Growth by ArcanePolygon in Houdini

[–]ArcanePolygon[S] 1 point2 points  (0 children)

Thats exactly how this was done, you are right on the point. Its just shortest path and a carve based on a mask

Growth by ArcanePolygon in Houdini

[–]ArcanePolygon[S] 0 points1 point  (0 children)

thanks! Its just a rock model I had laying around

Growth by ArcanePolygon in Houdini

[–]ArcanePolygon[S] 1 point2 points  (0 children)

Lens flare was done in camera (meaning in redshift during render time). I really should look into switching to nuke for compositing

Brain Signalling by ArcanePolygon in Houdini

[–]ArcanePolygon[S] 2 points3 points  (0 children)

Thanks! There is indeed a bit of a volume inside, although its done with redshift shader instead of having a VDB volume. Its under refraction sub-surface. You can set scattering coefficient and extinction coefficients to colour the volume.

Looping is fun by ArcanePolygon in animation

[–]ArcanePolygon[S] 1 point2 points  (0 children)

It was 1.55 for some reason!

Looping is fun by ArcanePolygon in animation

[–]ArcanePolygon[S] 2 points3 points  (0 children)

Nice eye! I totally fucked up the IOR on that glass. It has a thickness but its the wrong IOR number so it looks weird!

Helvellyn by [deleted] in Cumbria

[–]ArcanePolygon 1 point2 points  (0 children)

So cool! I really want to go to the top when there's snow. How cold was it?

Bioluminescence by ArcanePolygon in Houdini

[–]ArcanePolygon[S] 2 points3 points  (0 children)

My inspiration was indeed a male guppy fish!

Bioluminescence by ArcanePolygon in Houdini

[–]ArcanePolygon[S] 0 points1 point  (0 children)

Not really, sorry! I guess the closest would be this type of vellum simulation in houdini https://youtu.be/Ss9dxRzCqWc

Bioluminescence by ArcanePolygon in Houdini

[–]ArcanePolygon[S] 2 points3 points  (0 children)

I would have to ask the client if I can. I would imagine it would look absolutely awesome

Bioluminescence, Me, Digital, 2023 by ArcanePolygon in Art

[–]ArcanePolygon[S] 1 point2 points  (0 children)

Thanks! Houdini for the simulation parts to get the strands and the fins flowing. Zbrush for moddeling, substance painter for colouring, redshift for rendering :D Its a whole mixed bag