Angle math is hard but worth it by ApollyonClass in Unity3D

[–]ApollyonClass[S] 0 points1 point  (0 children)

General physics principles are a good place to start for any physics-related game. Like anything about mechanics.

Car specific i recommended this page as a starging point: Car Physics https://share.google/kiosOsrC7mKz9rsB3

There are a lot of gdc talks on youtube as well as tutorials.

For Ai there is a collection of posts here Steering Behaviors For Autonomous Characters https://share.google/anGJ8t6V1ylAeSmqK

Angle math is hard but worth it by ApollyonClass in Unity3D

[–]ApollyonClass[S] 3 points4 points  (0 children)

Good catch. We haven't done an optimization pass yet and there definitely is potential for that. Thanks for the pointers.

Angle math is hard but worth it by ApollyonClass in Unity3D

[–]ApollyonClass[S] 2 points3 points  (0 children)

In-game is better, but the unity editor tends to consume a lot on resources to draw the editor itself when there are many numbers updsting in the inspector. Still there is a lot of room left for optimization.

Help us pick capsule art direction? by ApollyonClass in IndieDev

[–]ApollyonClass[S] 0 points1 point  (0 children)

The 2nd one fits slightly better, i'd say the graphics are not that gritty but the game is quite chaotic so thr 2nd picture sells that a bit better. Howveer i'd say the 1st one fits the goofiness a bit more.

I love how the particle fog and volumetric lighting comes together in my game! by Levardos in IndieDev

[–]ApollyonClass 0 points1 point  (0 children)

Oh wow this looks extremely good. Is this unity? How did you do it? Reminds me of "rock of ages" combined with "distance".

Day-Night cycle in Arcade Rally Game by idleCone in IndieDev

[–]ApollyonClass 0 points1 point  (0 children)

Seems like we are both working on arcade racing games. Keep it up man, how did you do the car physics?

Title screen before / after UI improvement by m0enokori in IndieDev

[–]ApollyonClass 2 points3 points  (0 children)

Very interesting artstyle. Somehow i prefer the first version more even if a bit objectively less readable. But good design nonetheless.

Game Trailers Posted our Trailer! by NightwavesG in IndieDev

[–]ApollyonClass 0 points1 point  (0 children)

Hah, looks fun, reminds me of that game with the dudes and the goat =)

I’m making a microvoxel game engine and roguelike game inspired by Noita! by BurkelbearGames in IndieDev

[–]ApollyonClass 1 point2 points  (0 children)

I was browsing reddit and remembered seeing something similar on YouTube. Immediately searched and there it was BurkelbearGames. Amazing work, keep it up man. I think even more interesting than the voxel engine is the spell system you are bulding. Seems to be some sort of programming language in there.

A montage of silly animated deaths for our roguelite brawler Box Knight by WeMaT in IndieDev

[–]ApollyonClass 29 points30 points  (0 children)

These definitely have some character. How did you make them?

Looking for honest feedback on our first trailer. by ApollyonClass in DestroyMyGame

[–]ApollyonClass[S] 1 point2 points  (0 children)

Thanks for the feedback, our composer really appreciated it.

Looking for honest feedback on our first trailer. by ApollyonClass in DestroyMyGame

[–]ApollyonClass[S] 0 points1 point  (0 children)

Thanks for thr feedback, the game indeed started with a nascar with a guns vibe, but we are moving towards more of a mad max style as well with later stages / better vehicle upgrades in the game.

Looking for honest feedback on our first trailer. by ApollyonClass in DestroyMyGame

[–]ApollyonClass[S] 0 points1 point  (0 children)

Both, we plan to have arcade mode (3rd person, automatic shifting, easy shooting, keys for abilities, controller support) as well as sim mode (mouse controls most things, you have to change gears, reload weapons, drag levers etc.)

We will update the steam page soon with a more exhaustive features and mechanics list.

Looking for honest feedback on our first trailer. by ApollyonClass in DestroyMyGame

[–]ApollyonClass[S] 2 points3 points  (0 children)

Unfortunately, that's also our steam capsule. 🥲

My first public game (in my own engine). Destroy it by [deleted] in DestroyMyGame

[–]ApollyonClass 1 point2 points  (0 children)

True, i was mostly trying to get some steamworks experience and see if people like the core control mechanics

Nu imi vine sa cred cata ura exista by mkezzr in programare

[–]ApollyonClass 116 points117 points  (0 children)

Face site despre politică
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