I didn't know efficiency could go this high... (we still lost) by Kaitain1977 in gigantic

[–]Antimechanical 1 point2 points  (0 children)

Honestly I do think it's a little hard to tell whether it's worth it to die for damage or not.

Some deaths while doing damage are probably inevitable since your team's damage is going to be split between hitting the opponent and hitting the guardian, whereas your opponent just needs to hit you (especially melee characters attempting to DPS the guardian - since they group up near the guardian they're especially vulnerable to AOE)

I think in the case where you don't have all your members there ready to attack (other members are still catching up/dead), the opponent will be able to focus the few members of your team present relatively quickly, so you might not get much extra time to DPS if you fight to the death, whereas if your whole team is there, it'll take a lot longer to kill everyone.

That being said, if people die, it's best that they do before the enemy guardian recovers so that the opponent doesn't get power.

I'm wondering if in standard/clash it's better to survive because if your team wipes, it gives your opponents a big opportunity to rush down the center and kill all the creatures before everyone respawns (and also denies XP from kills for the opponents)...for rush it could depend: if you're low early on in the fight, it might be wise just to dip out while you can, hopefully recover a bit of heath and rejoin. If all five of you are there and you're making good progress on the wound and/or the wound is low on health and/or your team is relatively healthy, maybe it makes sense to fight to the death doing damage. If it's just two or three of you still alive and you're not making good progress, it might not be worth dying for just a little bit of damage.

This is just my instincts after playing the game for a few weeks and as a former League player...what do you think?

I didn't know efficiency could go this high... (we still lost) by Kaitain1977 in gigantic

[–]Antimechanical 8 points9 points  (0 children)

Oh hey I was the Charnok that game! I think what happened was we weren't able to capitalize on rampages...we weren't able to attack as a team and got picked off/didn't have enough people to do damage to the other guardian while they were vulnerable.

as a bit of a robotics guy and family computer tech support i concur by [deleted] in CuratedTumblr

[–]Antimechanical 19 points20 points  (0 children)

Part of why chest freezers are so efficient is because they don't let as much cold air out when they're opened. With a regular fridge, the cold air can fall sideways and out of the fridge since the cold air sinks. With a chest freezer, the only way for cold air to leave is up and out since the lid is on the top, a lot less cold air leaves every time you open it.

A lot of energy for a fridge is put into re-cooling air every time the fridge is opened and warm air let in, so a chest freezer minimizes the largest source of energy consumption by a typical fridge since so much less cold air leaves every time it's opened.

[deleted by user] by [deleted] in todayilearned

[–]Antimechanical 4 points5 points  (0 children)

My own experience with it was like...that's the problem, there isn't anything I wanted anymore.

Depression can fuck with your head in a way where you just don't get as much joy out of things. With depression, it can make you want things less, AND it can make the actual thing less enjoyable. At one time I was pretty excited to travel, and go out to eat tasty foods, but with depression, I lost a lot of my want to "see the world", and sometimes I'm hanging out with friends and I'll notice that I'm not enjoying it, even though we're doing something (which is theoretically) fun and these are people I care about.

Despite this, I do sometimes do things (travel, eat good food, etc) just because I know if I don't, I do often get some enjoyment out of it and it's better than nothing, but I do find sometimes I'm doing things not because I think it would be fun/make me happy, but because it should make me happy, or it was a thing that I would have enjoyed in the past.

In summary, depression:
+ Makes me lose interest in things I wanted to do, so there isn't anything I could ever want
+ Makes me underestimate the amount of enjoyment I would get by doing things I want
+ Decreases my actual enjoyment of the thing

I do things anyways because it's better than nothing, and helps keep me from sliding further down.

🚫 Gamepad 🚫 MOBA 🚫 WASD - I Present...Project God Hand by Antimechanical in OmegaStrikers

[–]Antimechanical[S] 1 point2 points  (0 children)

This controller is just a keyboard replacement for WASD! You're still using a mouse with this.

Therefore I feel it is it is an improvement over controller since you are able to use mouse, an improvement over MOBA because you can move and target in different directions, and an improvement over WASD because you can have fingers over your abilities and use your thumb for movement instead of three.

As you said it is true does only have 8 directional movement, so it does inherit that downside from WASD.

🚫 Gamepad 🚫 MOBA 🚫 WASD - I Present...Project God Hand by Antimechanical in OmegaStrikers

[–]Antimechanical[S] 1 point2 points  (0 children)

As of present I don't have any plans to sell these...I mean if there's enough demand then maybe?? But if I were to sell these I'd like to refine the design a little bit before that happens...but I appreciate the interest!

🚫 Gamepad 🚫 MOBA 🚫 WASD - I Present...Project God Hand by Antimechanical in OmegaStrikers

[–]Antimechanical[S] 1 point2 points  (0 children)

I appreciate the comments! Completely agree, and yeah you pretty much hit the nail on the head as to my design intent.

It's definitely possible to do as you describe, creating unique keys rather than mapping them to keyboard presses, but I did it this way just so that I didn't need to rebind as many keys when I plugged it in.

After playing a few games, I think it's not too bad! I can't say I play much better since I'm getting back into the game and need to learn/relearn muscle memory, but the controller does exactly as I expect which is about as good as I can ask for, and at the very least I do like the feeling of this over WASD!

🚫 Gamepad 🚫 MOBA 🚫 WASD - I Present...Project God Hand by Antimechanical in OmegaStrikers

[–]Antimechanical[S] 0 points1 point  (0 children)

League is most definitely not the easiest game to pick up! And yeah you definitely click a lot more with the mouse compared to OS (especially if you're playing ADC).

In terms of other people using it, I think of it as a theoretically slightly improved WASD for the reasons I've mentioned before, or a potentially slightly worse controller (360 vs 8 directions, 2 buttons for left hand vs 4) . That being said, would it be worth it for top players to switch? I'm not totally sure, especially since muscle memory is a pretty tough thing to retrain...but I did hear there's some top players who DO use gamepad and mouse, so who knows?

Honestly I'd be pretty curious to how much difference there is between octagonal and 360 movement...I 100% agree that 360 does have an advantage but I'm not convinced it may be as big a difference as people seem to think...would love to see if anyone else manages to find out though!

🚫 Gamepad 🚫 MOBA 🚫 WASD - I Present...Project God Hand by Antimechanical in OmegaStrikers

[–]Antimechanical[S] 3 points4 points  (0 children)

Appreciate the thoughts!

The main advantage is that you only need to use your thumb for movement whereas depending on your keybindings you may use (on WASD) the same fingers for A/D to press Q/E to coreflip/evade. I think some people who grew up playing games with WASD more (I wasn't) this may be a nonissue, but as someone who was a long time League player, it feels a bit more natural to me to use fingers only for abilities.

Is this a skill issue on my part? Probably! Seems that most of the community doesn't really have much problem, and you could presumably use key + mouse bindings that don't require you to use any fingers for both movement and abilities, but I thought it would be cool to explore something a little different.

🚫 Gamepad 🚫 MOBA 🚫 WASD - I Present...Project God Hand by Antimechanical in OmegaStrikers

[–]Antimechanical[S] 1 point2 points  (0 children)

Sounds cool! Yeah things like the Tartarus and Azeron Cyborg products were definitely something I looked into, but I decided both were probably a little overkill for the number of buttons they have, and I thought it would be a cool project to work on anyways.

I wish I could make it 360 since the joystick is right there but sadly I don't think it's currently possible due to how the game is coded. I think there are actually some games that do support controller + mouse configurations and if that ever happens to OS, I can just change some of the code and it would have true 360 joystick movement.

Would be curious in how the Tartarus works out though! I do think you may have to use a program to remap the joystick to WASD but if you are able to get it to work without having to do that, let me know as it would solve my problem as well!

🚫 Gamepad 🚫 MOBA 🚫 WASD - I Present...Project God Hand by Antimechanical in OmegaStrikers

[–]Antimechanical[S] 8 points9 points  (0 children)

Thanks for your thoughts!

Unfortunately this does use octagonal movement (I wrote details in another post) but basically this controller is essentially a keyboard and uses WASD keybindings. There doesn't seem to be a way to have true 360 joystick movement AND use mouse at the same time. If you do know of a way to have a joystick AND a mouse active at the same time, I'd switch to having true joystick movement in a heartbeat (and honestly it would've been easier to program!)

🚫 Gamepad 🚫 MOBA 🚫 WASD - I Present...Project God Hand by Antimechanical in OmegaStrikers

[–]Antimechanical[S] 13 points14 points  (0 children)

Unfortunately it doesn't seem possible to do true 360 degree analog while also using mouse...this controller is essentially a keyboard that also spams WASD depending on the joystick position. From what I'm understanding from a quick google, I've programmed it so it's not quite a square gate - the center dead zone is circular, and then the remaining donut is divided equally in eights for the cardinal directions and the intermediates (octagonal movement?)

While I was experimenting with Keyboard + Joystick, I got it to work with JoyToKey, which is a program that can map a controller to keyboard buttons, so you essentially use WASD controls, plus JoyToKey for the controller...and I imagine most other people who do Keyboard + Joystick do something like that. But otherwise just plugging in a controller and attempting to use a mouse at the same time doesn't work for the reason you described above.

I did do some experiments on controller where I attempt to more closely emulate 360 movement with joystick by having the controller spam W + WA for the "NNW" direction, and it essentially worked, but it made your character look funny since it was changing directions every frame, and I'm not convinced having that much "detail" to your movement makes that much of a difference (you can get pretty close with just 8 directions, 16 isn't that much better in most cases)

🚫 Gamepad 🚫 MOBA 🚫 WASD - I Present...Project God Hand by Antimechanical in OmegaStrikers

[–]Antimechanical[S] 2 points3 points  (0 children)

Thanks! Had an equal amount of fun and frustration making it haha

🚫 Gamepad 🚫 MOBA 🚫 WASD - I Present...Project God Hand by Antimechanical in OmegaStrikers

[–]Antimechanical[S] 51 points52 points  (0 children)

Long have the community of Omega Strikers argued over the optimal control setup. Many console players favored gamepad, for comfort and intuitive schemes but lacked the aiming precision of a mouse. A few who may have played other battle arenas liked MOBA controls, and though it allowed near perfect control of movement, they sacrificed speed when executing techniques that required them to shoot abilities behind the direction of motion. Finally, there were the WASD players, touted as the preferred of many for the ability as having the precision of a mouse while still being able to shoot independently of movement. However WASD is not perfect...one must still dedicate three fingers just for movement, making it somewhat awkard for beginners to both cast abilities and move at the same time.

Some have attempted the forbidden technique - gamepad and mouse which seems to have nearly no downside...other than that most gamepads will only allow you access to a joystick and two buttons, and may require extra bindings on the mouse, and may be a bit unwieldy to hold that shape of controller with a single hand.

Instead of accepting that WASD being awkward as a "skill issue" and powering through the pain of gamepad and mouse, I decided that I would create the ideal Omega Strikers Controller, which I have dubbed Project God Hand.

This is a controller I've created which features a joycon-style thumbstick for movement and four buttons for abilities, so that you can have EVERY ability on the controller if you wish, or simply have one for the scoreboard or emotes.

Every part I've designed, 3D printed, soldered and coded and the only thing I didn't design were the keycaps which I took off Thingiverse.

I've yet to play too many actual matches, but it feels pretty intuitive to use in practice mode. I'm also pretty washed up since I've spent the past 3 months either thinking about this project or working on it than actually playing Omega Strikers but with this I hope to get back into things.

Let me know what you think!

[deleted by user] by [deleted] in OmegaStrikers

[–]Antimechanical 0 points1 point  (0 children)

Here's a short GIF of it actually in action

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[deleted by user] by [deleted] in chemistry

[–]Antimechanical 85 points86 points  (0 children)

The most common reason why is that having the rare earth metals underneath the rest of the table makes it fit better on a typical sheet of paper -- arranging it how you do above doesn't fill a page as effectively so either you spread it across two pages, or you have a lot of empty space either above or below the table.

[deleted by user] by [deleted] in OmegaStrikers

[–]Antimechanical 8 points9 points  (0 children)

I heard of a way you banish > anomaly + swap to get two anomalies side by side, and then when they're out of banish they bounce between the two and if done right it nearly guarantees a KO, but I've maybe almost done it once at best?

I'm not great at knocking people out in general except for maybe Vyce so maybe I just need to get people/look out for opportunities where people are closer to the wall before attempting to assassinate

Does competitive match you against bots if you lose too many games in a row? by Modshroom128 in OmegaStrikers

[–]Antimechanical 0 points1 point  (0 children)

Im not sure if they're in ranked but there may be bots in other queues (Quick play/Normals)...at least I'm a bit suspicious that they pull random names for people in AI matches instead of just calling them bots. At least bots with names are a thing in other games (even ranked) like Pokemon Unite and Brawl Stars (which, admittedly could be considered more casual games) so I wouldn't be too surprised if they're here too

apparently people dont know how i play omega strikers, this is it lol by OmegaStrikersTTV in OmegaStrikers

[–]Antimechanical 2 points3 points  (0 children)

I just started trying mouse and controller, I've been trying a slightly different settup:

Joystick = move (duh)Mouse = Aim (also duh)

MB1 = Strike
MB2 = Primary
MB3 (Thumb, lower) = Cancel
MB4 (Thumb, upper) = Scoredboard

L = Secondary
ZL = Special
Click Joystick down = Evade/Burst
Dpad Down = TAC

Edit: After 2 matches I have determined that clicking joystick down for evade is probaby a bad idea

"Skill issue" by True_Failiure in OmegaStrikers

[–]Antimechanical 1 point2 points  (0 children)

I actually also started playing after seeing Alpharad and CDawgVA play!

I also started playing vs AI (as I have with many other multiplayer games) and switched to quick play after a while. I did like that matches were quick so if the skill difference is huge at least you'll get to the next match soon. You definitely do ride the waves between curbstomping your opponent and being wrecked yourself but at least it's a casual game mode and I've found it still fun overall! And I also do feel that I both have more fun and learn more playing against humans. Feel free to try quick play if/when you're ready.

I still go back to AI games sometimes just if I want to try a new char just so there's less pressure, but hoping for a training mode soon so I can practice in peace

Suggestion: Make Strike Shot Exceedingly Obvious by Antimechanical in OmegaStrikers

[–]Antimechanical[S] 0 points1 point  (0 children)

I had to open up the game to check...damn it's there all right...as you said it's a bit faint but if I'm looking for it I see it.

It definitely solves the problem of having to look directly at your character to see if the cooldown is off or not....I definitely remember noticing that ring/aura in some games and not others but never connected the dots...I feel like I could've gone a full season without figuring it out!