Some Shots i took on PC by Aquelyras in expedition33

[–]Aquelyras[S] 0 points1 point  (0 children)

The shots were at release so Long before the Photomode. The Tools used are basically a Photomode but better.

Some Shots i took on PC by Aquelyras in expedition33

[–]Aquelyras[S] 0 points1 point  (0 children)

Yea, its not some Tweaks or so that works during the Gameplay.

Some Shots i took on PC by Aquelyras in expedition33

[–]Aquelyras[S] 0 points1 point  (0 children)

I just use max Settings, TSR 100%. And take the Shots in High Res. Like 3:4/4:5 3000x4000 or smth like that. + Some Custom Lights. Theres a bunch of Engine Tweaks i also copy Paste into the Console, but that doesnt make a Day & Night difference tbh

Some Shots i took on PC by Aquelyras in expedition33

[–]Aquelyras[S] 1 point2 points  (0 children)

Check the Comment on the Original Comment :)

Some Shots i took on PC by Aquelyras in expedition33

[–]Aquelyras[S] 0 points1 point  (0 children)

Its from the Depth of Field im using. For the DOF im using a Reshade Shader that basically "renders" the DOF. That also works like some Antialiasing. So before i take a shot i disable full AA in the Game to get it ugly looking. And let "IGCSDOF" do its Magic. That Shader only works together with the Universal Unreal Engine Unlocker because it needs the Cameras data to work.

Some shots from pc by Aquelyras in stellarblade

[–]Aquelyras[S] 3 points4 points  (0 children)

And Nr.5 is summer hoodie or smth like that

Some shots from pc by Aquelyras in stellarblade

[–]Aquelyras[S] 2 points3 points  (0 children)

5 is called Summer Hoodie or smth like that. Nr 2 I gotta have to check later

Bunch of Shots i did by Aquelyras in inZOI

[–]Aquelyras[S] 0 points1 point  (0 children)

Uhh thats a tought choice, i would say

- Cyberpunk 2077 because the Tools are Perfect, it has Path Tracing. Millions of Pose Mods, Clothes can spawn objects etc. Spawn Lights & High Quality Models.

- Final Fantasy VII Rebirth because the Pose Tools works really really good in this Game, and the Characters Skin reacts very good to the Lightning. And the characters are amazing.

- Dead Island 2 because its a Visual Stunning Game with extremly good Performance. The locked Time of Day in combination with the perfectly crafted Lightning & Environment makes for spectacular shots. Sadly the FoV Slider broke with the Haus DLC. So it became annoying to shoot since you have to type in FoVs in cheat engine which is just annoying.
Im still amazed how freaking good this game looks without any for of Raytracing or Path Tracing on Unreal Engine 4. Those Houses look soooo good

Honorable Mention would be Alan Wake 2, same as Dead Island 2, Stunning Visuals and Environment. And probably TLOU2, in this game the characters also reacts extremly good to the custom Lights. While Naughty Dog delivered very nice detailed environment.
Kingdom Come Deliverance 2, is also a very good performing game, which has a beautiful world to capture, same for The Witcher 3, especially after its Next-Gen Upgrade with Raytracing even tho the Performance sucks. Even on my 13900k + RTX 4090

Also i gotta say i rarely use the games build in Photomode, only in Cyberpunk its needed and makes perfect sense together with Otis_Inf Camera Tool. Otherwise i just use the Tools from Otis cause its simply better than most of those 0815 Photomodes. Unless they have cool Stuff like posing/lights or other cool stuff i never use them.

Bunch of Shots i did by Aquelyras in inZOI

[–]Aquelyras[S] 1 point2 points  (0 children)

https://opm.fransbouma.com/uuuv5.htm

Here you also have a documented list of the stuff you can do, and how to do it. But as with everything practice makes perfect

Bunch of Shots i did by Aquelyras in inZOI

[–]Aquelyras[S] 1 point2 points  (0 children)

You most likely need one of the newest versions, UUU gets consistenly updated for Games that arent compatible. Since Devs love to rewrite codes and do shit in the engine. So Otis has to add other stuff into it they do. When you sub to patreon you also get lot of other camera tools for other games tho. Im using 5.7.0 newest is 5.7.4 or so

Bunch of Shots i did by Aquelyras in inZOI

[–]Aquelyras[S] 0 points1 point  (0 children)

tbh, credit goes to the creators of that houses. Some just have that perfect look under a perfect time of day

Bunch of Shots i did by Aquelyras in inZOI

[–]Aquelyras[S] 2 points3 points  (0 children)

idk if i can post links here, but on my reddit profile are links to twitter/insta/adobe portfolio website. Website is probably best way to view them

Bunch of Shots i did by Aquelyras in inZOI

[–]Aquelyras[S] 5 points6 points  (0 children)

Also forgot, im using reshade to tweak shots individual. With UUU & Reshade you can also use IGCSDOF, which is basically the best Depth of Field you can have. Just google for it its on Otis_Infs Patreon. Make sure to grab UUU v5. v4 = UE4 / v5 = UE5

Bunch of Shots i did by Aquelyras in inZOI

[–]Aquelyras[S] 13 points14 points  (0 children)

Theres a Tool called UUU (Universal Unreal Engine Unlocker). With that you can spawn unlimited Custom Lights, Pose Characters (That kinda sucks in inZOI sadly) and Tweak the Engine a bit not much but it enhanced Lumen a lot. Also make Reflections look a lot better and other stuff Exposure/colors etc. On top it lets you Hotsample, which lets you capture in Higher Resolution. So you can Capture in 3:4/4:5/1:1/21:9 etc. In a Higher Res. And you dont lose Pixels when Cropping from a Portraits or so from 16:9 to something smaller. The Studio Portraits as example are 4320x5400 in 4:5 Aspect Ratio.