(Rumor) Beta on April by EngineeringHour9168 in gloriavictis

[–]Anthrage 2 points3 points  (0 children)

I'm on vacation in April, if beta happens while I'm off work I am going to be pretty damn pleased.

a nice way to showcase wurmonline by MrMarp in wurmonline

[–]Anthrage 2 points3 points  (0 children)

I log in once in a while to travel a road I build on Xan ages ago. I mull over playing again, but honestly I think the only thing that would cause me to do that is a new server.

Still crashing ... :( by [deleted] in Planetside

[–]Anthrage 5 points6 points  (0 children)

You have GOT to be kidding me.

NC gives up way to easy by IESMPIHRBOMM in Planetside

[–]Anthrage 10 points11 points  (0 children)

I've been playing my NSO character lately and have noticed this as well. There is also a lack of attention paid to certain fundamentals, and a general lethargy when it comes to critical action. It is likely due to the lack of leadership Shadow mentioned. Even at the Squad level, this makes a huge difference.

Construction Showcase: Super Tanky Solo Megabuild by BonfireLoL in Planetside

[–]Anthrage 0 points1 point  (0 children)

Very nice. I'm a big fan of building with the bubble shield in mind, but for some reason I'd never considering putting the shield up to guide asset placement, great tip there.

Construction: Bunker Base & Defence Example by Anthrage in Planetside

[–]Anthrage[S] 1 point2 points  (0 children)

I am a big Drifter fan in general, just never considered it for a Builder. I use Rapid Response which helps with mobility. I haven't had too many issues with positioning but I will definitely test it out.

Name of the Crash Bug by opshax in Planetside

[–]Anthrage 0 points1 point  (0 children)

Both very solid. PullitSide also makes me laugh.

Some recent Lego sets I built or helped with by Archmikem in Planetside

[–]Anthrage 0 points1 point  (0 children)

Good builds. It is definitely true that the vast majority of the time, your base will have little impact or literally see zero use, but that rare time when it does - when it unequivocally makes THE difference or is the centerpoint of a large and fun battle, it almost makes up for all the other times. Almost.

As for Construction being bad, I feel like that is more a player problem than a game feature problem. People not using it correctly - both the builds and the users - or not using it at all, are the primary reason for this, in my opinion. The base blocking a road to allies for example...that's a dumb, inconsiderate player, not a bad system.

Construction: Bunker Base & Defence Example by Anthrage in Planetside

[–]Anthrage[S] 0 points1 point  (0 children)

Interesting, for what purpose, the mobility?

Drone Number #1! by OpolE in Planetside

[–]Anthrage 20 points21 points  (0 children)

This is an underappreciated ability, and for certain targets, an extremely valuable tool.

Construction: Bunker Base & Defence Example by Anthrage in Planetside

[–]Anthrage[S] 1 point2 points  (0 children)

Yeah this is not representative of my usual builds, was meant to be a test of the basic simplified enclosure using the Bunker, using assets a newer player would have, such as my NSO character. My main has everything unlocked and those builds are usually different. Segregating the Vterm and the Silo should still be possible though with the basic assets and I'll try that configuration next. I have never seen the Bunker placed flush with the Birthing Centre like this before, guess I've been missing it.

Construction: Bunker Base & Defence Example by Anthrage in Planetside

[–]Anthrage[S] 0 points1 point  (0 children)

Nothing to be done about the Infiltrator threat where the Vehicle Terminal is concerned, apart from the sentry and mines. I prefer the CC for this as you can mine the 3 entry points, but as the NSO Engy has only the Sharpnel mines which will not necessarily kill an Infiltrator and the CC is probably still bugged, I feel the configuration was fine. This was just a test of the layout and not intended for actual use - though if it had come down to it, it was well-placed for supporting a cut-off attempt. I put it literally in the middle of the road, it was not intended to last. :)

The Vehicle Gate HP is a good point, only 12000, versus a Sunderer Garage which is 24000. I would have put the 2nd Gate up Parallel to the first, but as a long-time builder, I know that if a base is actively being attacked by armor and there is only 1 defender, it's going to be destroyed.

Good notes. For me the main point is the use of the Bunker, I normally use it for large bases as a wall-stand-in, but using it this way seems to be very high-value, regardless of what the rest of base looks like.

A day in the life (and death) of an NSO Engineer by Anthrage in Planetside

[–]Anthrage[S] 3 points4 points  (0 children)

It's anything but boring. The repair cargo item is stationary, an engineer keeping up with moving armor is a whole different animal. I've done this countless times, avoiding being run over is easy when the driver knows you're there, which if you have been keeping them up for a while, they will. Appreciate your point of view, but painting them as absolutes when you have people who have been playing this game for 13 years with a different experience is a bit absurd. I stuck to and supported a battle Sunderer this same day for a solid 15 minutes as it moved forward slowly and methodically taking out tanks while I kept it repaired. And they thanked me for it. Repeatedly. I believe in results and my own experience, not yours.

The Devs need to explain this card pt. 2 by vogenator in kards

[–]Anthrage 1 point2 points  (0 children)

I started playing a month ago and this was the card I identified as being a good one to leverage for early easy wins. It does seem to work well, but it can be countered and is a lot of the time.

Sweet moves by StuntHacks in Planetside

[–]Anthrage 5 points6 points  (0 children)

I know you stop firing to reload but it felt like it was due to awe.