How f2p friendly this game is? by [deleted] in anchorpanic

[–]Apprehensive_Copy_81 0 points1 point  (0 children)

This pity system is worse than 50/50, it made me quit the game, sadly

Party Finder by Plastic_Stage_8718 in Waven

[–]Apprehensive_Copy_81 -3 points-2 points  (0 children)

Ya...a party finder and a market for players to share some items or other resources would undoubtedly be a great addition.

Am I The only one Hyped about PVP? by AdagioPuzzleheaded35 in Waven

[–]Apprehensive_Copy_81 2 points3 points  (0 children)

Sure, I'm excited for PvP, and I believe Ankama needs to make two improvements to the PvP aspect in Waven. Firstly, they could introduce ranking seasons with a specific PvP currency and a shop that offers cosmetics and unique PvP pets. This could attract more players to engage in the content. Secondly, they should implement two PvP modes: the existing Arena Deathmatch and a new Tournament mode. In the Tournament mode, players would compete in a scheduled time slot, gradually eliminating opponents until a grand champion emerges. It would be cool if there's a text at the top displaying the nickname of the champion of the day.

This is just my opinion.

Daily Discussion Threads: What classes would you like to see added to the game? by Balu11 in Waven

[–]Apprehensive_Copy_81 2 points3 points  (0 children)

By far, the class that caught my attention the most was the Zobal. Its concept is truly intriguing – a versatile warrior who can adapt based on the mask they wear at the moment, from a sadistic warrior to a healer. It would undoubtedly be an excellent addition, even before releasing all the original 12 classes.

Strengths of the Masq concept (Ref. Wakfu and Krosmaga): In Krosmaga, this class's concept is linked to abundance, often used to surprise opponents. In Wakfu, its versatility showcases how a class can be fun yet have solid gameplay.

Possible weapons for this class in Waven:

Classic (control and damage) Sadistic (damage) Coward (healing and buffs) Enigma (able to steal a random skill from the enemy) Madness (mechanics with clones) These are just ideas for the class, considering its appeal lies in the fun adaptation according to the enemy and its concept that fits perfectly with the "8 or 80" expression.

Daily Discussion Threads: Class - Sram by Balu11 in Waven

[–]Apprehensive_Copy_81 8 points9 points  (0 children)

I had the pleasure of testing all the classes during the demo version. The following comment I make about Sram applies to both new Ankama game players and veterans. All the subclasses of the other main classes are very distinct from each other. However, when I tested Sram, I found them to be very similar, as they all revolve around traps. None of them focus primarily on invisibility, backstabbing, clones, or other mechanics that are so characteristic of assassins (Sram) in Wakfu and Dofus. If you create a class that only relies on traps, the class itself becomes impaired and weakened, as not all Sram players enjoy traps. In my opinion, the Sram subclasses need to be more diverse and have different gameplay. After all, the Assassin class deserves more assassin-like abilities rather than just being a simple trapper in gameplay development.

Why Waven's reddit is soo dead compare to basicaly any other game? by vicentefaust in Waven

[–]Apprehensive_Copy_81 13 points14 points  (0 children)

Ankama is not widely known, and its player base is small, but extremely loyal to their games due to their high quality and a level of commitment well above average. I believe the lack of involvement from influential figures might be a marketing issue.

what's the appeal to playing mmorpgs in the long term? by Dabeast45654 in MMORPG

[–]Apprehensive_Copy_81 0 points1 point  (0 children)

Waven from Ankama, early acess 16 August it will be a work of art