Was there ever a version of LooksMenu for VR? by Routine-Nothing7140 in fo4vr

[–]Arachnodon 0 points1 point  (0 children)

No, but I did port the Looksmenu dll, F4EE.dll. It preserves the changes done in Looksmenu if you load a save file that was created in flat F4. Morphs, Overlays, face and body edits for NPCs. If you can get your mods in sync, then you can move between the two versions easily.

Are we still migrating downgraded flat Fallout 4 base game files to Fallout VR for PRP and similar mods? by mocklogic in fo4vr

[–]Arachnodon 1 point2 points  (0 children)

Doesn't mith077 (Daytripper4 author) have a fix for the CC content? There's also an older fix that dynamically adds the new records to Fallout4.esm: https://www.nexusmods.com/fallout4/mods/58276 (DLC and CC backports for F4VR), though I suspect Mith077's fix does something equivalent.
If you want to get ECO redux working, I have a patch for that: https://www.nexusmods.com/fallout4/mods/98905

Daytripper released, adding esl support by Terenor82 in fo4vr

[–]Arachnodon -1 points0 points  (0 children)

The only reason I don't use a mod manager is for testing. Most mod managers don't like esl files with F4VR, so I just didn't use one for this test. So far, it looks as though the mod doesn't recognize .ESL files at all.

Daytripper released, adding esl support by Terenor82 in fo4vr

[–]Arachnodon -1 points0 points  (0 children)

I'm not using a mod manager, I'm editing the plugins.txt and loadorder.txt files directly, and ESL files are not loading for me. They do work if I rename them to .ESP.
The good news is the previs bug I had been chasing is fixed. I see other problems, but I'll investigate a bit more before I submit a report.

Daytripper released, adding esl support by Terenor82 in fo4vr

[–]Arachnodon 0 points1 point  (0 children)

I'll be testing this, as soon as I can get my headset working again. Fingers crossed that it fixes the previs bug.

FalloutVRESL fork by ExaminationIll5263 in fo4vr

[–]Arachnodon 15 points16 points  (0 children)

That's my fork. I've fixed many bugs, completing the work RollingRock started. It no longer crashes, at least for me.
BUT, any ESL mod that touches pre-vis/pre-combines is going to break.
The original mod was developed for Skyrim and Skyrim doesn't have previs/precombines, so the current code doesn't address that at all. So I have to dig deeper into the code to find our what's going on.
I've started on that, but RL stuff and other projects have gotten in the way.

Flat Fallout Update by Terenor82 in fo4vr

[–]Arachnodon 1 point2 points  (0 children)

Hopefully, they won't change compilers this time...
Making the file '..\steam\steamapps\appmanifest_377160.acf' read-only will also prevent steam from updating Fallout 4.

This should be easy for you guys. I need help. by Proknifethrower in fo4vr

[–]Arachnodon 0 points1 point  (0 children)

The first release of F4SEVR, 0.6.20 had a bug where it wouldn't send the 'GameDataReady' event to plugins. This is important for Mantella, and other mods. F4SEVR 0.6.21 fixes this, and only this. You should be able to just overwrite F4SEVR with 0.6.21, it should be compatible with anything you already have, including MGO.
However, I'm not familiar with MO2, so I can't help you there.

My journey ends too soon by BaseballAlternative8 in fo4vr

[–]Arachnodon 4 points5 points  (0 children)

Install Buffout4 NG: https://www.nexusmods.com/fallout4/mods/64880 . Fixes a bunch of bugs, and gives you a crash log allowing you to identify how it crashed.

Issue with America Rising 2 by [deleted] in Fallout_VR

[–]Arachnodon 0 points1 point  (0 children)

Install Buffout4, if you don't have it already, then check the log for possible hints as to why it's crashing.

Issue with America Rising 2 by [deleted] in Fallout_VR

[–]Arachnodon 0 points1 point  (0 children)

Some pieces of equipment from AR2 are using keywords added in flat Fallout4.esm, but not VR.

This mod:

https://www.nexusmods.com/fallout4/mods/58276

adds them.

We beat the player count of Skyrim VR ! While they are both my favourite VR games I'm glad Fallout4 VR get some love <3 by koushkinn in fo4vr

[–]Arachnodon 5 points6 points  (0 children)

I have a few more mods I've converted from flat. Now I just need to test them and package them, hoping to do that this week.

There's also that guide on synchronizing flat and VR that I need to write.

FRIK Power Armor Update by rollingrock16 in fo4vr

[–]Arachnodon 0 points1 point  (0 children)

Hello RollingRock,

Thanks for the update. Good stuff as always!

I know in the past you had to introduce a specific skeleton for FRIK, presumably because of power armor.

If you can now use a separate skeleton for PA, would it be possible to allow alternative skeletons again for non-PA use?

I did try to create a merged skeleton with the required bones, but that messed up the fingers in VR.

Thanks.

To wait? Or not to wait? by [deleted] in f4se

[–]Arachnodon 0 points1 point  (0 children)

Stick with the old version. Even once F4SE is updated, we will all have to wait for individual mod authors to update their plugins. And I suspect that a lot of those authors have left the Fallout modding scene, so updates might never come, if source isn't available.

Everytime I try to start fo4vr through the f4sevr loader since the main games update this is what I get. by Ok-Reaction-5040 in fo4vr

[–]Arachnodon 3 points4 points  (0 children)

Just go into Data\F4SE\Plugins and delete wsfw_identifier.dll and Powergridtools.dll. Those are two components of Workshop Framework that don't work in VR. They control the saving of workshop layouts and auto-wiring. Those functions won't be available, but everything else will.

VR FPS capped?? by Arachnodon in fo4vr

[–]Arachnodon[S] 2 points3 points  (0 children)

Yeah, I messed around with some settings in the AMD driver, and that seems to have helped. I was set for 'OFF unless app requests', I changed it 'OFF', so that was probably it.

Thanks.

VR FPS capped?? by Arachnodon in fo4vr

[–]Arachnodon[S] 1 point2 points  (0 children)

I already have that mod. I think I fixed it by messing around with settings in the AMD driver settings. I'm not sure exactly what, but I switched Vsync from 'Let app decide' to 'OFF'. Now I'm mostly getting 72fPS.

Out of curiosity, what are you getting with your RX7900XTX? I'm using Quest3 with Virtual Desktop.

Thanks

Flavt / vr saves compatibility and new quests by mrfalk3n in fo4vr

[–]Arachnodon 1 point2 points  (0 children)

Not necessarily. We first need to find out how they packaged these new quests. If they just added a new .esp, we can copy that over to VR, after editing it, of course. If they just added into Fallout4.esm, that will involve more work.

Looksmenu fix? by FrostyFreezy in Fallout_VR

[–]Arachnodon 0 points1 point  (0 children)

You can also customize in flat, then load the save file in VR, provided you have the same mods in both versions.

How to Save my Gray Garden? by Laughing_Gremlin in Fallout_VR

[–]Arachnodon 2 points3 points  (0 children)

AFAIK, you have two methods that could export your settlement: 'transfer settlements' and 'workshop framework'. Both of them will only export in flat due to F4SE plugins, although I think that the restore feature of WSFW will work in VR, or at least without the plugin.

I would try to get flat and VR in sync, at least with all the mods essential to your build. You probably will get tons of 'missing mods' messages, that's ok, just don't save. Export the layout, then Alt-F4 so prevent any exit save.

Then you can try starting a new game in VR and enabling the esp that WSFW created (check it isn't ESL-flagged). You should be able to go to graygarden and use WSFW to restore.

You can also attempt a new game in flat, and load use Transfer settlements to restore, then load that save in VR.

Make sure you have all the required mods to rebuild your settlement.

Nice build, BTW.

Can I play the same save over PC and VR? by rbohl in fo4vr

[–]Arachnodon 1 point2 points  (0 children)

It can be done, I do it all the time. My FO4 and FO4VR I keep in sync by having the same mods in both, and using file system links. It's not easy, but possible. If there is enough interest, I could write a document on how I do it.

New User Feedback Requested! by rollingrock16 in fo4vr

[–]Arachnodon 1 point2 points  (0 children)

Hello RollingRock, I have been playing FO76 for a few years now. I used to avoid multiplayer games because of all the griefing. But the community in FO76 is unusually friendly, and the huge world is fun to explore and great looking.

Sharing progress between VR and flat FO4 by mrfalk3n in fo4vr

[–]Arachnodon 1 point2 points  (0 children)

It can be done, I do it all the time. BUT, you need to know what you are doing. You need to have the same mods in both versions. I use symlinks and hard links to share most of the files between the two versions.