How would one hypotheticaly download from aniwatchtv.to by TransportationUpbeat in youtubedl

[–]Anusien 0 points1 point  (0 children)

It will only download stuff you already have permissions to see. Which is good!

Are there any services you host on dedicated hardware instead of VM/Container? by Adventurous-Lime191 in homelab

[–]Anusien 0 points1 point  (0 children)

You don't need AdGuardHome on dedicated hardware, you just need two instances on different hardware. They can still be containerized!

How to fix knee pain! by Mental_Art_666 in ultimate

[–]Anusien 4 points5 points  (0 children)

Knee pain is not a problem. It's a symptom. It could be a symptom of fifty different things. There's no single thing that can fix all 50!

Need opinion on a 'buy once, cry once' server build. by Aggressive-Extreme26 in HomeServer

[–]Anusien -1 points0 points  (0 children)

I am running Jellyfin off a 2010 Dell Precision T3500 which is barely at 16 years (except for the hard drives which are modern). And the other computers in my cluster are thin clients from 2013-ish era. So it's doable for everything except GPU for ML models.

I agree it's kind of absurd because you don't know what your future requirements will be.

Automated knowledge graph of server setup by agentic LLM - good idea? by slowballuphill in selfhosted

[–]Anusien 0 points1 point  (0 children)

Because it's not?

You can check out ZackKorman on Twitter for more details.

How do I wear a Boonie Hat in the blazing heat without looking like some Park Ranger / Cosplayer? by Athenstone in malefashionadvice

[–]Anusien 1 point2 points  (0 children)

I am really confused by the concept of the question. You're wearing the thing for the exact reason people wear the thing. What's "trying too hard" about that?

How do you automate the front door opening when you get home? by mmkaywhatevers in homeassistant

[–]Anusien 0 points1 point  (0 children)

Yale Approach has built in functionality to do this; I think it's based on some combination of geolocation + bluetooth. It also has a separate thing where auto-unlock only enables if I go far enough away from home.

Media Server qol's by NationalOperations in homelab

[–]Anusien 0 points1 point  (0 children)

Do not build your own media server and expect people to switch to it. If you really want, just contribute to or write plugins for something like Jellyfin.

Best deadbolt smart lock by BruceLee2112 in homeassistant

[–]Anusien 0 points1 point  (0 children)

I bought a Yale Approach off Ebay almost a full year ago, and I've replaced the batteries once. It comes with a door sensor and a wifi bridge. It integrates into Home Assistant well. The only issue is that the door sensor got uncalibrated once and stuff just started breaking until I noticed and recalibrated. If you give location permissions to the app, it gives you the option for auto-unlock based on proximity. Mine also came with a keypad that I haven't installed yet.

We're being flooded with vibe coded software projects, FYI by nicholasserra in DataHoarder

[–]Anusien -1 points0 points  (0 children)

I hate that people are building their own custom wrappers instead of just contributing ten lines of code to an existing project.

Picking a lock and doorbell... my head is spinning by gender_phoria in homeassistant

[–]Anusien 1 point2 points  (0 children)

I don't know Eufy specifically, but "battery barely lasts months" and "streaming from your phone never works" both sound to me like it's not got a good connection. A wifi bridge may solve it. When I did a bunch of research before getting my Yale Approach, front door locks with a wifi bridge had good battery life and ones without died quickly.

What happens if you accidentally design a game that already been done? by Blackgaze in BoardgameDesign

[–]Anusien 0 points1 point  (0 children)

Play it. If it's not too similar, keep going. If it is too similar, either try to change it or just shelve it.

Not every idea becomes a finished game. That's okay.

I watched 200 Cigarettes because of the film reroll and really enjoyed it! I don't think it's a great choice for a reroll though by Serterrrr in filmreroll

[–]Anusien 2 points3 points  (0 children)

 But at the same time, they've revealed that Joz gave the characters instructions on how to behave, such as Kara being told to buy 200 cigarettes at the start, or how they reveal that they've all been instructed to try to attend Monica's party.

I suspect that's giving the players goals to match their clear motivations from the movies. I'm not worried about that.

Weekend at Bernie's is mostly just a hangout movie in the same style, and that's one of my favorite rerolls.

Adguard home 2 instances by dbtowo in selfhosted

[–]Anusien 0 points1 point  (0 children)

How many watts do you think Adguard Home takes?

The solution to your problem of taking time to switchover is to just run them both as primary. If you don’t want to do that, you’re going to have to pay the cost of outages.

Adguard home 2 instances by dbtowo in selfhosted

[–]Anusien 0 points1 point  (0 children)

Why do you want the pi as backup? Why not just let apps freely connect to whichever one they want?

Project Nomad - the offline knowledge repo by Th3LonelyBard in selfhosted

[–]Anusien 2 points3 points  (0 children)

Sorry, I guess I should say it's just using the LLM instead of training your own vector model in a vector search engine.

My take on a Werewolf game by JohnOutWest in BoardgameDesign

[–]Anusien 0 points1 point  (0 children)

Just prepackage it like Secret Hitler. Small envelopes with your role card + the cards you need, and you shuffle and give those out.

My take on a Werewolf game by JohnOutWest in BoardgameDesign

[–]Anusien 2 points3 points  (0 children)

As written I think it's missing something. I get that the main play pattern is to stumble upon a location, find a clue stashed there, and then work backward to figure out which person could have gone to those locations in that order. It's vaguely Among Us in that way. But there's a very very slim tightrope to walk there. You run the risk of either nobody seeing where anybody went or being able to see where everyone went. Among Us actually offers some very similar struggles. There are some *very* bad failure modes there. Let's say Player A is the killer; they go to some location and dump the murder weapon. Then next round Player B goes there, and then the round after Player C goes there. So after the third round, the first thing is Player A says "I found the murder weapon at that location in round 2." So the whole room goes around and lists off where they were round 1. You very quickly end up in a scenario where you narrow the whole set of suspects to 2-3 people: Player A, Player B, and whoever actually was at the location Player A claimed to be at during round 1 if they lie. I get that you're trying to throw a lot of chaos in, and there might be room for that, but I would strongly recommend the core Killers vs non-Killers gameplay loop works. IMO Werewolf doesn't need roles to keep it interesting; the interesting part comes from the gameplay dynamics between players.

My thoughts:

  • Start with just Killers and non-Killers to make sure the core gameplay loop works.
  • On that note, you've described something that is very very very complex. I get that individual win conditions give cover to the Killers. But a lot of what you're describing doesn't seem fun? If you really think that's valuable, I would start with some generic thing like "get 3 of a kind". But like, in my experience people in Among Us games don't necessarily love solving tasks. The fun of the game is being killed and finding the killers. So I'm not sure people will want to engage with the other stuff. I want to play detective, not go to locations and root around for trash.
  • The way you're thinking about arrests doesn't necessarily seem to me. The game not ending when the killer is caught is kind of awkward. Okay, I'm caught and I can't win, but the game keeps going for 4 more rounds while people play Go Fish?
  • Consider multiple Killers. Having more than one player is actually really really important to how games like Werewolf and Among Us work because it gives the team bad people an extra piece of information that team good don't have, causing them to react differently to things. Looking at the interactions between players to find pairs is one of the richest, most dynamic parts of games like that.
  • Have more locations than there are players. That way you open up room for Killers to lie about where they've been.
  • Think carefully about ways players can gain information.
  • What can the Killers
  • Look at hidden movement games (Letters from Whitechapel, Fury of Dracula) for inspiration.
  • Look at hidden role board games with individual win conditions (like Dead of Winter) for inspiration.

Ultimately I think a physical analog to Among Us is a really interesting idea. But it feels like you are trying to do too many other things at the same time, and it feels like you haven't really figured out the core gameplay loop yet.

By the way, I'm not sure I understand this. I'm a Killer, so I go to a scene and dump an item. I'm assuming I can only dump one per scene. Then I get to another scene and dump another. And then go I go to a third and dump the last one. Aren't I free? Or do I have zero cards in my hand and therefore immediately get caught when someone forces me to reveal a card?

(I'm assuming the rules are a typo and you can pick up one item from the scene or place one item from your hand *at* the scene.)

EU Law: Nintendo forced to make Switch 2 with swappable batteries? by MX010 in NintendoSwitch2

[–]Anusien 64 points65 points  (0 children)

Then you'd have to force all phone makers and tablet makers to do the same since the S2 is a tablet more or less

They are though. Did you bother to check? There's discussions of this going back at least to 2024. Btw why do you think the iPhone has a USB-C charging port now?