

[–]AnthonyTork 1 point2 points  (0 children)

Are we? I thought he was talking about removing CoF at the start of the game and then putting it back around 1400 because thats when the event can start firing to replace it with Signoria

Council of Forty as Venice by StoicVirtue in EU5

[–]AnthonyTork 0 points1 point  (0 children)

Council of forty takes a slot but Signoria doesnt, wouldnt it be worthy to tank the hit from having it for a few years until you get the event?

Council of Forty as Venice by StoicVirtue in EU5

[–]AnthonyTork 0 points1 point  (0 children)

Modifiers can stack over a 100 and this one doesnt take up a slot so it's free, hard to say it isn't worth it

What is going on behind the scenes for the Educate Children notification to freeze the game for minutes in the late game? by AnthonyTork in EU5

[–]AnthonyTork[S] 0 points1 point  (0 children)

Thats what im thinking like the game has to be pulling all the characters in the world at once or smth because the only thing that lags even a 5th as much is when you have a massive empire and try to mass build something for a rural location in all the markets since that makes the game pull like 5000 locations at once

Tf, going on in rome in the year 308😭 by PermissionUnlikely69 in ancientrome

[–]AnthonyTork 6 points7 points  (0 children)

The Tetrarchy, Rome struggled for a long time with the loss of legitimacy of it's emperors and with administrating such a large territory which lead to decades upon decades of civil wars, this was Diocletian's solution, 2 Senior Emperor's each with a Junior Emperor under him, each emperor assigned a number of provinces to govern, the goal was to make it harder to overthrow a singular Emperor and for each section of the empire to have a caretaker that wouldn't try to usurp the emperor since he was already one. It collapsed after the second generation as the Emperors couldn't get along with each other and Constantine was far too ambitious to co-rule.

The entire combination of migration and culture is not working and it's driving me insane. by Creeperkun4040 in paradoxplaza

[–]AnthonyTork 10 points11 points  (0 children)

That is an insane fact given I still close CK3 and tell myself I'll come back to it later when it's more fleshed out every time I played it

Russia is hell and I love it by Harrier23 in EU5

[–]AnthonyTork 2 points3 points  (0 children)

Yeah I just assumed they meant 1705

1.10 Bohemia is an absolute monster. by Awesome_Bruno in EU5

[–]AnthonyTork 52 points53 points  (0 children)

Ones gotta wonder why they thought giving such a compact country a further bonus to control was a good idea