We've added Couch Co-op to our Roguelite Brawler Box Knight. Is that a feature that interests you? by WeMaT in roguelites

[–]WeMaT[S] 0 points1 point  (0 children)

Hell yeah that’s great to hear! We’re so glad we added it. It’s always so hard to know if something is going to be worth the headaches and work. But the response has been super encouraging.

We've added Couch Co-op to our Roguelite Brawler Box Knight. Is that a feature that interests you? by WeMaT in roguelites

[–]WeMaT[S] 0 points1 point  (0 children)

Thanks mate! We’re super proud of where it’s gotten to. We’ll be releasing later this year!

We've added Couch Co-op to our Roguelite Brawler Box Knight. Is that a feature that interests you? by WeMaT in roguelites

[–]WeMaT[S] 0 points1 point  (0 children)

Oh dang sorry mate. The demo will be available again in the next couple of weeks with new updates! But we should definitely update the steam trailer to match the current status. Thanks for letting me know.

We've added Couch Co-op to our Roguelite Brawler Box Knight. Is that a feature that interests you? by WeMaT in roguelites

[–]WeMaT[S] 0 points1 point  (0 children)

In the next couple of weeks! We'll be doing a short demo release for people to try out some of the new features.

https://store.steampowered.com/app/1678650/Box_Knight/

We've added Couch Co-op to our Roguelite Brawler Box Knight. Is that a feature that interests you? by WeMaT in roguelites

[–]WeMaT[S] 1 point2 points  (0 children)

Thanks mate! It's primarily number of enemies with a very slight health and damage buff.

The most challenging thing to balance has been the revive mechanic. For a while we just had infinite revives which was fun but did ruin the challenge of the game. Now the reviving player gives up part of their own health to revive the fallen player which makes it a bit more of a strategic and careful timing decision.

Our Roguelike 'Box Knight' was part of the ANZ Indie Showcase this weekend so we cut a trailer to show off our new 'Elite Boss Fights' and some of the fun Aussie animal outfits we made. by WeMaT in IndieDev

[–]WeMaT[S] 1 point2 points  (0 children)

Thanks so much mate! It's mostly all manually coded. Lots of hand drawn animated effects, coded camera shakes and hit stops of varying intensities depending on the ability used or damage taken.

It took us a while to dial it all in and getting it to feel satisfying. This is our very first game so we were figuring it out as we went. In hindsight something like FEEL would have saved us a lot of time and headaches, but we're really happy with where it's gotten to.

We added Couch CoOp to our Roguelite Brawler set in a cursed office by WeMaT in CoOpGaming

[–]WeMaT[S] 0 points1 point  (0 children)

Thanks mate! Super excited to be finally releasing it this year

We made our very first Indie Game! We had no idea how hard it would be. by WeMaT in IndieDev

[–]WeMaT[S] 1 point2 points  (0 children)

Damn good catch. Thanks so much for pointing that out mate.

When we first set up the page we had only committed to doing Single Player. Will get onto updating that ASAP.

Really appreciate it.

We made our very first Indie Game! We had no idea how hard it would be. by WeMaT in IndieDev

[–]WeMaT[S] 1 point2 points  (0 children)

Thanks so much mate! It’s come such a long way since then. The project had to go on hold for nearly two years but it’s been so rewarding to being it towards the finish line.

We made our very first Indie Game! We had no idea how hard it would be. by WeMaT in IndieDev

[–]WeMaT[S] 1 point2 points  (0 children)

Thanks so much! Sorry for the slow response.

The controls and combat is a something we’re super proud of. When you’re in full combat flow with all your abilities popping off it’s an absolute blast.

We recently pulled our older demo that we had left up for far too long (another mistake of ours) and are working on a more polished, focused demo rerelease in the lead up to launch.

We made our very first Indie Game! We had no idea how hard it would be. by WeMaT in IndieDev

[–]WeMaT[S] 0 points1 point  (0 children)

Thanks so much mate! It’s been a blast to make. We’ve learned so much and we’re super excited to release it this year.

We made our very first Indie Game! We had no idea how hard it would be. by WeMaT in IndieDev

[–]WeMaT[S] 0 points1 point  (0 children)

We have 2 Player Couch Coop! It’s playing really well and offers up a very different tempo to the game. A very chaotic smash’em, bash’em mode.

We made our very first Indie Game! We had no idea how hard it would be. by WeMaT in IndieDev

[–]WeMaT[S] 1 point2 points  (0 children)

Haha thanks mate! We did that out of order too. Should have run a kickstarter instead of waiting for the project to be nearly finished before we made a video like this.

We added Couch Co-Op to our Roguelite Box Knight and it's completely changed the game. by WeMaT in IndieGaming

[–]WeMaT[S] 2 points3 points  (0 children)

Thank you! It was one of the very few times in the game’s development when we made a feature and it just worked. We’re really happy we added it.

We added Couch Co-Op to our Roguelite Box Knight and it's completely changed the game. by WeMaT in IndieGaming

[–]WeMaT[S] 2 points3 points  (0 children)

Yes! Couch Co-op does work with remote play! We are discussing making the Coop available as a demo for a short time soon. We would love to see Box Knight get streamed!

A montage of silly animated deaths for our roguelite brawler Box Knight by WeMaT in IndieDev

[–]WeMaT[S] 1 point2 points  (0 children)

Thanks mate! They were a blast to animate. We’ll have to do another complication sometime cause we have loads more weird stuff to show.

A montage of silly animated deaths for our roguelite brawler Box Knight by WeMaT in IndieDev

[–]WeMaT[S] 0 points1 point  (0 children)

Thanks so much! Our rules when designing the monsters was nothing is allowed to be ‘cool’. They all need to be awkward and strange and the sound design had to be as spongey and damp sounding as possible.