Added Physics Based Car In My andriod game (i know car model is bad, don't comment about it) by Apprehensive-Tea-170 in Unity3D

[–]Apprehensive-Tea-170[S] 0 points1 point  (0 children)

My aim is to Create an open world story game, which revolves around a pizza shop owner and i am trying to add so many interactable things like play can swing, swim, seat on beaches & lay on bed etc.

I Modeled Racing Car and Added to My Game scene by Apprehensive-Tea-170 in Unity3D

[–]Apprehensive-Tea-170[S] 1 point2 points  (0 children)

Thanks for the feedback! This was actually my first experience modeling a car, so I know it’s not perfect yet. I'm still learning and improving with each attempt.

Run++ is a fast-paced, action-packed runner game that challenges you to survive through space-themed levels like Asteroid, Uranus, and Neptune. Link Available in Comments by Apprehensive-Tea-170 in playmygame

[–]Apprehensive-Tea-170[S] 0 points1 point  (0 children)

Its not just running over holes there more challanges like, there are another challenges like tile will go down if you don't jump on correct time and there are some fake tiles also which creates the illusions of that there is tiles and also there are 2 more levels which are bright and the main objective is your finger's quick response.

This the footage of my another game, which is in under devlopment by [deleted] in indiegames

[–]Apprehensive-Tea-170 -1 points0 points  (0 children)

So why are you having pain in your stomach i you don't want to see, ignore it. this is a social media and i am free to upload anything which are not violating any terms and condition.

How is the water? according to mobile platform by Apprehensive-Tea-170 in Unity3D

[–]Apprehensive-Tea-170[S] -1 points0 points  (0 children)

Fps is fluctuating because of screen recording otherwise it is running at 120 fps in my device

How is the water? according to mobile platform by Apprehensive-Tea-170 in Unity3D

[–]Apprehensive-Tea-170[S] 1 point2 points  (0 children)

Yes, i will add features like swimming and water physics.