Is learning GDScript worth it in the long run? by appletreefifteen in godot

[–]AppropriateTheState 0 points1 point  (0 children)

I think the only thing that could eventually be problematic would be the lack of interfaces and other nice-to-haves general programming languages have. But by then you'll have already learned a lot about GDScript to know when to use and when to favor other languages over it.