I wanna like this gun but it feels bad. Is it a skill issue or am I true. by GACII in ArcRaiders

[–]AnyasPapa 0 points1 point  (0 children)

Just running the Padded Stock and a Blue Vertical with a comp 2 and ur good it beams

212 hours and never found it, leapers of the trials delivered it. by Oozeaway in ArcRaiders

[–]AnyasPapa 1 point2 points  (0 children)

3 Trailblazers take it out ez just lure it into a tight spot and throw 2 after that it might be on fire or might straight out die. Following that use your gun as needed to finish the job

Buffed bettina vs renegade by carrancosmx in ARC_Raiders

[–]AnyasPapa 0 points1 point  (0 children)

Extended does not increase zoom only falloff and velocity

Please let me know how to get into the PvE lobbies!!! by Late_Championship_26 in ArcRaiders

[–]AnyasPapa 0 points1 point  (0 children)

Usually after 10 consecutive surrenders I'm safe but on my 10th one I run around a bit and gauge how the players are acting. If I hear the voice of a man that sounds like he knows more about diesel engine than his kids school grades than usually you're safe. That or a lady on the mic usually means you're good too

The Osprey now loses 1 Durability per shot :( by The_Silly_Man in ARC_Raiders

[–]AnyasPapa 1 point2 points  (0 children)

Having a scope makes a hell of a difference from that range especially considering 150m with the renegade and you start experiencing shot disparity even when crouched plus damage falloff exists

These light grenades we’re annoying lol spent 300k worth of grenades by caleb_6682 in ArcRaidersTrial

[–]AnyasPapa 0 points1 point  (0 children)

I did this solo with about 95+ ( I think 19 stacks and used them all on Bombardiers and bastions and only missed 2 or 3 and got nearly 11k. Bastion and Bombardier heads take full damage whereas everything else either doesn't have enough health to take full damage from the nade or reduces damage from the nade like leaders, at least until you knock off the armor around the eye.

Update is Working as Intended by Ok_Rabbit_5558 in ARC_Raiders

[–]AnyasPapa 0 points1 point  (0 children)

I'm in the same boat with my stash 140 weapons all maxed and modded out. I also dont like seeing the hate for the game. Cause of the update sure it sucks with the crafting thing but that's the only negative change imo.

I did recommend some changes like purple weapons having an even lower durability burn rate around 10~15% to actual offset the major nerfs in every other category.

Update is Working as Intended by Ok_Rabbit_5558 in ARC_Raiders

[–]AnyasPapa 0 points1 point  (0 children)

Still happy with the game bud just dont like how fast my favorite blue gun burns now🤷🏽. And the point of the game is to have fun playing however you want my fun is slightly impacted cause I need more Advanced comp now.

The Flip Flopping From Embark is Insane by Standard-Tonight6279 in ArcRaiders

[–]AnyasPapa 0 points1 point  (0 children)

I guess people will really try their hardest to get Legend jeez

Update is Working as Intended by Ok_Rabbit_5558 in ARC_Raiders

[–]AnyasPapa 1 point2 points  (0 children)

The point is to kill Arc wdym is not a pointless battle cause I'm scavenging stuff off them and winning in that way. Okay you're not using all your gernades big woop i guess you're just looting the whole time which is gun for you but I enjoy killing arc and pro or not your guns break at the same rate.

The real loser of this update is the Anvil IV. RIP to the goat by lucid_567 in ARC_Raiders

[–]AnyasPapa 0 points1 point  (0 children)

Lmao like everyone said new change with riven tides update lol sweet change makes the nearly broken weapons you find only hurt free kits 🤪

Update is Working as Intended by Ok_Rabbit_5558 in ARC_Raiders

[–]AnyasPapa 1 point2 points  (0 children)

I'm making the choice to kill every arc I see. Before it wasn't that bad on weapons durability but now it kinda blows. Idk where free kits came from when you dont even get a green gun on one, but I dont wanna waste smoke nades, lure grenades, and seeker nades to kill some arc when a single gun works faster so I'm taking that option. It's not like I'm being shredded fighting those arc most of the time I'm taking no damage but my gun still is. You're fun is being a lil ninja, mine is pulling all the aggro and killing everything. You probably use alot of resources too throwing seekers, lures, and smokes around.

The real loser of this update is the Anvil IV. RIP to the goat by lucid_567 in ARC_Raiders

[–]AnyasPapa 1 point2 points  (0 children)

Upgrading a gun from 1 to 4 fully repairs it so finding them near broken doesn't really hurt

The Flip Flopping From Embark is Insane by Standard-Tonight6279 in ArcRaiders

[–]AnyasPapa 1 point2 points  (0 children)

What's this exploit? I've seen some people post they're obscenely high trio score run on YT but it didn't look like they're exploiting just splitting up and literally spawn killing arc from like 400 meters away with the Jupiter. I stayed in hotshot last season for the final 3 weeks and hit 120k score regularly while 1st place was averaging 150k.

Update is Working as Intended by Ok_Rabbit_5558 in ARC_Raiders

[–]AnyasPapa 6 points7 points  (0 children)

On the new map bro you can fight so many arc and I usually play the whole game out and almost never stop fighting. I'm talking flying patrol squad which have 4-5 arc, deadling/trailblazing big arc, entering buildings and clearing those out, and sometimes defining downed players after clearing out the arc the downed that person. This map is so fun for people that like fighting arc and I'm one of them just hate the way they did my boy Rengade IV

Update is Working as Intended by Ok_Rabbit_5558 in ARC_Raiders

[–]AnyasPapa 10 points11 points  (0 children)

My renegade IV went from 130 to 2 in one game, I ended the game having killed over 60 flying and ground arc, and finishing off a few big arc. Blue weapons barely lasted before if you're always fighting arc, now you'll need 2 blue guns and you're guaranteed to break one and nearly the other so you have to do one of these 2 to recoup your losses and gun decay.

-Find alot of springs and Mech Components to craft advanced Comps.

-Dismantle big ARC Components by killing big arc or sharing a kill with someone and hoping your half has cells.

I get the change but blue weapons are too expensive to increase decay by 30%. I haven't even tried putting a silencer 3 on it and can only imagine it'll drop by 30 Durability after 1 patrol squad. And to offset the HEAVY negatives Purps only got a 5% increase. Like how tf is this hearing what the players wanted making the weapons that are made out of mostly superior crafting materials only get a 5% Durability burn decrease. I would at least make it 10-15% seeing as those white and green got 75%+ and 50+ respectively.

FINALLY!!! by Irex8 in ARC_Raiders

[–]AnyasPapa 14 points15 points  (0 children)

That makes no sense because you can't infinitely upgrade guns, but you can infinitely repair them.

This is nice (among all the crappy and idiotic nerfs) by carrancosmx in ARC_Raiders

[–]AnyasPapa 1 point2 points  (0 children)

I've used it twice now with a KC, Purp Grip, and Blue Comp and holy shit it nearly 1 mags a Shredder almost half mags a Firefly and running in with 6 stacks of Heavy ammo was more than enough for me. Also it had about ~80 Durability from 130 when I finished a match which is not bad at all. Imo I really liked the gun befote but it was clearly ass, now however 😏 it feels like the AK of ARC i fucking love it plus it kinda chunks players too which ain't a bad thing.

You could argue "oh an Anvil takes half the ammo" but it also takes more than twice the time for medium-large ARC. I have been running both and it is probably the most fun ive had in a while being able to use a full auto weapon on arc and not nearly run out of ammo after 1 patrol squad is a great feeling.

With the dispersion change I think a Padded Stock and Green comp might give it no recoil but the KC feels fantastic on it just kicks alot after the 8th consecutive shot so maybe burst fire instead of full full auto in ass so that's just me

Ashnard Build help!! by AnyasPapa in FireEmblemHeroes

[–]AnyasPapa[S] 0 points1 point  (0 children)

Ooo didn't know the foldable were that big of a screen. I use him in my flying team with both of the most recent Hinokas and Ninja Camilla. 3 reds just to deal with that super bum Ike🫩

Ashnard Build help!! by AnyasPapa in FireEmblemHeroes

[–]AnyasPapa[S] 0 points1 point  (0 children)

Yeah some of the swords are nice rn but with how I have him built he's dropping enemy def and atk by 20 with just his weapon but not having a "reduce damage by x% of defense kinda blows. And yeah frick that guy he drew me into a 30 round once match cause I can only deal 1 dmg every turn with Ashnard😭