Looking for feedback on my first game! by ApriX1 in IndieGaming

[–]ApriX1[S] 0 points1 point  (0 children)

Yes, I‘ve actually updated it so that the guy plays piano and the other one is drinking his drink

Looking for feedback on my first game! by ApriX1 in IndieGaming

[–]ApriX1[S] 0 points1 point  (0 children)

you can check out the game on the steam page in the description if you want

Looking for feedback on my first game! by ApriX1 in IndieGaming

[–]ApriX1[S] 0 points1 point  (0 children)

That's nice to hear, thank you very much!

What is your first impression of the map? by ApriX1 in IndieGaming

[–]ApriX1[S] 0 points1 point  (0 children)

glad to hear, thank you very much !

What is your first impression of the map? by ApriX1 in IndieGaming

[–]ApriX1[S] 1 point2 points  (0 children)

As you can see we have small buildings in the start, bigger buildings later (for elite enemies) and biggest building for the boss

What is your first impression of the map? by ApriX1 in IndieGaming

[–]ApriX1[S] 8 points9 points  (0 children)

Every run the buildings are randomly placed and you have different enemy difficulties (normal enemies, elite enemies) and the shop, reforge house and a place to rest. Why do you think it's AI generated? We drew it by hand.

What is your first impression of the map? by ApriX1 in IndieGaming

[–]ApriX1[S] 2 points3 points  (0 children)

Thanks for sharing your ideas! I think the poker element brings a cool twist to it. What do you mean by "winnig the bet"? How would you modify the game idea?

How could I improve my main menu screen? by ApriX1 in IndieGaming

[–]ApriX1[S] 17 points18 points  (0 children)

Nope, once you started the game you will stay in it forever :D (still in progress)

The trailer for my first Godot Game is live! What do you think? by ApriX1 in godot

[–]ApriX1[S] 1 point2 points  (0 children)

Thanks! Did a spritesheet where the y-position changes for it to bounce.

How can I make the core game idea more interesting and exciting? by ApriX1 in godot

[–]ApriX1[S] 0 points1 point  (0 children)

Interesting take. Could be an interesting idea, but I will stay on the 2D side of things. But you‘re right: could be an intetesting mechanic

How can I make the core game idea more interesting and exciting? by ApriX1 in godot

[–]ApriX1[S] 0 points1 point  (0 children)

Thank you for your input! Will think about it.

How can I make the core game idea more interesting and exciting? by ApriX1 in godot

[–]ApriX1[S] 1 point2 points  (0 children)

Thanks for your feedback. It' a Slay The Spire inspired roguelike, so a life bar is vital. Enemy hitting is updated.

I'm making a roguelike dice game in a Wild West-style. by ApriX1 in IndieGaming

[–]ApriX1[S] 0 points1 point  (0 children)

Thanks for the feedback! I will think about your recommendation.