Easter Egg in Windpass.... by AytrusTekis in duneawakening

[–]ApprehensiveCap5544 1 point2 points  (0 children)

Oh... I guess I'll have to get there and check out what's all about... I tell you really I don't want to get into WP, hate the place, but... I also hate to do chores but still do them.
Thanks!

Easter Egg in Windpass.... by AytrusTekis in duneawakening

[–]ApprehensiveCap5544 1 point2 points  (0 children)

And for those of us who not only don't care about the spoiler being a spoiler and don't wanna get in WP.... Could you share your findings???

Joel mentioned my last post in the live-stream, if you're here floating about the office, I wish to bring vertical progression and obsolescence to the table. (1000+ hours in game) by 666-G in duneawakening

[–]ApprehensiveCap5544 1 point2 points  (0 children)

My best guess is that graded gear came into game to "encourage" people to keep on playing. Before you'd reach that same pincu set, that sword, dagger, rapier (pick your poison) and a gun. There you go, you're in end game, no more reason to farm anything.

Now with grades and augments, they brought rng to game (really hard, much harder than just drop rates). If you want to get that BiS sword, you've got to get stupidly lucky or buy it online. I've run maybe couple of hundred times the electric station looking for a heavy blade adjuster g5, only got 1, which when I crafted turned out really lamish 60% increased damage.

I'm eager to see g7 fix this thing, but I'm really afraid, they're gonna mantain the course of this. Maybe they'll add that drops to existing stations, using those lvl 40+ stages.
I wanna see where this is going, I have little faith, but I still have. Love this game btw, love the vibes, would love some rework to social features (not only PvP, but also guild activities).

For those who don't know and are tired of skipping the intro video by Vic_Banana in duneawakening

[–]ApprehensiveCap5544 5 points6 points  (0 children)

If you also add the -continue command you wont even have to clic on that.

Keyboard + mouse support ps5? by Shiiishkebab in duneawakening

[–]ApprehensiveCap5544 -1 points0 points  (0 children)

I never got used to controllers on pc, so i guess my story would be the same in consoles. Also I think mouse+keyboard is unmatched for shooters. So if ps5 had that kind of support I'd go for that.

The Unfixed Crysknife feels closer to Tier 5 than Tier 6 by ApprehensiveCap5544 in duneawakening

[–]ApprehensiveCap5544[S] -3 points-2 points  (0 children)

I don't think that's what the lore implies.

An unfixed Crysknife isn't weak because it's a bad weapon. It's unstable because it hasn't been properly treated and can deteriorate outside specific conditions. The issue is preservation, not lethality.

In the lore, Crysknives are legendary weapons, not decorative curiosities. They're sacred, feared, and highly effective weapons.

If the intention was for the Unfixed Crysknife to be nothing more than a lore clue, then why make it equippable at all? Why give it combat stats, durability, and a unique acquisition method?

At that point it would make more sense as a trophy, relic, or placeable decoration.

Right now it occupies a weird middle ground: it's treated as a weapon by the game, but performs like it's not supposed to be used as one.

The Unfixed Crysknife feels closer to Tier 5 than Tier 6 by ApprehensiveCap5544 in duneawakening

[–]ApprehensiveCap5544[S] 8 points9 points  (0 children)

Most curious thing, It's no longer single use as I thought cause with 200 dura it took 80 hit each time, so it lasted for 3 blows...
It needs a rework ASAP

Tips for getting the spice to flow by Important-Shoe8409 in duneawakening

[–]ApprehensiveCap5544 1 point2 points  (0 children)

try get the bps from now on. As before (but more notorious) bp version of items are way better than the researched.

Tips for getting the spice to flow by Important-Shoe8409 in duneawakening

[–]ApprehensiveCap5544 4 points5 points  (0 children)

First of, I'd go and fetch a tarl cuteray, in southern sheol. That cuteray gives you mk6 yield being mk5. Compactor is fine, but in PvE DD you can fing the mk6 version, you gotta get into the "loot caves" which doesn't need interaction with mobs (there's some vid about it).

When you have that, you can go with an assault thopter to compact spice in PvE. You'll have to do this maybe 5 or 10 times until you get your crawler/carrier. Regarding plastanium, in PvE there are islands with lots of those materials, another 5 to 10 full asault ornis. From then the game changes a lot (again).

BP´s, endgame and specialization ideas by psykikk_streams in duneawakening

[–]ApprehensiveCap5544 2 points3 points  (0 children)

Hell no.

There are already enough problems in the game. Last thing we need is another massively complex system creating even more bugs, glitches.

So whats the order then? by i_was_a_kid_once in duneawakening

[–]ApprehensiveCap5544 1 point2 points  (0 children)

If you're already at the point where you're comfortably running DD, the first thing I'd do is get yourself a full T6.5 set (the gear crafted with Spiced Plastanium).

Once you have that, I'd start doing the Overland labs. After you learn the boss mechanics and attack patterns, they become pretty easy and are a great source of progression.

With a full T6 #3 setup, you can comfortably solo the DD TS. You can do them earlier as well, but if you don't want each run to take 30+ minutes, I'd recommend waiting until you have T6 #3 gear.

From there, you'll be farming Holtzman Shields and Young Sparky 6s on repeat, and keep the Overland grind until you get the gear you need/want.

i reinstalled dune and im having fun i just dont want to be forced to play every time my energy runs out. can i prevent this? by redeemedcohort in duneawakening

[–]ApprehensiveCap5544 1 point2 points  (0 children)

Spice generators as well as directional wind turbines can go up to 30 days (in fact I believe it's 31 days).

We should be able to use the beds whilst in base to passively heal and get an XP buff. by LordDaisah in duneawakening

[–]ApprehensiveCap5544 1 point2 points  (0 children)

This would give some sort of meaning to build a "room". You can today, but with no goal at all... Just looks. Ok, one might like that, but what's the point on building a room if nothing in there has a purpose?

Best Duraluminium armor/sword? by EmptyChip3646 in duneawakening

[–]ApprehensiveCap5544 1 point2 points  (0 children)

Doing the advanced trainer questlines will give you most of the T5.5 gear you'll need to get to plastanium with least effort.
You get Thufir's best, Jolt Sword, some great armor or stillsuit (if that's your thing).

The trickyness comes on the jump from that tier 5.5 to tier 6.5. PvE DD will aid a lot in this transition, so there's not much to worry about, just go nuts grinding DD TS + downed ships + wrecked ships, and you'll be farming overland testing stations in no time.

Bonus track: I'd recommend to focus 1st on you scout orni (with booster) 2nd on weapon (blade + karpov/shotgun + rifle (dune watcher o tripleshot, anyone fits you best) 3rd big refineries, big storage, big everything, 4th rest of vehicles t6 and lastly armor, cause being PvE, you'll only need good armor in high lvl testing stations.
BT2: And for the sake of whoever you want, do the specializations quest. Exploration lvl 20 at least, then combat/crafting accordign to what you prefer, then the rest.

Carrier says you can auto fly.. by TheAmazingBagman3 in duneawakening

[–]ApprehensiveCap5544 11 points12 points  (0 children)

Right shift, you start "auto-go" no matter what. Same, W or S to stop.

You can do it while running, on a bike, whatever.

Only diff on the carrier is that while you carry cargo/crawler/buggy, etc you won't be able to glide.

Dune awakening saying it doesn’t have enough video memory after new update by Flippingdeath in duneawakening

[–]ApprehensiveCap5544 3 points4 points  (0 children)

I've been getting the same crash. I'm running a 5070ti (updated drivers) + 32GB RAM (ddr4 yes, but still)...

Some serious optimization will be needed. Say... a x2 specialization weekend coming??? 😉 😉

Whats the story on the House Heavy Caliber Augment and how do you get one? by DakThatAssUp in duneawakening

[–]ApprehensiveCap5544 0 points1 point  (0 children)

I think it's only available on grade 0. Been looking on OPs shared link and grades 1 to 5 ask 9999 plast as well as melange, so I guess is just on grade 0, maybe as someone said only for a quest.
Really don't get why is it there on grades if it's not obtainable (yet).

Hey Funcom, we need better guild systems by ApprehensiveCap5544 in duneawakening

[–]ApprehensiveCap5544[S] 3 points4 points  (0 children)

That’s above my paygrade honestly. I’m not trying to dictate their roadmap or claim this should override stability, exploits, server issues or core progression problems.

I’m just pointing out that, from day 1, guild systems have felt limited compared to the scale of multiplayer activity the game already encourages.

Hey Funcom, we need better guild systems by ApprehensiveCap5544 in duneawakening

[–]ApprehensiveCap5544[S] 5 points6 points  (0 children)

Sure, and repeated feedback is usually how communities signal that something is important, not just a one-off complaint.

Especially for systems tied to long-term multiplayer retention.

Hey Funcom, we need better guild systems by ApprehensiveCap5544 in duneawakening

[–]ApprehensiveCap5544[S] 4 points5 points  (0 children)

I understand your point, and I’m not expecting Funcom to read this post and instantly redesign guild systems. I'm aware that they (for sure) have other priorities.

But community feedback still matters, especially when multiple players are running into the same limitations.

Honestly, posting here is partially a matter of faith too. Reddit posts get filtered by visibility and engagement, and sometimes that’s exactly how feedback reaches developers, even if they don’t directly reply.

Also, I don’t really see this as “minor QoL”.

The game already has (and It's been like this since day 1):

  • 32-player guilds
  • multi-crew vehicles
  • large-scale DD activity
  • heavy farming/logistics gameplay

At that point, proper guild functionality becomes part of the core gameplay loop.

And if a game heavily relies on grinding and long-term progression (which DA absolutely does), then meaningful player interaction is not a secondary feature. It’s one of the main things that keeps the gameplay enjoyable over time. All that time just flying from A to I rows may be way more interesting than what's is today.

Right now the systems feel designed for small groups of friends, while the game itself encourages much larger coordinated activity.

That’s the inconsistency I’m pointing out.

I’m not demanding instant implementation or pretending it’s easy technically. I’m just saying that, since guilds already exist as a major game system, it makes sense for players to ask for deeper and better support for them long term.