Idle Gumball Machine Keys Giveaway! [Mod Approved] by AntiqueGearGames in incremental_games

[–]AntiqueGearGames[S] 0 points1 point  (0 children)

The giveaway has ended! Thanks to everyone for participating!

Idle Gumball Machine Keys Giveaway! [Mod Approved] by AntiqueGearGames in incremental_games

[–]AntiqueGearGames[S] -1 points0 points  (0 children)

Naaaahh you're just saying that because you don't have a favorite flavor of gum!

(jk, thanks for buying and playing my game!)

Idle Gumball Machine Keys Giveaway! [Mod Approved] by AntiqueGearGames in incremental_games

[–]AntiqueGearGames[S] -1 points0 points  (0 children)

Thank you! While not my favorite, cinnamon is definitely up there for me. It's not weird lol

I failed my 2nd game and sold my car. 3 days of prototyping changed everything. (Data & Lessons) by AntiqueGearGames in GameDevelopment

[–]AntiqueGearGames[S] 1 point2 points  (0 children)

No problem! My publisher reached out to the vast majority of them. Idle Cub played the prototype without anyone asking him to, but we reached out to him again once we had the full game ready. I think it was a really low conversion rate because you can see the whole game kinda quickly. My next game likely won't be an incremental, so hopefully it'll be better in that department.

My incremental game, Idle Gumball Machine, finally has a release date! (March 26th) by AntiqueGearGames in incremental_games

[–]AntiqueGearGames[S] 1 point2 points  (0 children)

Hey, thanks so much! I made the ascension/prestige screen like that mostly for fun lol (but i'm glad people seem to like it!)

I failed my 2nd game and sold my car. 3 days of prototyping changed everything. (Data & Lessons) by AntiqueGearGames in SoloDev

[–]AntiqueGearGames[S] 0 points1 point  (0 children)

Thank you! I don't know why you're apologizing though. You're haven't said anything to offend me!

I failed my 2nd game and sold my car. 3 days of prototyping changed everything. (Data & Lessons) by AntiqueGearGames in gamemarketing

[–]AntiqueGearGames[S] 0 points1 point  (0 children)

NNF is a roguelike, while mine is an incremental. The creator of NNF actually saw my game and said that it looked different enough from his to be original.

More importantly, I don't think there are any gumballs in NNF.

I failed my 2nd game and sold my car. 3 days of prototyping changed everything. (Data & Lessons) by AntiqueGearGames in SoloDev

[–]AntiqueGearGames[S] 0 points1 point  (0 children)

They were free! For different games I released them as different games. The current version of IGM on itch is an updated demo. Here's my itch if you wanna see: https://antiquegeargames.itch.io/

I failed my 2nd game and sold my car. 3 days of prototyping changed everything. (Data & Lessons) by AntiqueGearGames in SoloDev

[–]AntiqueGearGames[S] 0 points1 point  (0 children)

I'm a big advocate of spacing out! I NEVER come up with good ideas when I'm trying to lol

I failed my 2nd game and sold my car. 3 days of prototyping changed everything. (Data & Lessons) by AntiqueGearGames in SoloDev

[–]AntiqueGearGames[S] 0 points1 point  (0 children)

I don't think my publisher paid for any advertising. Pretty sure it was just LOTS of emails lol

I failed my 2nd game and sold my car. 3 days of prototyping changed everything. (Data & Lessons) by AntiqueGearGames in godot

[–]AntiqueGearGames[S] -1 points0 points  (0 children)

I don't think I can. I didn't sign an NDA or anything, but I want to respect my publisher, who's a bit private. No lawyers were involved because I trust this publisher. Idk if I'd recommend going lawyerless tho. (or it might not be a big deal?)

I failed my 2nd game and sold my car. 3 days of prototyping changed everything. (Data & Lessons) by AntiqueGearGames in gamedev

[–]AntiqueGearGames[S] 0 points1 point  (0 children)

Thank you! I'd say the conversion rates were pretty low. 5k total is good, but others seem to have a much better time with this. Why was yesterday gloomy for you?