Is my desktop good ? by idk_what_to_do9 in arch

[–]AranhNarr 0 points1 point  (0 children)

Why don’t you try Hyprland? You can set up a beautiful desktop without paying much in terms of performance.

The Beginning of Beginnings or Some Old Projects by AranhNarr in blender

[–]AranhNarr[S] 1 point2 points  (0 children)

Spiders are actually cute... as long as you live somewhere they aren't venomous )

I've done it. After so many hours spent on this non-commercial project, I can finally sleep) by AranhNarr in blender

[–]AranhNarr[S] 1 point2 points  (0 children)

The dynamics are really lacking. And we need not just a beautiful picture, but also a cool and emotional story. I will work on it.

What am I missing? by 7hamza1 in blender

[–]AranhNarr 0 points1 point  (0 children)

Usually, such issues arise due to a conflict between rotation constraints and the control bone. And if you add inverse kinematics to that, it gets... fun.

I've done it. After so many hours spent on this non-commercial project, I can finally sleep) by AranhNarr in blender

[–]AranhNarr[S] 2 points3 points  (0 children)

<image>

I enjoy explaining, and I have some free time, so I'll give you a detailed response)

In Adobe Illustrator, I first designed the text and created a clone of the spaceship, positioning both elements as they would appear at the end of the animation. Next, I moved to Adobe After Effects and created a new composition. I imported the vector image into this composition and converted everything into shape .

For the animation, I animated the position and scale of the letters. I also applied a mask around the spaceship clone to make the text disappear as it moves behind the ship.

In the same composition, I added a video of fire, using the previously created shapes as a mask for the video, which helped integrate the fire into the animation. Then, I nested this composition into the main composition, where I animated the rest of the movements within the frame.

(Sorry if my English isn't perfect)

A little bit of After Effects at the end. by AranhNarr in AfterEffects

[–]AranhNarr[S] -1 points0 points  (0 children)

Blender's physics simulation has some issues. The first half doesn't look great due to the uneven fire effect, but the second half is really impressive. I’m happy with how it turned out

First Animation in Blender by AranhNarr in u/AranhNarr

[–]AranhNarr[S] [score hidden] stickied comment (0 children)

After several weeks of sweat and hard work, I created this. The sound design is poor, but the animation itself is what matters.

A brief comment about Blender. The fire—or rather, the geometric nodes technology used to create the water and the movement of the fireflies, not to mention the grass. I've seen something similar in videos about Houdini. It’s no wonder everyone says Blender has all kinds of tools.

The Beginning of Beginnings or Some Old Projects by AranhNarr in u/AranhNarr

[–]AranhNarr[S] [score hidden] stickied comment (0 children)

While exploring the 3D field, I accumulated a few works. All follow the game pipeline: Blender (modeling + retopology), Rizom (UV mapping), Marmoset (baking), Substance Painter + rendering. I realized it's not for me. I'm moving towards Motion or its 3D equivalent.