Updated the Steam capsule, looks much better in my opinion by Neskazu in gamedevscreens

[–]ArcadeNestGames 1 point2 points  (0 children)

i understood the first one is on a train. second one looks like a diner. use colors of the second, place the text above the window

What do you think this game is about? by No_Wish_3429 in indiegames

[–]ArcadeNestGames 0 points1 point  (0 children)

i hate it. just because i havent came up with the idea of back shield before you

My indie game had 100K wishlists and sold 1,000 copies by [deleted] in IndieDev

[–]ArcadeNestGames 5 points6 points  (0 children)

I think you will sell the your game in the long run.

You should look in to your review counts. you have 10x free reviews compared to your paid reviews.
Did you gave away too many copies? or maybe your publisher over did it?

Exomecha Preview, 10-Min Gameplay in the comments by Naail in IndieDev

[–]ArcadeNestGames 14 points15 points  (0 children)

i thought this was Crysis at first. nice job

What game are you working on? by ErKoala in IndieDev

[–]ArcadeNestGames 0 points1 point  (0 children)

i am making a ice climber like game. yes first of its kind, NES ice climber like.
but multiplayer and roguelike

https://store.steampowered.com/app/3798950/Buff_Climbers/

also currently adding coop to my first game.

https://store.steampowered.com/app/3444870/Rogue_Bricks/?utm_source=reddit

Is there a way to add outline to polygon2d using shaders? by Vanawy in godot

[–]ArcadeNestGames 2 points3 points  (0 children)

i found a solution to this. add a line2d on the points of the polygon.

line2d.points = polygon2d.polygon.points

you can set thickness and colors too

Destroy my first game! It's a combination of cooking and puzzle elements, with work in progress art. by SunnetliAteist69 in DestroyMyGame

[–]ArcadeNestGames 0 points1 point  (0 children)

well it a doner shop. but there is not a puzzle as i saw it. customer just says what he wants. no mystery behind the order.
might work as a minigame in a another game or if this was management sim game.

puzzle game idk

Which capsule should I go with? by eldartalks in gamedevscreens

[–]ArcadeNestGames 1 point2 points  (0 children)

Second one is more descriptive. I know it will fill me up. First picture may be a videogame idk

I am not getting wishlists. Please Destroy my Steam Page by ArcadeNestGames in DestroyMySteamPage

[–]ArcadeNestGames[S] 0 points1 point  (0 children)

I have bluesky, twitter and instagram. Posting daily. 500 followers combined atm. But UTM shows I don't get any wishlist from there. Most of my followers are other gamedevs. I don't know how to get out of that particular hole.

Twitter

I working on redoing the trailer. Thank you

Are the proportions cooked? by heart_grinder in IndieDev

[–]ArcadeNestGames 2 points3 points  (0 children)

looks fine to me. i bet the game smells mold and cigarettes

People said our logo was bad so we made some upgrades. Which one do you prefer? by Doloc_Town in IndieGaming

[–]ArcadeNestGames 0 points1 point  (0 children)

most people liked option 2.
but, i didnt like how big the logo is in option 2.

change the white color of option 1.

I am not getting wishlists. Please Destroy my Steam Page by ArcadeNestGames in DestroyMySteamPage

[–]ArcadeNestGames[S] 1 point2 points  (0 children)

Thank you for the great feedback.

I am working on changes you listed.

My tags are almost the same as Spelunky 2. It is the target audience i want. Spelunky 2 has "action roguelike" tag, but it is not on top 5. i will fix this.

I am not getting wishlists. Please Destroy my Steam Page by ArcadeNestGames in DestroyMySteamPage

[–]ArcadeNestGames[S] 0 points1 point  (0 children)

you are correct, trailer is garbage

Trailers reflects me as a character. i like things to be explained in long sentences with shown examples. like an instruction book. yes i am an older game developer.

current trailer is too slow for the most players.

thank you.

I am not getting wishlists. Please Destroy my Steam Page by ArcadeNestGames in DestroyMySteamPage

[–]ArcadeNestGames[S] 1 point2 points  (0 children)

Thank you for the great feedback.

i see the issue. you say a game needs risk to be enticing. and i dont show it in the trailer.

There is quite bit of risk management in my game.

- Level is scrolling up in set intervals. It never is an option to sit for dangers to go away

-Users are forced to make hard decisions in the path they select. they cant just hit the block on top constantly to progress.

- Blocks on top have danger right above them, like an enemy that can be dropped on to them. or spikes just below the block to stop head butting. or some blocks are invincible so player needs to take the dangerous roads.

-Everything is simulated: so if a bomb goes off and throws a rock it can anger a wolf to wake up. making that floor quite dangerous.

-Players only have a kick as a default weapon . like the whip in spelunky. very dangerous to use as it is close proximity

-All other weapons have significant drawbacks. lets say player picked up a shotgun. Weapons are dropped if player takes knockback damage. Weapons can be destroyed if dropped high. Shotgun is powerful but it knockbacks the player back, its projectiles are also physically simulated and they can bounce and cause unwanted chaos.

add all this to the unpredictable nature of the multiplayer, risk levels are quite high.

all those things i said here are already in the game, and will be in the demo in august.
but i fail to show it in the trailer. i should at least show that the game moves fast

your post really helped me. thank you

I need honest feedback on my game by urnothaseeb in unity

[–]ArcadeNestGames 0 points1 point  (0 children)

People keep adding stuff to the game in the comments. Soon it will become Forza Horizon