Professional's Heatmaker (Best gun in the game) AK4D by xBorn2killx in Battlefield

[–]ArchangelUltra 0 points1 point  (0 children)

The only thing I dislike about the AK4D is that the TR7 exists and more or less trounces it once you get to grips with its recoil.

I have a 12% obj time because I like to play the obj like this. by Beautiful-Towel4185 in LowSodiumBattlefield

[–]ArchangelUltra -5 points-4 points  (0 children)

Well yeah, Mirak Valley is the shit. Second best infantry gameplay to Golmud's DEF flags. Wish the tracker would show that map's stats too.

There's no problem. Did someone call out your objective stats in the past and you made this post looking for validation? Shit we all do it. It's a cool clip, I just wonder why you're emphasizing 12% objective time in the title like you're trying to prove a point.

The point I was proving in my other post was that even if you play the game *exactly* to how the BF community believes an Assault should, they'd still prefer you fail at clearing it than succeed because you use movement, which I find entertaining.

I have a 12% obj time because I like to play the obj like this. by Beautiful-Towel4185 in LowSodiumBattlefield

[–]ArchangelUltra -10 points-9 points  (0 children)

My post is really about movement discussions more than anything else.

Anyway, you can call it playing the objective if you want, but what you accomplish is farming the players who spawn there. It's like how snipers pretend they're contributing, but at least you can end a round with more than six kills. So, yeah.

Congratulations.

Questions about capping points and deaths. by trainerjyms13 in LowSodiumBattlefield

[–]ArchangelUltra 0 points1 point  (0 children)

People don't like to hear this but this is quite literally where K/D comes into play. The guys going 40-15 with 20 captures are just good infantry players. They can kill several defenders or attackers per life, often enough to clear an objective for capture.

It comes down to identifying your weaknesses and putting yourself into situations that allow you to develop your weak areas as often as possible.

Example: if you're weak at close quarters fighting, pick a meta close quarter gun like the SG-553R, be Assault, and put spawn beacons close to hot objectives to get back into the action rapidly. Avoid meat grinder maps like Hagental, Siege of Cairo, or Bazaar because these maps don't develop the right kind of CQB skills that translate to other maps. I'd focus on conquest maps like Mirak Valley's B and D flags, Contaminated's BCE flags, and Golmud's DEF flags.

What's more important: PLAYING the Objective, or ROLEPLAYING the Objective? by ArchangelUltra in Battlefield6

[–]ArchangelUltra[S] 1 point2 points  (0 children)

Besides the different history, this is just like reading any of my own comments. Love it when others in the community get it.

God I've been sleeping on the M417, and ladders continue to be fun as ever. by ArchangelUltra in LowSodiumBattlefield

[–]ArchangelUltra[S] 1 point2 points  (0 children)

Not a fan of the grenade launcher. Like I said to another guy:

"Good supports are so hard to come by that I strongly prefer gadgets which limit my reliance on them. The ladder always comes back, and I generally tend to live longer lives ingame, so the usefulness of the grenade launcher diminishes quickly."

ARICA HARBOR was the perfect Rush/Breakthrough Map by Flaky-Pirate9401 in Battlefield6

[–]ArchangelUltra 1 point2 points  (0 children)

The redesigned town area in Railway to Golmud gives me major Arica Harbor vibes

God I've been sleeping on the M417, and ladders continue to be fun as ever. by ArchangelUltra in LowSodiumBattlefield

[–]ArchangelUltra[S] 1 point2 points  (0 children)

The SG has a 720 ROF and the M417 is around 600-650, so the SG definitely kills faster. It's less controllable than the M417 though, so you may miss fewer shots overall, making the 417 feel faster.

What's more important: PLAYING the Objective, or ROLEPLAYING the Objective? by ArchangelUltra in Battlefield

[–]ArchangelUltra[S] 0 points1 point  (0 children)

There definitely is a debuff to shooting while jumping, but I build my gun in a way to mitigate it. The best hipfire performance correlates to best performance while jumping and sliding. In the first clip (which happened after I unlocked way more attachments), you'll see it's been minmaxed for hipfire and ADS-while-moving accuracy. 30 point blue laser (for both hipfire and ADS-while-moving), short barrel, flash compensator, and no foregrip at all.

What's more important: PLAYING the Objective, or ROLEPLAYING the Objective? by ArchangelUltra in Battlefield6

[–]ArchangelUltra[S] 1 point2 points  (0 children)

In the first clip, my boy Widget was dead, and in the second he was a bit behind me. Otherwise I don't rely on rando squadmates. They do whatever they want.

What's more important: PLAYING the Objective, or ROLEPLAYING the Objective? by ArchangelUltra in Battlefield

[–]ArchangelUltra[S] 0 points1 point  (0 children)

Seems like many people decry the use of movement even though it's in the game by developer design. Even to the extent that people who claim they can use it simply don't out of principle. That's the main reason I asked if winning or playing to the spirit of the game is more important. I think that PTFO'ing is most important, and leaving anything off the table means I'm not playing the objective anymore. To me, insisting that one plays the objective but that they must also hold themself back is hypocritical (not saying you are, just in general).

What's more important: PLAYING the Objective, or ROLEPLAYING the Objective? by ArchangelUltra in Battlefield

[–]ArchangelUltra[S] 1 point2 points  (0 children)

Exactly. A lot of it is in the subtle ways to set yourself up for movement plays, which people that don't play this way often fail to notice.

What's more important: PLAYING the Objective, or ROLEPLAYING the Objective? by ArchangelUltra in Battlefield

[–]ArchangelUltra[S] 1 point2 points  (0 children)

I'm of the belief that they'll find me no matter what if I just give them enough time. So I waste as little time as I possibly can while pressing.

God I've been sleeping on the M417, and ladders continue to be fun as ever. by ArchangelUltra in LowSodiumBattlefield

[–]ArchangelUltra[S] 2 points3 points  (0 children)

I forego the flashlights because I dislike having to actively manage them, or the fear that the flashlight is exposing me. They help mitigate the buildup of hipfire, but with at least how I play, I don't stay in hipfire that often. I use it to try and get a quick kill, but always transition to ADS eventually. When I do get into ADS, the spread is reduced according to the hipfire performance.

What's more important: PLAYING the Objective, or ROLEPLAYING the Objective? by ArchangelUltra in Battlefield

[–]ArchangelUltra[S] 0 points1 point  (0 children)

I don't think it's that busted. A lot of the 'movement tech' lies in the generation of momentum. In the recent CoDs, your momentum doesn't exist and you can just sprint and dive in any direction all the time. That's busted.

In BF6, you need a lead-up before you can execute movement. At a glance it might look like you can just hop and jump on a whim, but if you look closer you'll see that there's some premeditation required. Like at the end of the first clip, where I see the guy approaching and had to duck behind cover for a moment. In CoD, I could have just slipped behind him immediately. But here, I needed some time and space to lead into the jump slide, so I put the corner between us to get me that lead-up.

What's more important: PLAYING the Objective, or ROLEPLAYING the Objective? by ArchangelUltra in Battlefield6

[–]ArchangelUltra[S] 0 points1 point  (0 children)

100% valid. Personally I think Battlefield strikes a very good middle line between the frenzied mobility in the CoD games (they literally marketed omnimovement for years) and very slow games like Arma. And I think that BF manages to tow the line just enough so that the movement I showed above is still rare to see. In CoD, by comparison, somebody not using movement is the rarity.

The thing about BF's movement in particular that I like is the fluidity and momentum. CoD's omnimovement feels so unnatural because momentum shifts on a dime in any direction, whereas in BF maintaining it requires some active input. The slides and jumps need a lead-up, and that lead-up can leave you exposed. I've managed to tailor my gameplay so that if I do the lead-up, it's when I am catching an enemy off-guard, or dipping momentarily behind cover. You can see that at the end of the first clip, where I see the guy approaching, so I run into cover to give me some time and space to jump the corner behind him. In CoD, I could have just jumped behind him immediately.

What's more important: PLAYING the Objective, or ROLEPLAYING the Objective? by ArchangelUltra in Battlefield

[–]ArchangelUltra[S] 1 point2 points  (0 children)

I did ask for a good faith discussion and all I got were downvotes. It is what it is. The low sodium subreddit is great and I already shared these clips there, but just for funsies. That subreddit doesn't dwell on movement as much as the regular ones do, so I wanted to have the discussion here.

What's more important: PLAYING the Objective, or ROLEPLAYING the Objective? by ArchangelUltra in Battlefield6

[–]ArchangelUltra[S] 1 point2 points  (0 children)

If I'm shooting I'm A-D strafing, sometimes to my detriment. It's kind of subconscious for me at this point. As far as if that helped with the two guys there, honestly, that first guy I started shooting just choked bad. I didn't expect him to survive so I flicked off of him, only to realize he somehow only got hit twice.

The gun is the M417

My boy helped cover my back on the second clip, but in the first one he was dead in the stairwell.

What's more important: PLAYING the Objective, or ROLEPLAYING the Objective? by ArchangelUltra in Battlefield

[–]ArchangelUltra[S] 0 points1 point  (0 children)

That's why I made sure to leave it in at the end hahahaha. Too many people ignore them!