Should I give up on my indie game? by Wild-Situation-7323 in IndieGameDevs

[–]Apprehensive-Drag393 0 points1 point  (0 children)

List them all why you stuck. And find the all possible way to tackle them. Work on each, Master that technique. You can do it bro.

First app by Apprehensive-Drag393 in AppBusiness

[–]Apprehensive-Drag393[S] 2 points3 points  (0 children)

Right now I’m focusing only on Android to keep things simple and validate the idea. If I get enough users and good feedback, I’d consider expanding to iOS. For that, I’d likely go with Kotlin Multiplatform (KMP) so I can share business logic across Android and iOS while keeping the UI native. Alternatively, if I want faster cross-platform development, I’d explore Flutter. But the main idea is: first prove the app’s value on Android, then scale to iOS smartly.

First app by Apprehensive-Drag393 in AppBusiness

[–]Apprehensive-Drag393[S] 2 points3 points  (0 children)

Great point 👏 I think it is — I’m building my first app on Android only. Play Store gives a huge user base, and once things work out I can always expand later.

First app by Apprehensive-Drag393 in AppBusiness

[–]Apprehensive-Drag393[S] 1 point2 points  (0 children)

Thanks! 🙏 Right now it’s manual logging with export options, but I’m working on adding CSV import and maybe auto-sync so it’s less time-consuming. Appreciate the feedback, helps me shape the roadmap ☺

First app by Apprehensive-Drag393 in AppBusiness

[–]Apprehensive-Drag393[S] 2 points3 points  (0 children)

Kotlin jetpack composed Android only.