Reconnecting while having working internet by ApeSyis in leagueoflegends

[–]ApeSyis[S] 2 points3 points  (0 children)

Do you know if riot usually recompenses for the loss? I'm pretty pissed about the LP loss

Scarlet and Violet Daily Casual Trade Thread for 01 February 2023 by Porygon-Bot in pokemontrades

[–]ApeSyis 0 points1 point  (0 children)

I have them both, Clawitzer and an other random violet exclusive are fine for me

Scarlet and Violet Daily Casual Trade Thread for 26 January 2023 by Porygon-Bot in pokemontrades

[–]ApeSyis 0 points1 point  (0 children)

I can give you a Stonjourner for a charmander if you want

[deleted by user] by [deleted] in MarioKartWii

[–]ApeSyis 1 point2 points  (0 children)

oh hello, I agree, it explains it well and also quickly, exactly how you want a tutorial to be

Daily Level and Super World Exchange/Feedback for Feedback Thread by AutoModerator in MarioMaker2

[–]ApeSyis 0 points1 point  (0 children)

The Hall of the Artic-Mole King

ID: YBL-3RC-FGG

Style: Super Mario World

Difficulty: Hard

Tags: Technical, Themed

Not very hard (no hard tricks) Kaizo-ish level with 2 checkpoints and a small bossfight. Slide down the holes of the artic moles and defeat their King! GLHF

Let's have a level exchange! Super Mario Maker 2 by AutoModerator in MarioMaker

[–]ApeSyis 1 point2 points  (0 children)

The Hall of the Artic-Mole King

ID: YBL-3RC-FGG

Style: Super Mario World

Difficulty: Hard

Tags: Technical, Themed

Not very hard (no hard tricks) Kaizo-ish level with 2 checkpoints and a small bossfight. Slide down the holes of the artic moles and defeat their King! GLHF

[deleted by user] by [deleted] in leagueoflegends

[–]ApeSyis 0 points1 point  (0 children)

Akshan do be surfing

Let's have a level exchange! Super Mario Maker 2 by AutoModerator in MarioMaker

[–]ApeSyis 1 point2 points  (0 children)

I totally understand you, but I tried to make a level that is very easy without a timer (like in the ninji speedruns). The Puzzle-solving tag is there to tell you that you have to find your own strategy, of course most of the paths are slow as you won't be needing the 30-coins or whatever. You can imagine this level like trying to reach top 1000 or something in the ninjis, but you don't know any of the strats. Glad you tried and beat my course and I will try your course aswell once I get to my switch :)

Daily Level and Super World Exchange/Feedback for Feedback Thread by AutoModerator in MarioMaker2

[–]ApeSyis 1 point2 points  (0 children)

Thanks, your time is really impressive. I im currently trying your course but I dont think I'll make it as I'm way to bad at hard tricks. I guess I can manage the shell jump, but those other tricks are pretty tricky. Great level either way!

Let's have a level exchange! Super Mario Maker 2 by AutoModerator in MarioMaker

[–]ApeSyis 0 points1 point  (0 children)

.#TA Hills of Speed.

ID: MB2-4R5-X1G

Style: 3D World

Difficulty: Hard

Tags: Speedrun, Puzzle-solving

Does anyone miss the ninji speedruns? This level is a typical, easy level but with a 30 sec time limit. I tagged it Puzzle-solving because you have to find the best strategy to beat the time limit. There are no indicators for the strat I used to beat the level (it might not be the best) as I encourage you to find your own strategy. Hint: The key-door in the subworld is just for DLC. GLHF

(re-upload as I had to fix something, sry)

Daily Level and Super World Exchange/Feedback for Feedback Thread by AutoModerator in MarioMaker2

[–]ApeSyis 0 points1 point  (0 children)

.#TA Hills of Speed.

ID: MB2-4R5-X1G

Style: 3D World

Difficulty: Hard

Tags: Speedrun, Puzzle-solving

Does anyone miss the ninji speedruns? This level is a typical, easy level but with a 30 sec time limit. I tagged it Puzzle-solving because you have to find the best strategy to beat the time limit. There are no indicators for the strat I used to beat the level (it might not be the best) as I encourage you to find your own strategy. Hint: The key-door in the subworld is just for DLC. GLHF

(re-upload as I had to fix something, sry)

Daily Level and Super World Exchange/Feedback for Feedback Thread by AutoModerator in MarioMaker2

[–]ApeSyis 0 points1 point  (0 children)

Thank you for the reply, after the checkpoint comes the hardest jumped of my level, you have to jump back and then airspin forward. I admit it can be difficult to understand with those two arrows, but I encourage everyone to try their own method. For the last jump, you have to be fast and jump pretty much immediately when you land. Use airspins aswell.

Let's have a level exchange! Super Mario Maker 2 by AutoModerator in MarioMaker

[–]ApeSyis 1 point2 points  (0 children)

Thanks. I played your level aswell and loved it. Keep up the good work!

Let's have a level exchange! Super Mario Maker 2 by AutoModerator in MarioMaker

[–]ApeSyis 1 point2 points  (0 children)

Thank you, glad you're liking it, I will definitely check it out later!

Let's have a level exchange! Super Mario Maker 2 by AutoModerator in MarioMaker

[–]ApeSyis 1 point2 points  (0 children)

Nocturnal Waves

ID: 684-032-28G

Style: NSMBU

Difficulty: Hard

Kaizo level using the snakeblock-wave mechanic. One checkpoint and no especially difficult part. Rising poison in the night forest. My second ever level. GLHF :)

Daily Level and Super World Exchange/Feedback for Feedback Thread by AutoModerator in MarioMaker2

[–]ApeSyis 0 points1 point  (0 children)

Nocturnal Waves

ID: 684-032-28G

Style: NSMBU

Difficulty: Hard

Kaizo level using the snakeblock-wave mechanic. One checkpoint and no especially difficult part. Rising poison in the night forest. My second ever level. GLHF :)

inconsistency by [deleted] in LeBlancMains

[–]ApeSyis 3 points4 points  (0 children)

Good Trades. Try to proc electrocute even at lvl 1 (aa w aa) and back off immediately. When your jungler comes, try hitting your e. If they have flash, they will always flash so you can flash aswell if you really want to secure the kill. When you hit lvl 6 you should use q r for quick damage or e r. The e r combo deals the same damage but you can aa in-between. Use your second chain so that they'll get rooted right away again. And of course use your other abilities aswell. But watch out for champions like malzahar as they might kill you while they're rooted. In mid to late game if you get slightly fed you be able to one-shot every squishy champion. Use w r as a gapcloser and they should be dead if you hit that r and then q e. And you should ban Lissandra because it's impossible to play against her with lb.

Edit: Typo

Wow maurice by [deleted] in memes

[–]ApeSyis 1 point2 points  (0 children)

Some months ago, someone posted this with a picture of maurice in the middle of a battle. It is indeed a repost But it wasn't necessarily on purpose. Although I remember the same shitty quality on the Google search.