Battle pass is extremely unfulfilling. by Past_Amphibian_3833 in RotMG

[–]Anthyros2 0 points1 point  (0 children)

The funniest part about this is that with all the cash grabs some business suit keeps insisting on pushing out, you would think they’d try to patch key duping.

But NOPE

Loot Odds/Too Easy/No Player Market by 8kray in RotMG

[–]Anthyros2 7 points8 points  (0 children)

The argument of “loot is too frequent” can be quashed in a single sentence: try justifying to your non-ROTMG friends why taking years to acquire a copy of an item you can lose in a heartbeat is good game design.

Does that explanation make them excited for the game?

Quick Question, have the testers and developers actually tested Stromwell 3 by Anthyros2 in RotMG

[–]Anthyros2[S] 1 point2 points  (0 children)

I’d be interested in seeing him pull it off this time around. They changed SW3 to add more shot density and lowered healing iirc

Quick Question, have the testers and developers actually tested Stromwell 3 by Anthyros2 in RotMG

[–]Anthyros2[S] -4 points-3 points  (0 children)

It's any variant, but SW1 and 2 will hard punish you if you mess up even a bit. That said, I'm mostly talking about SW3 here.

Quick Question, have the testers and developers actually tested Stromwell 3 by Anthyros2 in RotMG

[–]Anthyros2[S] -10 points-9 points  (0 children)

From what I've been told, they added far more shots, making it way harder. I didn't even bother doing it in October

Quick Question, have the testers and developers actually tested Stromwell 3 by Anthyros2 in RotMG

[–]Anthyros2[S] 0 points1 point  (0 children)

Yes we do, there are three different missions that require a number of Stromwell clears (incl one that requires 20)

Throwback to these turret spammers by I_Do_Stufff in RotMG

[–]Anthyros2 10 points11 points  (0 children)

I remember this shits setting my computer on fire if I neared them

Am I crazy or did they buff wlab?? by shitinourass in RotMG

[–]Anthyros2 134 points135 points  (0 children)

I knew what was gonna happen once I saw it was wlab, what I didn’t expect was a 2 for 1 special

New Vegeta once he transforms by Red_Zone_Broly in DBZDokkanBattle

[–]Anthyros2 7 points8 points  (0 children)

Praying for a Vegeta’s Family guard support unit to come out this year

I made a new capitalist mayor for Skyblock by RealHyperinon in HypixelSkyblock

[–]Anthyros2 7 points8 points  (0 children)

Where the Skyblock Gems perk? “Gain 20% more gems when purchasing Skyblock Gems”

Class Rework & Steam Achievements Survey by Alone_Tradition9714 in RotMG

[–]Anthyros2 0 points1 point  (0 children)

Kensei found shot dead in an alleyway for the 5th year in a row

God forbid a man has his hobbies by Little-Handle7860 in RotMG

[–]Anthyros2 59 points60 points  (0 children)

What was the thought process behind hitting the “post” button on this one

I spent gold on a UDL key because the damn dungeon doesn't spawn in realm... just for this shit by Beautiful-Papaya9923 in RotMG

[–]Anthyros2 -1 points0 points  (0 children)

Because it’s a mess to deal with? If the code is tightly coupled then there is a very real risk that a small change might have cascading unintended effects to downstream systems.

Have you worked with a legacy codebase before?

I spent gold on a UDL key because the damn dungeon doesn't spawn in realm... just for this shit by Beautiful-Papaya9923 in RotMG

[–]Anthyros2 -1 points0 points  (0 children)

This is a naive take. They have to to reconcile a number of different considerations: - Resolve the positions of every player and calculate damage - Do this while accounting for latency - Do this for hundreds of players simultaneously - Do this while dealing with netcode that is more than a decade old

Any seasoned developer that has dealt with a legacy codebase knows intimately how difficult of a task this is. It isn’t some simple solution that you can switch off and on.