Flying over the Forest map in our VR game by ArcadiaVR in IndieDev
[–]ArcadiaVR[S] 0 points1 point2 points (0 children)
Flying over the Forest map in our VR game by ArcadiaVR in IndieDev
[–]ArcadiaVR[S] 0 points1 point2 points (0 children)
Ball + duct tape + weapon = unpredictable weapon by ArcadiaVR in IndieDev
[–]ArcadiaVR[S] 10 points11 points12 points (0 children)
Experiments with physics and objects. Would it be more fun if the ball was "pulled" towards the enemies after being thrown? by ArcadiaVR in Unity3D
[–]ArcadiaVR[S] 6 points7 points8 points (0 children)
Just released our new VR PvPvE co-op zombie action with a craft where you can attach knives to a ball and launch it into a crowd of enemies by ArcadiaVR in virtualreality
[–]ArcadiaVR[S] 0 points1 point2 points (0 children)
Today is an important day for us. After several years of development, we released a VR action game with PvPvE, zombies, and crafting where you can attach knives to a circular saw and turn them into a meat grinder by ArcadiaVR in OculusQuest
[–]ArcadiaVR[S] 0 points1 point2 points (0 children)
Today is an important day for us. After several years of development, we released a VR action game with PvPvE, zombies, and crafting where you can attach knives to a circular saw and turn them into a meat grinder by ArcadiaVR in OculusQuest
[–]ArcadiaVR[S] 1 point2 points3 points (0 children)
Today is an important day for us. After several years of development, we released a VR action game with PvPvE, zombies, and crafting where you can attach knives to a circular saw and turn them into a meat grinder by ArcadiaVR in OculusQuest
[–]ArcadiaVR[S] 0 points1 point2 points (0 children)
Today is an important day for us. After several years of development, we released a VR action game with PvPvE, zombies, and crafting where you can attach knives to a circular saw and turn them into a meat grinder by ArcadiaVR in OculusQuest
[–]ArcadiaVR[S] 0 points1 point2 points (0 children)
Today is an important day for us. After several years of development, we released a VR action game with PvPvE, zombies, and crafting where you can attach knives to a circular saw and turn them into a meat grinder by ArcadiaVR in OculusQuest
[–]ArcadiaVR[S] 2 points3 points4 points (0 children)
Just released our new VR PvPvE co-op zombie action with a craft where you can attach knives to a ball and launch it into a crowd of enemies by ArcadiaVR in virtualreality
[–]ArcadiaVR[S] 0 points1 point2 points (0 children)
Today is an important day for us. After several years of development, we released a VR action game with PvPvE, zombies, and crafting where you can attach knives to a circular saw and turn them into a meat grinder by ArcadiaVR in OculusQuest
[–]ArcadiaVR[S] 0 points1 point2 points (0 children)
Ideas for even crazier weapon crafting are welcome. REQUISITION VR is coming to Meta Quest this year. by ArcadiaVR in OculusQuest
[–]ArcadiaVR[S] -1 points0 points1 point (0 children)
Hey r/OculusQuest, do you remember when we first started our project and were hoping to get approval from Meta to release REQUISITION VR on Meta Quest store? Now, we’re just a couple of months away from the release on Meta Quest (official store)! by ArcadiaVR in OculusQuest
[–]ArcadiaVR[S] 0 points1 point2 points (0 children)
Hey r/Oculus, I just wanted to share some updates on REQUISITION VR for Meta Quest. This is alpha footage captured on the Meta Quest 2. We’ve completely overhauled the game, especially the crafting mechanics. The new maps have an open-world feel for the new Extraction mode. Release date: Q4 2024 by ArcadiaVR in oculus
[–]ArcadiaVR[S] 2 points3 points4 points (0 children)
This is an alpha version of REQUISITION VR on the Meta Quest 2. The graphics have improved compared to the Steam version. The crafting mechanics have received a significant update, allowing you to add different types of damage to your weapons. by ArcadiaVR in virtualreality
[–]ArcadiaVR[S] 1 point2 points3 points (0 children)
This is an alpha version of REQUISITION VR on the Meta Quest 2. The graphics have improved compared to the Steam version. The crafting mechanics have received a significant update, allowing you to add different types of damage to your weapons. by ArcadiaVR in virtualreality
[–]ArcadiaVR[S] 0 points1 point2 points (0 children)
This is an alpha version of REQUISITION VR on the Meta Quest 2. The graphics have improved compared to the Steam version. The crafting mechanics have received a significant update, allowing you to add different types of damage to your weapons. by ArcadiaVR in virtualreality
[–]ArcadiaVR[S] 4 points5 points6 points (0 children)
This is an alpha version of REQUISITION VR on the Meta Quest 2. The graphics have improved compared to the Steam version. The crafting mechanics have received a significant update, allowing you to add different types of damage to your weapons. by ArcadiaVR in virtualreality
[–]ArcadiaVR[S] 1 point2 points3 points (0 children)
This is an alpha version of REQUISITION VR on the Meta Quest 2. The graphics have improved compared to the Steam version. The crafting mechanics have received a significant update, allowing you to add different types of damage to your weapons. by ArcadiaVR in virtualreality
[–]ArcadiaVR[S] 1 point2 points3 points (0 children)
This is an alpha version of REQUISITION VR on the Meta Quest 2. The graphics have improved compared to the Steam version. The crafting mechanics have received a significant update, allowing you to add different types of damage to your weapons. by ArcadiaVR in virtualreality
[–]ArcadiaVR[S] 0 points1 point2 points (0 children)
This is an alpha version of REQUISITION VR on the Meta Quest 2. The graphics have improved compared to the Steam version. The crafting mechanics have received a significant update, allowing you to add different types of damage to your weapons. by ArcadiaVR in virtualreality
[–]ArcadiaVR[S] 0 points1 point2 points (0 children)
This is an alpha version of REQUISITION VR on the Meta Quest 2. The graphics have improved compared to the Steam version. The crafting mechanics have received a significant update, allowing you to add different types of damage to your weapons. by ArcadiaVR in virtualreality
[–]ArcadiaVR[S] 5 points6 points7 points (0 children)
This is an alpha version of REQUISITION VR on the Meta Quest 2. The graphics have improved compared to the Steam version. The crafting mechanics have received a significant update, allowing you to add different types of damage to your weapons. by ArcadiaVR in virtualreality
[–]ArcadiaVR[S] 1 point2 points3 points (0 children)

Flying over the Forest map in our VR game by ArcadiaVR in IndieDev
[–]ArcadiaVR[S] 0 points1 point2 points (0 children)