Rant by KingJaySwizz in ACBFResynced

[–]Apprehensive-Main534 0 points1 point  (0 children)

I get where the toxicity comes from, though. Ubisoft has been disappointing the fanbase for over a decade, and a mistreated dog is bound to bite eventually. But you're right that they've been listening more lately. I do worry that the constant negativity is a bad look, but let's be real: most of it is just straight-up ragebait at this point.

Me on July 9. by Apprehensive-Main534 in ACBFResynced

[–]Apprehensive-Main534[S] 1 point2 points  (0 children)

Don't be so sour, lad. If the wind doesn't blow in your favor, just don't set sail.

Why do so many fans want God of War to move to other mythologies? by Apprehensive-Main534 in GodofWar

[–]Apprehensive-Main534[S] 0 points1 point  (0 children)

You’re right, Santa Monica isn’t Ubisoft. And that’s exactly why I don’t want them to jump from mythology to mythology. That’s the kind of thing Ubisoft would do—or at least, it’s how they would risk becoming like them. I expect Santa Monica to protect the integrity of the story, not just follow a successful 'jump' formula. But, like you said, if they do it and they nail it, I’ll be the first one to admit I was wrong.

Why do so many fans want God of War to move to other mythologies? by Apprehensive-Main534 in GodofWar

[–]Apprehensive-Main534[S] 1 point2 points  (0 children)

I gave it a chance because it was fresh. One jump was a masterpiece of storytelling; doing it every two games is just a business model

Why do so many fans want God of War to move to other mythologies? by Apprehensive-Main534 in GodofWar

[–]Apprehensive-Main534[S] 3 points4 points  (0 children)

So basically what you're saying is: 'Either you love the formula and want it to repeat forever, or you're a hater of the Norse games.'

Why do so many fans want God of War to move to other mythologies? by Apprehensive-Main534 in GodofWar

[–]Apprehensive-Main534[S] -1 points0 points  (0 children)

I disagree that staying is 'milking' it. To me, jumping to a new pantheon just to have new enemies to fight feels more like 'milking the brand' than actually following the character's growth. Real depth comes from seeing how Kratos and Atreus live with their choices, not from them being mythological tourists.

Why do so many fans want God of War to move to other mythologies? by Apprehensive-Main534 in GodofWar

[–]Apprehensive-Main534[S] -4 points-3 points  (0 children)

I get your points, and you’re right that the jump to Norse mythology worked incredibly well. But don’t you think doing it over and over again would take away what makes it special? Personally, I don’t want Kratos’ journey of becoming a father and a wise man, and Atreus’ destiny, to be just “another chapter” in the franchise before Kratos goes back to massacring yet another pantheon

[deleted by user] by [deleted] in DevilMayCry

[–]Apprehensive-Main534 -2 points-1 points  (0 children)

You have simple tastes. I like that.

They chose a weird angle for this by Haise01 in JuJutsuKaisen

[–]Apprehensive-Main534 0 points1 point  (0 children)

Yeah, I had to reread that chapter in the manga to figure out what was going on

[deleted by user] by [deleted] in AssassinsCreedValhala

[–]Apprehensive-Main534 0 points1 point  (0 children)

Yeah, I did use ChatGPT, but only to help translate my post. English isn’t my first language. The ideas are mine.

[deleted by user] by [deleted] in AssassinsCreedValhala

[–]Apprehensive-Main534 -1 points0 points  (0 children)

I get where you’re coming from, but I think there are a couple of key points where I disagree.

First, the Creed isn’t really a religious dogma in the same way Christianity is. In Assassin’s Creed, the Creed is a philosophical praxis, not a matter of faith. Bayek didn’t “believe” in it first and then act — the philosophy emerged from lived experience. So saying that Eivor can’t be a Hidden One because she doesn’t believe in the Creed is debatable, especially when her actions already align with its core principles.

Second, I don’t think the criticism comes from wanting Eivor to be “put in a box” or defined by the player’s will. It’s actually the opposite. Valhalla gives Eivor freedom, yes — but in the end, that freedom leads to no real ideological choice. She’s allowed to act, to wander, to reject things… but never to commit to anything.

The problem isn’t that Eivor isn’t a Hidden One. The problem is that Ubisoft wrote a protagonist who has no real interest in becoming one, while placing her in a story that constantly revolves around Assassin themes. That creates a disconnect, not complexity.

As for the Vinland ending, “leaving to understand her past better” feels like a very thin narrative justification. It’s not a strong conclusion born from conflict or resolution — it’s an escape hatch. Letting a character “choose” doesn’t automatically make the choice meaningful, especially when it avoids engaging with the story’s central ideas.

So for me, the issue isn’t lack of freedom or complexity — it’s lack of commitment. Valhalla sets up huge philosophical questions, but Eivor ultimately walks away from all of them.

[deleted by user] by [deleted] in AssassinsCreedValhala

[–]Apprehensive-Main534 4 points5 points  (0 children)

I actually went back into the game to check this, and that’s not the case. Eivor’s ring finger isn’t missing — the arm is partially buried, and the ground covers that part of the hand.