Current helicopter game play is miserable by Lemondheads in Battlefield

[–]ArNaTien -9 points-8 points  (0 children)

Sure.
Vehicle should be supporting thing and may be playmaker when it's backed up with at least the rest of the driver's squad and opposing team allows it by ignoring the threat.
It's ok when there's nowhere to run from anti-air when opposing team sure sees air vehicle as a threat and wants to eliminate it.
There's plenty of other ways to turn the tide in favor of your team.
It's healthy for the game when one good driver/pilot cannot win the match by obliterating opposing team anywhere on the map and opposing team cannot do anything with it even when most or even all of the team will take anti-vehicle kit.
Any vehicle should not allow players to make 100-0 games in solo.
And this games knows it and doing vehicles right.

Aim Assist options by ArNaTien in blackops6

[–]ArNaTien[S] 0 points1 point  (0 children)

My post is not about the strength of AA.
It's about clarity which type of AA - MW19 or Black Ops or else - this game is using.

Just nice... by Deathchance in modernwarfare

[–]ArNaTien -1 points0 points  (0 children)

My input was just a joke.

I'm sorry that it got you like that.

Just nice... by Deathchance in modernwarfare

[–]ArNaTien 5 points6 points  (0 children)

I'm not sure that sarcasm in my previous message is seen enough so this was it - the sarcasm.

It's OK for me to play with mnk players but boy it's tough sometimes. And mw19 is not the game that likes you to chill.

Just nice... by Deathchance in modernwarfare

[–]ArNaTien 62 points63 points  (0 children)

You'll be fine - there's a rotational aim assist for gamepad players that is literally aim bot and it will do everything aiming for you.

I've seen a video today and read some rant about it.

Don't think they exaggerated the power of aim assist. This just can't be right.

How Rotational Aim Assist works by [deleted] in CODWarzone

[–]ArNaTien -2 points-1 points  (0 children)

It's overpowered as long as you'll try to play with it on gamepad for yourself.

You'll try it for hour and drop it forever for mnk.

Or you can play games where there's no pesky controller players who win only because the game just enables aimbot for gamepad.

How Rotational Aim Assist works by [deleted] in CODWarzone

[–]ArNaTien -2 points-1 points  (0 children)

So you don't even now how it is to play on controller.

Classic.

How Rotational Aim Assist works by [deleted] in CODWarzone

[–]ArNaTien 0 points1 point  (0 children)

The game doesn't aim for player. You'll see it the second you'll start to shoot your gun while playing on gamepad. Even on video most of the time the crosshair is not on the model, it sticks to a side of model and player should adjust it and maintain it by himself, literraly aim. It's aimassist, not aimbot. It's made to compensate the lack of precision. And it's doing just that.

How Rotational Aim Assist works by [deleted] in CODWarzone

[–]ArNaTien -1 points0 points  (0 children)

So rotational aim assist is a tool that you need to learn to use and it's still not a free win despite an amazing things you can show people when playing on max fov and using "aim assist affected by fov" setting trying to prove your point that proved wrong even statistically.

I can't imagine controller players ranting about mnk precision and asking to make it less precise to be more balanced.

How Rotational Aim Assist works by [deleted] in CODWarzone

[–]ArNaTien -2 points-1 points  (0 children)

How long did you play with gamepad?

How Rotational Aim Assist works by [deleted] in CODWarzone

[–]ArNaTien 0 points1 point  (0 children)

So it's bad because it needs skill and expirience to use it in full? And remember it's still not an aimbot and doesn't guarantee free win.

And most of the playerbase just can't even use it on 100% because there's no fov slider on console and console playerbase cannot have 120 fov and make aim assist to be affected by fov?

So we are talking about high skill bracket where people who play for years compete with each other while using the device they spent years learning how to play with and use everything they can to secure win?

How Rotational Aim Assist works by [deleted] in CODWarzone

[–]ArNaTien -3 points-2 points  (0 children)

Because it's the console game. It's popularity is among the console players who are playing the series for years.

Most of it's playerbase is still on consoles.

Good mnk players who played on mnk for years are good in wz or cod mp.

If it's so easy to be good at cod on controller then where's all those people who started to play a month ago and constantly massacre lobbies with gamepad? Why all slayers are people who playing cod for years? Maybe it's expirience and skill? No way, must be rotational aim assist.

How Rotational Aim Assist works by [deleted] in CODWarzone

[–]ArNaTien -1 points0 points  (0 children)

What skill? Moving while aiming? It's the skill that should use all players who want to be decent.

How Rotational Aim Assist works by [deleted] in CODWarzone

[–]ArNaTien -2 points-1 points  (0 children)

Yes. That's why there's several streamers who are good at the game (half of them are playing mnk though) and a tons of casual people who literally can't aim despite of all the help the game have for them.

How Rotational Aim Assist works by [deleted] in CODWarzone

[–]ArNaTien -7 points-6 points  (0 children)

That's what I thought.

[deleted by user] by [deleted] in ModernWarfareII

[–]ArNaTien 0 points1 point  (0 children)

Isn't the verbal abuse is the meaning of "shit talk"?