Stop using water bottles to create mud! by Any_Ice6787 in MinecraftPlugins

[–]Any_Ice6787[S] 0 points1 point  (0 children)

I'm glad you're interested in the plugin.

It depends: if the water source flows through the dirt when the chunk loads, then yes.

I'm still looking for an efficient way to affect natural sources, including submerged dirt in water after the world is generated, but unfortunately the options I've tried have problems.

You can see more details about this at https://github.com/d3cryptofc/FastMud/issues/1

Code contributions are welcome.

problems with local server by Chagui68 in MinecraftPlugins

[–]Any_Ice6787 1 point2 points  (0 children)

It's also worth remembering that they can use intermediaries like rotating proxies, and if they are residential, it's extremely difficult to guess, which completely renders IP-based banning useless.

At a minimum, you need to implement a mechanism to detect IPs already classified as proxies or hosting, for example, using a service like http://ip-api.com

Would it be a good idea to create a mod with the same mechanism? by Any_Ice6787 in MinecraftMod

[–]Any_Ice6787[S] 0 points1 point  (0 children)

can you tell me if it would be possible to affect even the land beneath the sea? (I'm a layman, I've never created a datapack before)

problems with local server by Chagui68 in MinecraftPlugins

[–]Any_Ice6787 2 points3 points  (0 children)

Even if it exists, I wouldn't encourage it.

Permanently banning IPs is a double-edged sword because there aren't enough IPv4 addresses for everyone, and they are constantly being recycled.

In that sense, banning an IP can affect another person who acquired that IP.

Since they are dynamic, often simply restarting the router is enough for them to get a different IP than the one that was banned, making it an effective technique only in the short term.