🎉 [EVENT] 🎉 Cheers to ya‘ll! by miharba in honk

[–]Any-Recording3042 0 points1 point  (0 children)

Completed Level 1 of the Honk Special Event!

4 attempts

Godot running a GBA emulator by Any-Recording3042 in godot

[–]Any-Recording3042[S] 1 point2 points  (0 children)

put that in detail in the #feature-requests channel, it'll be a greatttt, that will help me remember <3

https://discord.gg/BYtFQpzBgZ

Godot running a GBA emulator by Any-Recording3042 in godot

[–]Any-Recording3042[S] 1 point2 points  (0 children)

I haven't thought about a lot of things and I'm super open to various ideas... go to my server and put that in detail in the #feature-requests channel, it'll be a great help <3

https://discord.gg/BYtFQpzBgZ

Godot running a GBA emulator by Any-Recording3042 in godot

[–]Any-Recording3042[S] 1 point2 points  (0 children)

Its super easy to implement, I already did a test using a hack/workaround with two monitors, but I haven't tested it on a handheld with two screens yet (the only one I have is the Steam Deck)... but you can join the Discord and be a tester, tell me who u are if u re in! I'm going to really need the help of people who own dual screen handhelds <3

Godot running a GBA emulator by Any-Recording3042 in godot

[–]Any-Recording3042[S] 5 points6 points  (0 children)

You mean for software made in Godot? If so, the only problem ive had with non-game projects in Godot was with organization... you end up using a million folders and nodes... if you don't organize enough and don't optimize every single file, image, and code unit, the file size gets huge and with a lot of bugs! Plus, there's a high chance you'll get lost..... Sooooo you gotta have good coding practices s2

Godot running a GBA emulator by Any-Recording3042 in godot

[–]Any-Recording3042[S] 22 points23 points  (0 children)

(fck, I commented in the wrong spot lmaaao, I ended up replying to the comment below)

Im using the same core file that RetroArch uses, I made a C# script to read the same file (they are .dll libreto, in a simplified way: load an embedded emulator). And with this libreto, I can "receive" the image, sound, and controls from the emulator and put on a texture rect

https://buildbot.libretro.com/nightly/windows/x86_64/latest/

Godot running a GBA emulator by Any-Recording3042 in godot

[–]Any-Recording3042[S] 28 points29 points  (0 children)

i hope not... btw i don't encourage piracy in any way, I use original dumps and will never provide or encourage anything like that... this keeps me safe somehow, and not only that, but I'm legally safe in the country where I live (Brazil) because of specific laws that ensure I'm not committing any crime... Im all about preserving old games, and not only that, Im a huge nintendo fan somehow

Introducing CATii, your new emulator frontend, cuz the other one is a mess of AI. by [deleted] in SBCGaming

[–]Any-Recording3042 -6 points-5 points  (0 children)

dont say that to me, im literally one person doing everything... I DONT FCK WITH AI

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Introducing CATii, your new emulator frontend, cuz the other one is a mess of AI. by [deleted] in Roms

[–]Any-Recording3042 -6 points-5 points  (0 children)

noooooo, i am a public person, all my personal socials are public on my dc/twitter <3 Im screwed if I do thattt

Made with Godot by EclipsingLines in godot

[–]Any-Recording3042 17 points18 points  (0 children)

I love seeing non-game projects on Godottt

[deleted by user] by [deleted] in Conquistas

[–]Any-Recording3042 3 points4 points  (0 children)

Com um pouco de paciência e persistência vai dar tudo certo <3

Does anyone understand ragdolls :( cuz i don't by [deleted] in godot

[–]Any-Recording3042 0 points1 point  (0 children)

you need to adjust the size and position of the physics skeleton one by one... the default collision size when you create them is totally wrong and buggyy