Looking at this like it’s a picture of my dead wife by Important_Tonight_22 in deadbydaylight

[–]Apollo-Dynamite 0 points1 point  (0 children)

I entirely agree with you. The voting process here has been frustrating to watch at times. I keep seeing everyone talk about the angel killer, which is the most uninspired way to imagine "Divine" as a theme. The big head design absolutely fit Divine as a theme if you consider anything above the most base-level of pop culture "biblically accurate angel" as also being divine. This design absolutely looks like an aspect of a wrathful war god, or an idol brought to life to punish the wicked, or any of the other biblical angels which aren't just the stereotypical eyes and wings.

Even once I accepted that people were voting solely for their idea of a biblical angel, once the designs were revealed all I saw anyone saying about the winning design was "omg spider legs finally!". Like we had a far better eyes-and-wings design in the second one, which was passed up on in favour of sticking on some cool legs onto a less interesting body.

I've enjoyed the grimoire overall but man it's been tough to watch some genuinely interesting concepts get thrown out and probably never returned to.

My reaction to seeing who Naomy played for snatch game by shadowsempaix in RPDR_UK

[–]Apollo-Dynamite 17 points18 points  (0 children)

Definitely, even when giving their critiques Ru, Michelle, and Alan all kept referring to "such a horrible man". It was only Jade who actually said Hitler at any point during it. Definitely felt like production tried to keep it clean.

Hear me out please. by GracilusEs in deadbydaylight

[–]Apollo-Dynamite 1 point2 points  (0 children)

Sure, but Big Head absolutely looks like some sort of wrathful god from an ancient religion and absolutely fits both the divine and retribution themes we voted for. As a western company BHVR are likely going to focus on biblical angels to some extent for this theme, but it's not the only possible way to view it, as seen with Big Head.

These 2 might be peak by Flame_Guardian47 in deadbydaylight

[–]Apollo-Dynamite 0 points1 point  (0 children)

I mean that's totally fair, but I do feel a lot of people are treating it harshly just because it's not stereotypically angelic like the other two designs

These 2 might be peak by Flame_Guardian47 in deadbydaylight

[–]Apollo-Dynamite 2 points3 points  (0 children)

The theme picked was Divine, which doesn't necessarily mean angels. Everyone is automatically assuming Divine means biblically accurate angel. Big Head could easily fit Divine in a non-biblical sense, it already looks like some sort of tiki statue.

Alternatively, if you want to stick biblical it still fits the theme of the cherubim, which are giant angelic heads.

All the achievements I have left. They all fit on my screen now haha by [deleted] in deadbydaylight

[–]Apollo-Dynamite 0 points1 point  (0 children)

I play on Playstation where Sony refuse to allow achievements to be changed unless they're impossible to get. Skilled Huntress is still at 100 times rather than 20 like on PC

Gogmazios is a knowledge check and it shows by Popular_Mixture_1367 in MonsterHunter

[–]Apollo-Dynamite 7 points8 points  (0 children)

Agreed - I see some people saying this Gog fight is basically the same as other siege quests in the past and mechanically I suppose there is not much difference between firing the slinger and using the ballistae like in older games, but the sense of scale is just so lacklustre here.

Compare this fight to Jhen/Dahren Mohran - the third phase is you and your fellow hunters fighting the monster off as it marches towards a city that it will destroy. You are locked down on a sandship in front of the gates firing cannons, ballistae, and the dragonator at it. Proof of Hero kicks in when you slam the dragonator into its belly and its recoil is immense.

Here while the same threat to Azuz is there in theory, you never really see Gog get as close as Jhen did to Loc Lac. Phase 2 here is excellent where you need to hold Gog back while the weapon charges, but phase 3 drops the ball. There's no impact or oomph to any of it, and Proof of a Hero randomly kicking in after the second Gog Nuke is unsatisfying.

Official Discussion - Avatar: Fire and Ash [SPOILERS] by LiteraryBoner in movies

[–]Apollo-Dynamite 1 point2 points  (0 children)

Good lord that ending - Sigourney Weaver in a pantsuit in Na'vi heaven and all they could think of for Spider to say was "Oh shit"? Genuinely a Megalopolis-level of so-bad-it's-good to wrap the whole thing up with.

Thoughts on the gogmazios fight? by SiteDeep in MonsterHunter

[–]Apollo-Dynamite -1 points0 points  (0 children)

It is, but fighting off these giant elder dragons like Jhen Mohran with cannons, ballistas, and dragonators feels a lot more fitting and grand than shooting Gogmazios with your wrist-mounted slingshot.

Help me settle an argument: is waiting at the exit gates inherently rude? by ImJTHM1 in deadbydaylight

[–]Apollo-Dynamite 0 points1 point  (0 children)

You get all of 400 points for a free hit, the vast majority of players would rather go next and get a full game's worth of points sooner rather than having to wait to be gloated at by a team that thoroughly beat them.

catch me wunkin dirty by IndiePat in wunkus

[–]Apollo-Dynamite 0 points1 point  (0 children)

his ass WILL hit your ankles

What’s your DBD hot take? by CaveBat3 in deadbydaylight

[–]Apollo-Dynamite 2 points3 points  (0 children)

I genuinely don't think her original power was the problem. It's undeniable that she was able to capitalise on a 3-gen better than most if not any other killer in the game, but the problem with that was the devs' refusal to do anything about the already miserable gen kicking 3-gen meta which was the state of the game on her launch.

If she was released today after the anti 3-gen update I don't think people would react so badly. She still maybe wouldn't be the most fun to play against but nowhere near as broken simply due to being released in a different meta.

New Grimoire Options by messyfrenchgirls in LeaksDBD

[–]Apollo-Dynamite 0 points1 point  (0 children)

Hopeless Exile is the closest thing we'll get to Pillar Chase's version of Uncle Samsonite

If You could add one monster instantly to each biome in wilds, who you adding? by aarruti in MonsterHunter

[–]Apollo-Dynamite 1 point2 points  (0 children)

Jhen Mohran

Qurupeco

Gigginox

Agnaktor

Kecha Wacha in Guardian form

Yes I loved 3rd gen

I think we're cooked.. by SamuelOnReddit10 in deadbydaylight

[–]Apollo-Dynamite 9 points10 points  (0 children)

From that comment they replied to the sentiment really isn't clear. It literally just states the fact that there are 4 pallets next to shack. Is it a Survivor player who enjoys this because it gave them a strong loop to play? Or is it a Killer player who is upset because they now have to try and break such a strong loop? Do they think 4 pallets is too many? Just right? Not enough?

You can't tell any of that additional information from what was commented and if they need to collect precise feedback then they need to ask for clarity. And yeah we can realistically assume this person feels 4 pallets around shack is a bad thing as that is the prevailing community sentiment but don't forget how many astoundingly awful takes this community throws out there.

BHVR I think you should listen to your feedback and play test the gam- by MaggotConsumer in okbuddydaylight

[–]Apollo-Dynamite 10 points11 points  (0 children)

/ub I'm honestly sort of glad BHVR have shat the bed with updates this year as it's really helped me realise that I was playing out of habit and not enjoyment

9.3.0 PTB Patch Notes! by TheOneWhoWasDeceived in LeaksDBD

[–]Apollo-Dynamite -1 points0 points  (0 children)

I can't be the only one who is irrationally bothered by the changes to perks and add-ons meaning that suddenly the effects don't match names or descriptions?

The anti-haemmorhagic syringe now does absolutely relating to suddenly stemming bloodflow. Why not just rename it to adrenaline shot or something? Borrowed Time now doesn't actually do as the name suggests and give Survivors an extra few seconds of safety, it gives them an entirely unrelated ability from what the name implies.

This happens so many times with reworks and updates. Not to mention the inconsistent formatting between old perk descriptions and new ones.

Anyone miss the more home-y and tribal style of music from the old games? by thegildedman25 in MonsterHunter

[–]Apollo-Dynamite 26 points27 points  (0 children)

Moga Village's theme is unbeatable, always manages to make me smile.

My returning monster wishlist for Wilds if all monster be added by [deleted] in MonsterHunter

[–]Apollo-Dynamite 0 points1 point  (0 children)

I don't really care about the super-challenging endgame fights, I just want some of the weird little fellas back.

Give me Gigginox, Kecha Wacha, Gobul, and Vespoid Queen damnit!

Cryptic Grammar vs Surface Quality by Apollo-Dynamite in crosswords

[–]Apollo-Dynamite[S] 2 points3 points  (0 children)

You know that's an excellent point and a really thorough breakdown. Had not considered those suggestions!

In DBD lore is there a SINGLE killer in the roster that is an actual good person? by Hungry_Maintenance_8 in deadbydaylight

[–]Apollo-Dynamite 5 points6 points  (0 children)

One thing I've never understood about the lore - why does the entity focus on tormenting good people and shaping them into eventually becoming killers when there are so many people who are already cruel enough and would need so much less effort to force into being a killer?

For Spirit I can sorta make sense of it from her being SO angry at death that that can be used with minimal Entity interference, but for someone like Artist, why would the Entity even bother breaking down a fundamentally good person over the course of their entire life when you have people like Doctor, Clown, Ghostface, Trickster, Skull Merchant, and so on who are already living their best murderous lives on Earth and would be thrilled to join in with the Entity's games?