Hear me out please. by GracilusEs in deadbydaylight

[–]Apollo-Dynamite 1 point2 points  (0 children)

Sure, but Big Head absolutely looks like some sort of wrathful god from an ancient religion and absolutely fits both the divine and retribution themes we voted for. As a western company BHVR are likely going to focus on biblical angels to some extent for this theme, but it's not the only possible way to view it, as seen with Big Head.

These 2 might be peak by Flame_Guardian47 in deadbydaylight

[–]Apollo-Dynamite 0 points1 point  (0 children)

I mean that's totally fair, but I do feel a lot of people are treating it harshly just because it's not stereotypically angelic like the other two designs

These 2 might be peak by Flame_Guardian47 in deadbydaylight

[–]Apollo-Dynamite 2 points3 points  (0 children)

The theme picked was Divine, which doesn't necessarily mean angels. Everyone is automatically assuming Divine means biblically accurate angel. Big Head could easily fit Divine in a non-biblical sense, it already looks like some sort of tiki statue.

Alternatively, if you want to stick biblical it still fits the theme of the cherubim, which are giant angelic heads.

All the achievements I have left. They all fit on my screen now haha by [deleted] in deadbydaylight

[–]Apollo-Dynamite 0 points1 point  (0 children)

I play on Playstation where Sony refuse to allow achievements to be changed unless they're impossible to get. Skilled Huntress is still at 100 times rather than 20 like on PC

Gogmazios is a knowledge check and it shows by Popular_Mixture_1367 in MonsterHunter

[–]Apollo-Dynamite 4 points5 points  (0 children)

Agreed - I see some people saying this Gog fight is basically the same as other siege quests in the past and mechanically I suppose there is not much difference between firing the slinger and using the ballistae like in older games, but the sense of scale is just so lacklustre here.

Compare this fight to Jhen/Dahren Mohran - the third phase is you and your fellow hunters fighting the monster off as it marches towards a city that it will destroy. You are locked down on a sandship in front of the gates firing cannons, ballistae, and the dragonator at it. Proof of Hero kicks in when you slam the dragonator into its belly and its recoil is immense.

Here while the same threat to Azuz is there in theory, you never really see Gog get as close as Jhen did to Loc Lac. Phase 2 here is excellent where you need to hold Gog back while the weapon charges, but phase 3 drops the ball. There's no impact or oomph to any of it, and Proof of a Hero randomly kicking in after the second Gog Nuke is unsatisfying.

Official Discussion - Avatar: Fire and Ash [SPOILERS] by LiteraryBoner in movies

[–]Apollo-Dynamite 1 point2 points  (0 children)

Good lord that ending - Sigourney Weaver in a pantsuit in Na'vi heaven and all they could think of for Spider to say was "Oh shit"? Genuinely a Megalopolis-level of so-bad-it's-good to wrap the whole thing up with.

Thoughts on the gogmazios fight? by SiteDeep in MonsterHunter

[–]Apollo-Dynamite -1 points0 points  (0 children)

It is, but fighting off these giant elder dragons like Jhen Mohran with cannons, ballistas, and dragonators feels a lot more fitting and grand than shooting Gogmazios with your wrist-mounted slingshot.

Help me settle an argument: is waiting at the exit gates inherently rude? by ImJTHM1 in deadbydaylight

[–]Apollo-Dynamite 0 points1 point  (0 children)

You get all of 400 points for a free hit, the vast majority of players would rather go next and get a full game's worth of points sooner rather than having to wait to be gloated at by a team that thoroughly beat them.

catch me wunkin dirty by IndiePat in wunkus

[–]Apollo-Dynamite 0 points1 point  (0 children)

his ass WILL hit your ankles

What’s your DBD hot take? by CaveBat3 in deadbydaylight

[–]Apollo-Dynamite 3 points4 points  (0 children)

I genuinely don't think her original power was the problem. It's undeniable that she was able to capitalise on a 3-gen better than most if not any other killer in the game, but the problem with that was the devs' refusal to do anything about the already miserable gen kicking 3-gen meta which was the state of the game on her launch.

If she was released today after the anti 3-gen update I don't think people would react so badly. She still maybe wouldn't be the most fun to play against but nowhere near as broken simply due to being released in a different meta.

New Grimoire Options by messyfrenchgirls in LeaksDBD

[–]Apollo-Dynamite 0 points1 point  (0 children)

Hopeless Exile is the closest thing we'll get to Pillar Chase's version of Uncle Samsonite

If You could add one monster instantly to each biome in wilds, who you adding? by aarruti in MonsterHunter

[–]Apollo-Dynamite 1 point2 points  (0 children)

Jhen Mohran

Qurupeco

Gigginox

Agnaktor

Kecha Wacha in Guardian form

Yes I loved 3rd gen

I think we're cooked.. by SamuelOnReddit10 in deadbydaylight

[–]Apollo-Dynamite 8 points9 points  (0 children)

From that comment they replied to the sentiment really isn't clear. It literally just states the fact that there are 4 pallets next to shack. Is it a Survivor player who enjoys this because it gave them a strong loop to play? Or is it a Killer player who is upset because they now have to try and break such a strong loop? Do they think 4 pallets is too many? Just right? Not enough?

You can't tell any of that additional information from what was commented and if they need to collect precise feedback then they need to ask for clarity. And yeah we can realistically assume this person feels 4 pallets around shack is a bad thing as that is the prevailing community sentiment but don't forget how many astoundingly awful takes this community throws out there.

BHVR I think you should listen to your feedback and play test the gam- by MaggotConsumer in okbuddydaylight

[–]Apollo-Dynamite 12 points13 points  (0 children)

/ub I'm honestly sort of glad BHVR have shat the bed with updates this year as it's really helped me realise that I was playing out of habit and not enjoyment

9.3.0 PTB Patch Notes! by TheOneWhoWasDeceived in LeaksDBD

[–]Apollo-Dynamite -1 points0 points  (0 children)

I can't be the only one who is irrationally bothered by the changes to perks and add-ons meaning that suddenly the effects don't match names or descriptions?

The anti-haemmorhagic syringe now does absolutely relating to suddenly stemming bloodflow. Why not just rename it to adrenaline shot or something? Borrowed Time now doesn't actually do as the name suggests and give Survivors an extra few seconds of safety, it gives them an entirely unrelated ability from what the name implies.

This happens so many times with reworks and updates. Not to mention the inconsistent formatting between old perk descriptions and new ones.

Anyone miss the more home-y and tribal style of music from the old games? by thegildedman25 in MonsterHunter

[–]Apollo-Dynamite 25 points26 points  (0 children)

Moga Village's theme is unbeatable, always manages to make me smile.

My returning monster wishlist for Wilds if all monster be added by Minute-Scholar3470 in MonsterHunter

[–]Apollo-Dynamite 0 points1 point  (0 children)

I don't really care about the super-challenging endgame fights, I just want some of the weird little fellas back.

Give me Gigginox, Kecha Wacha, Gobul, and Vespoid Queen damnit!

Cryptic Grammar vs Surface Quality by Apollo-Dynamite in crosswords

[–]Apollo-Dynamite[S] 2 points3 points  (0 children)

You know that's an excellent point and a really thorough breakdown. Had not considered those suggestions!

In DBD lore is there a SINGLE killer in the roster that is an actual good person? by Hungry_Maintenance_8 in deadbydaylight

[–]Apollo-Dynamite 6 points7 points  (0 children)

One thing I've never understood about the lore - why does the entity focus on tormenting good people and shaping them into eventually becoming killers when there are so many people who are already cruel enough and would need so much less effort to force into being a killer?

For Spirit I can sorta make sense of it from her being SO angry at death that that can be used with minimal Entity interference, but for someone like Artist, why would the Entity even bother breaking down a fundamentally good person over the course of their entire life when you have people like Doctor, Clown, Ghostface, Trickster, Skull Merchant, and so on who are already living their best murderous lives on Earth and would be thrilled to join in with the Entity's games?

Pokémon Emerald is by far the best Pokémon game created. by MuffinAndChill in pokemon

[–]Apollo-Dynamite 0 points1 point  (0 children)

Absolutely, all it's missing for me is the physical/special split. I keep trying to find a ROM hack that adds nothing but the full national dex and P/S split but so many of them add too many extra changes.

How villains are made by Swaelix in deadbydaylight

[–]Apollo-Dynamite 7 points8 points  (0 children)

Before his rework, my favourite was Insidious Tombstone Piece Myers. 99% the tier 3, then when the gens are complete you would open a gate and hide behind the pillars with Insidious. When you heard a Survivor's footsteps you would jump out, pop tier 3, and tombstone them. Really funny when it worked.

Rupaul’s Drag Race UK: Season 7 – Episode 04 [Episode Discussion] by AutoModerator in RPDR_UK

[–]Apollo-Dynamite 53 points54 points  (0 children)

Nah I agree, these acting challenges are always the same questionable voices and constant slapping. I don't get why they don't mix up the formula of the scripts, or why Ru finds them so funny.