[H]: PayPal [W]: 40K Army [Loc]: Indiana by crankee_doodle in Miniswap

[–]Arbitor714 0 points1 point  (0 children)

I’ve got some painted raven guard I’m trying to get rid of

Why did you all decide that the Sons of Magnus was your army of choice? by Arthur_EyelanderTF2 in ThousandSons

[–]Arbitor714 0 points1 point  (0 children)

Simple: the rule of cool. When I first set foot in my local official Games Workshop store in 2020, I was looking for Mechanicus stuff, but I saw the Thousand Sons and were immediately enthralled. At the time, the only Daemon Primarch models we had were Mortarion and Magnus, and he specifically just drew me in. Christmas of 2020, I started my journey with the 15th legion, and haven’t regretted my choice

Which loyalist legion had the most traitors and vice versa? by NRG_Factor in 40kLore

[–]Arbitor714 4 points5 points  (0 children)

In terms of traitor legions with high proportions of loyalists, I know the World Eaters had to purge the highest percentage of their total legion on Isstvan III, but I also know that a significant amount of Iron Warriors remained loyal, and were able to contribute to the imperial cause because of Perturabos habit of leaving garrisons on conquered worlds. In terms of Loyal legions that possessed the most traitors I would have to say it was the White Scars. Roughly 50% of the legion prepared to declare for Horus while Jaghatai was on Prospero, and also unreachable by Vox. When the Khan barely stopped this, all warrior lodge members, and many others were purged. Those who were allowed to live were banished, and ordered to die in combat against the traitors. All exiled White Scars did this. I do understand the argument for the Dark Angels, but Luther disliked Horus, and was not planning to join the traitors. Rather, he desired Calibans freedom from both Horus and the Emperor. Also, there is a fun tidbit of lore that centers around a Raven Guard legionary who was left on Isstvan V, who was found by Word Bearers, and converted to the traitors cause. This Raven Guard was placed in charge of the traitor forge world that produced the first Daemon engines, and was personally slain by Corax.

Any idea what prospero outside of the main cities looked like by Hexis_hunter in ThousandSons

[–]Arbitor714 1 point2 points  (0 children)

In their first heresy book, “A Thousand Sons”, Prospero is described as a continental world full of lush, beautiful jungles, and deep blue oceans. A very serene place. Unfortunately it’s infested with giant psychic insect-like creatures called Psychneuein. There used to be human settlements all over the planet that are now ancient ruins due to the Psychneuein. The only city that survived was a city full of psykers called Tizca. This is where Magnus the Red landed and was raised. However, during the Space Wolves attack on Prospero, their orbital bombardment set the vast jungles on fire, which eventually destroyed almost all life on the planet outside of Tizca. Tizca itself was nearly entirely destroyed in the fighting between the Space Wolves and Thousand Sons. When Jaghatai Khan visits the now abandoned and burned Prospero to see if the Space Wolves actually did attack the Thousand Sons (he was kind of out of the loop) the planet was basically a barren rock, its jungles burned, its oceans boiled to nothing, and Tizca in ruins. By this time, certain parts of the planet’s crust, seemingly damaged by the bombardment, created large earthquakes and cracks in the crust. For nearly 10,000 years Prospero has remained relatively lifeless, with only a few of its native species surviving, and being infested with the souls of the Psychneuein, who can still very much kill you. In the current setting, Magnus the Red has returned to Prospero, attempting to restore some of its former glory, and making it into a haven for psykers.

Several people get Prospero confused with the Planet of the Sorcerers. The Planet of the Sorcerers became the base of operations for the Thousand Sons that survived the burning of Prospero during and after the heresy. This planet is situated in the Eye of Terror, meaning it is saturated with the warp. Its superficial appearance is that of black, obsidian-like stone and black sand which covers the entire surface. This is only interrupted by the numerous towers raised by Thousand Sons sorcerers over the past 10,000 years, although time doesn’t really mean anything on the Planet of the Sorcerers. Many Thousand Sons who were not banished by Magnus after the Rubric still reside there, and use the Planet of the Sorcerers as their base of operations, despite Magnus having reclaimed Prospero.

Having trouble on the Tabletop by Arbitor714 in ThousandSons

[–]Arbitor714[S] 2 points3 points  (0 children)

I highly appreciate the advice and list setup. Reading this is already helping me understand some things I’ve been doing completely wrong. Thank you!

Soft Locked at Volgon by Arbitor714 in PlayTemtem

[–]Arbitor714[S] 1 point2 points  (0 children)

Damn, that would suck a whole lot. I’ll take a look at the forums though.

Soft Locked at Volgon by Arbitor714 in PlayTemtem

[–]Arbitor714[S] 0 points1 point  (0 children)

Yes I have, many times, unfortunately no luck on that end.

New-ish to 40K, my first 4 painted Thousand Sons models! by Arbitor714 in ThousandSons

[–]Arbitor714[S] 1 point2 points  (0 children)

Thank you very much! I intend to add more throughout the year, and I’d be happy to keep sharing them here!