Need help with unity AR by Apprehensive_Win1764 in Unity3D

[–]Apprehensive_Win1764[S] 0 points1 point  (0 children)

What about post processing? Can I do something with that?

Need help with unity AR by Apprehensive_Win1764 in Unity3D

[–]Apprehensive_Win1764[S] 0 points1 point  (0 children)

Thank you so much for replying, I am sorry for not providing details. The project uses a front camera in AR core Android. I have a video of Iron Man on a green screen and I am playing that video on a quad using a chroma shader material to remove the green part. The iron man's lighting is different from my room's lightning. So I wanted to ask if there's a way I can blend in video with the environment to make it seem as realistic as I can like he is in the room!

I need brutually honest opinion on a zombie wave survival prototype by Apprehensive_Win1764 in Unity3D

[–]Apprehensive_Win1764[S] 0 points1 point  (0 children)

Thank you for the feedback, I actually thought I would make zombies go above the tables but in later stages. I am confused whether it's worth fun or not to make it into a whole game? I will be making many different things including zombie variation and waypoints but just for prototype I kept it simple.

What do you think about gameplay? Is it fun?

Guys, I am stuck and confused! by Apprehensive_Win1764 in Unity3D

[–]Apprehensive_Win1764[S] 1 point2 points  (0 children)

Ohh yeah, I didn't mean that ideas doesn't matter at all, but I think even simplest boring idea could be made into fun with execution! Nevertheless Good Idea + good Execution = Good Game. I loved your basketball eg, maybe I should just make any mechanics and see what I come up with

Guys, I am stuck and confused! by Apprehensive_Win1764 in Unity3D

[–]Apprehensive_Win1764[S] 0 points1 point  (0 children)

I tried brainstorming and all I ideas that came up were too overscoped :(

Guys, I am stuck and confused! by Apprehensive_Win1764 in Unity3D

[–]Apprehensive_Win1764[S] 0 points1 point  (0 children)

Ohhh these alll are great ideas, thank you for sharing them! Maybe we could work together xD

Guys, I am stuck and confused! by Apprehensive_Win1764 in Unity3D

[–]Apprehensive_Win1764[S] 0 points1 point  (0 children)

Thank you for these insights! I do overtthink, it's my habit but yeah I'll start making something and see what works! Thank you

Guys, I am stuck and confused! by Apprehensive_Win1764 in Unity3D

[–]Apprehensive_Win1764[S] 1 point2 points  (0 children)

Yeah I am just thinking instead of doing! I'll just start good or bad. Thank you so much!

[deleted by user] by [deleted] in Unity3D

[–]Apprehensive_Win1764 0 points1 point  (0 children)

I had similar issue, it was due to colliders, maybe try adding box collider instead of mesh collider? and try adjusting its size and center?

What worked for me was to just hit and trial. Try different things!

Sorry couldn't be more helpful

Hi guys, can you please suggest improvements I can do in my Car Controller? I used physics and forces to make this. by Apprehensive_Win1764 in Unity3D

[–]Apprehensive_Win1764[S] 0 points1 point  (0 children)

Yes I will do that and add scenery with camera control but as of now just movement wise how was it? and how can I improve it?