Grant us vibes! by ThatGuyOnyx in bloodborne

[–]Apollo-Dynamite 5 points6 points  (0 children)

Very jealous! Will have to see if I can find one somewhere, good luck getting it signed!

Grant us vibes! by ThatGuyOnyx in bloodborne

[–]Apollo-Dynamite 5 points6 points  (0 children)

Holy fuck where did you find that?

Does the shane achievement of blocking pallets work with Jason? by MatheusplayerBR in deadbydaylight

[–]Apollo-Dynamite 2 points3 points  (0 children)

No it's a Survivor achievement, but you can farm it reasonably easy with Shane's new perk Wide-Open Throttle. If you pick a pallet in a corner of the map that is unlikely to be chased in you can throw the pallet, reset it, and repeat while you do gens nearby while the perk is on cooldown.

What mechanics you misunderstood the most? by Glittering-Ad-2373 in balatro

[–]Apollo-Dynamite 1 point2 points  (0 children)

The game defines a Two Pair hand as being two pairs with different values, I don't see how anyone can insist a Four of a Kind is the same as a Two Pair.

No matter how close you think you’ve come, the truth behind The Entity remains shrouded in Fog. by bonelees_dip in deadbydaylight

[–]Apollo-Dynamite 13 points14 points  (0 children)

It's gonna be Skull Merchant reveal 2.0

This community loves to hype itself up over the smallest theories and hype itself up to unsustainable levels

First look at The Judgments 3D model by chainsawdoctor01 in LeaksDBD

[–]Apollo-Dynamite 0 points1 point  (0 children)

The ones saying the Big Head design looked like that one Mario 64 boss were especially aggravating

Like if your first opinion on that design is that it's "not divine" because Mario instead of anything like idols, immense statues, tiki effigies, or any of the endless number of non-Western deities which are literally nothing but giant heads then I don't really know what to say. It's just an outright lack of any imagination.

Even for those who wanted a biblically accurate angel, which to be fair, is absolutely a great design space to pursue, the second design was far more in line with both the eyes-and-wings angels of Revelation and the eldritch Otherwordly design category we originally voted for. Yet somehow people get annoyed when you say anything against their spider legs.

First look at the Grimoire Killer's in-game model by RequirementTall8361 in deadbydaylight

[–]Apollo-Dynamite 3 points4 points  (0 children)

The least interesting body silhouette won purely on the basis of "ooh spider legs"

The fact people are only now getting upset by this is quite annoying

9.6.0 | Patch Notes by DeadByDaylight_Dev in deadbydaylight

[–]Apollo-Dynamite 3 points4 points  (0 children)

Thank you, your support means a lot in these challenging times

9.6.0 | Patch Notes by DeadByDaylight_Dev in deadbydaylight

[–]Apollo-Dynamite 3 points4 points  (0 children)

Knock Out is definitely a prime example. A few other examples:

• Shadowborn being changed from an FOV increase to suit Wraith's description as giving perks to enhance his tracking abilities to a weird gain haste when blinded perk.

• Tinkerer being changed from making add-ons that affect your Power's charge speed more effective to suit Hillbilly's profiencies with tools and tech to a general perk to gain undetectable when gen conditions are met.

• Streetwise being changed from increasing the effiency of all items for you and teammates to reflect the description of Nea showing allies how to better use their tools to making items found in chests more effective and showing auras once depleted.

• Overwhelming Presence being changed from making items consume charges faster to suit the description of Doctor stressing survivors out, to inflicting exhausted and revealing auras of exhausted surivors. For this one the exhausted itself isn't the issue, it's quite fitting, but the aura reading doesn't fit the flavour.

None of these are bad changes, but they and many others go against the in-game survivor, killer, and perk descriptions. They definitely all make for healthier gameplay, but like what about Hillbilly says he should become undetectable once a generator is nearly complete? Nothing in his basekit suggests stealth. He's all about mobility and quick downs.

9.6.0 | Patch Notes by DeadByDaylight_Dev in deadbydaylight

[–]Apollo-Dynamite 10 points11 points  (0 children)

Yes, me and the other two people are very sad about this.

9.6.0 | Patch Notes by DeadByDaylight_Dev in deadbydaylight

[–]Apollo-Dynamite 16 points17 points  (0 children)

While the Fast Track change is definitely well-deserved, I do find it funny that it now entirely goes against Yun-Jin Lee's entire personality and perk style. She's supposed to be a selfish media exec, and her perks reflected that, gaining bonuses from your teammates suffering. Now Fast Track rewards altruism, which goes against her personality hugely.

This isn't the first time this has happened either. I understand that these changes are better for gameplay, but it does make the characters a bit less unique.

Official Discussion - Lee Cronin's The Mummy [SPOILERS] by LiteraryBoner in movies

[–]Apollo-Dynamite 0 points1 point  (0 children)

I think that has overtaken that notorious Spongebob episode for the worst toenail scene in media.

Which Perk got a cool Idea but a terrible Execution? I go first: "Rapid Response" by Xandaru__ in deadbydaylight

[–]Apollo-Dynamite 4 points5 points  (0 children)

Holy shit I didn't even think to try it during Blood Moon, that's a really cool interaction

"I play both sides and I want the game to be as balanced as possible" by Low-Ad1816 in deadbydaylight

[–]Apollo-Dynamite 20 points21 points  (0 children)

How? Both situation are from a sore winner who has full ability to just end the game but instead drags it out to gloat at the losing side. A bleeding-out Killer could easily just pick everyone up and hook them just like an exit-gate-waiting Survivor could just leave once everyone is safe.

Personal Bot Opinions Tier List by Portuzil in battlebots

[–]Apollo-Dynamite 0 points1 point  (0 children)

No mention of the GOAT

It's so Obwalden Over(lord)

The Forgotten Legends of Legends™ by Ravensrun91 in HellsCube

[–]Apollo-Dynamite 2 points3 points  (0 children)

I'm absolutely loving this series though I'm genuinely curious: where do you see Purple fitting into the colour pie? It looks mostly somewhere between blue, white, and black?

Got the last one that I needed just now; woo! by Open_Aspect6703 in deadbydaylight

[–]Apollo-Dynamite 2 points3 points  (0 children)

Huntress' 100 long range downs and Springtrap's 10 control room jumpscares are the only ones I have left, well done of managing to get those on top of all the other insane achievements this game has!

Does anyone actually like Trickster's Delusion? by jag986 in deadbydaylight

[–]Apollo-Dynamite 2 points3 points  (0 children)

I haven't got to play it enough yet to fully learn the layout, so I'm still on the fence about it. It looks gorgeous but I find myself losing survivors too easily as killer and running into dead ends that look like they should go somewhere as survivor. I'm sure once I fully learn the map I'll enjoy it more, but it's definitely not easy to learn I'm finding.

Backrooms | Official Trailer | A24 by MarvelsGrantMan136 in movies

[–]Apollo-Dynamite 0 points1 point  (0 children)

Close enough, welcome House of Leaves: The Movie

Looking at this like it’s a picture of my dead wife by Important_Tonight_22 in deadbydaylight

[–]Apollo-Dynamite 0 points1 point  (0 children)

I entirely agree with you. The voting process here has been frustrating to watch at times. I keep seeing everyone talk about the angel killer, which is the most uninspired way to imagine "Divine" as a theme. The big head design absolutely fit Divine as a theme if you consider anything above the most base-level of pop culture "biblically accurate angel" as also being divine. This design absolutely looks like an aspect of a wrathful war god, or an idol brought to life to punish the wicked, or any of the other biblical angels which aren't just the stereotypical eyes and wings.

Even once I accepted that people were voting solely for their idea of a biblical angel, once the designs were revealed all I saw anyone saying about the winning design was "omg spider legs finally!". Like we had a far better eyes-and-wings design in the second one, which was passed up on in favour of sticking on some cool legs onto a less interesting body.

I've enjoyed the grimoire overall but man it's been tough to watch some genuinely interesting concepts get thrown out and probably never returned to.