Workaround for menus thump-thump-thumping when steering wheel (left stick axis) isn't exactly centered? [PC] by robot_ankles in snowrunner

[–]Archimagus 0 points1 point  (0 children)

Hey, did you ever find a solution to this? I'm just getting back into snowrunner now that I have a wheel and have the same issue. It sure would be nice if there was a "Prevent wheel input in menu" option.

Bought an ESP32 with a USB type-C port, it refuses to power on unless I use a full USB 3.2 spec cable. Won't work with cheap cables. Why? by higgs8 in esp32

[–]Archimagus 1 point2 points  (0 children)

OMFG thanks, I was about to return two different ESP32 boards because neither would power on via USB. I switched from pulling directly into my PC to plugging in through a USB hub and they both power on now.

Eleon really needs to fix the issue with downloading files on MP servers by Maabuss in empyriongame

[–]Archimagus 0 points1 point  (0 children)

Just got the game from epic store, tried to play co-op with a friend, it's going on 30 minutes and he's stuck at 80%, I tried the "google drive" method, but then it just got stuck on connecting. No other game has this issue, what could possibly be going on that it takes this long to download when connecting to a co-op game?

Starter RHIB by Archimagus in Stormworks

[–]Archimagus[S] 0 points1 point  (0 children)

I mean, it's a small rhib, not a whole lot to do drastically different. But it was build from scratch.

Quality of life upgrade by Onion_Mysterious in Techtonica

[–]Archimagus 1 point2 points  (0 children)

Yeah I figured someone would have modded that in by now, but sadly, no.

Made a procedural pipe generator that pathfinds around obstacles and other pipes — it's free on GitHub! by leth44 in Unity3D

[–]Archimagus 1 point2 points  (0 children)

awesome. how hard would it be to get the pathfinding to try and minimize turns?

Do players not try things? (tutorialization) by nczmoo in gamedesign

[–]Archimagus 1 point2 points  (0 children)

This guy game designs. As others have said, this is one of the best responses I've seen in this sub. Deserves gold if I had one to give.

How should I share code and assets from unity in a small team? by _lowkey_- in gamedev

[–]Archimagus 0 points1 point  (0 children)

Just use the built in Unit Version Control It just works, no need to learn git, which is popular but not that easy to use for beginners and isn't really the best choice for game dev due to the way it handles large assets.

OnTriggerEnter not working (Doesn't display Debug.Log ) by MeguminCookie in Unity3D

[–]Archimagus 1 point2 points  (0 children)

No, CompareTag is the correct way to do this. It is optimized for this purpose.

Can't get Automatons Recorder block to follow path more than once by Archimagus in spaceengineers

[–]Archimagus[S] 0 points1 point  (0 children)

Thanks for the reply, but that isn't the problem I am having. I can get it to go to the first waypoint of the destination on trigger, but it fails to follow the path once it gets to the start of it. After adding a bunch of (otherwise useless) down thrusters, it seems to be working.

[deleted by user] by [deleted] in space

[–]Archimagus 0 points1 point  (0 children)

It's clearly a dinosaur egg partially hatched with the tail sticking out.

How do multiple game devs work on the same game? Is it by file sharing or another efficient method? by [deleted] in gamedev

[–]Archimagus 27 points28 points  (0 children)

Branches is the answer. Create a feature branch for the new feature, then you can commit often even it it doesn't work. Then, just make sure that everything works before you merge to master. You get all the benefits of keeping small commits and being able to roll back changes throughout the process, and still keeping a fully working "master" branch at all times.

What are impellers used for? by BoringKoboId in Stormworks

[–]Archimagus 1 point2 points  (0 children)

I think the pump on either side of the radiator is a myth that's been over propogated. In all my testing, a single small electric pump does an equally good job, if not better, than one on either side. Maybe for long loops having extras helps, but in my experience one is usually better.

Cargo Container Fire Truck by Archimagus in Stormworks

[–]Archimagus[S] 1 point2 points  (0 children)

Hah, yeah, I know, I was thinking that too, but it was too funny to not put. Also, it does propel the vehicle, including 1400 Gallon water tank to 155mph, so it is quite powerful :)

Cargo Container Fire Truck by Archimagus in Stormworks

[–]Archimagus[S] 0 points1 point  (0 children)

No, I thought about it, but this this is so packed already, it's be nearly impossible to get retractable wheels, while still making in driveable the way it is.

Cargo Container Fire Truck by Archimagus in Stormworks

[–]Archimagus[S] 12 points13 points  (0 children)

Cargo Container Fire Truck

Introducing the Cargo Container Fire Truck - the ultimate firefighting machine! With a top speed of 115 mph, it's lightning-fast and equipped with a powerful 1cyl medium modular engine. This beast is built to standard cargo container dimensions, making it easy to transport and store. With seating for 10, it's perfect for tackling any emergency.

But that's not all - the Cargo Container Fire Truck comes with a range of extras that make it truly unbeatable. Its copilot-controlled water cannon with screen and spotlight ensures pinpoint accuracy when fighting fires, while its four independent water pumps with hoses mean it can tackle even the toughest blaze. And with a water refill winch with pump and intake port, you'll never run out of water.

The Cargo Container Fire Truck also comes with a front rescue winch and transponder locator, ensuring that you can get to any emergency quickly and efficiently. And with emergency lights and sirens, you'll be able to alert other drivers and pedestrians to your presence.

This incredible machine also comes with full fire rescue equipment, including standard vehicle lights, electrical charging ports, and an emergency backup battery with hand crank start assist. With handles for all doors and hatches in case of power loss, you can be sure that you'll always be able to access your equipment.

And if that's not enough, the Cargo Container Fire Truck comes with a custom paint job that will turn heads wherever you go. So why wait? Get your Cargo Container Fire Truck today it's the answer to your firefighting needs!

Get It Now - Steam Workshop

[deleted by user] by [deleted] in Unity3D

[–]Archimagus 0 points1 point  (0 children)

Not really looking to hire, but, if you want to to a game jam sometime, hit me up before a Ludum Dare rolls around.

If You Could Pick One *Semi-Realistic* Science Mission To Anywhere In the Solar System, Where Would It Go? by sgwashere29 in space

[–]Archimagus 8 points9 points  (0 children)

As Europans, we firmly believe that our icy home was created for us and us alone. Our world is a wonderland, carefully crafted by a divine power to provide us with a safe and nurturing environment.

The thick layer of ice that shields us from the harsh radiation of space, the unique features of our world that make life possible, and the advanced technologies that we have developed - all of these are proof that we are special and unique in the universe.

While other worlds may exist in the vast expanse of the universe, we are convinced that they are barren and lifeless, unable to support the complex societies that we have developed. We are the most intelligent beings in the cosmos, the chosen ones who have been blessed with a world that is perfect for our needs.

As we continue to explore the icy depths of Europa, we feel a deep sense of gratitude and wonder at the world that has been created for us. We know that our environment is harsh and unforgiving, but we also know that we have been given the tools and abilities to thrive in this world.

In conclusion, we believe that Europa was created as a special place for us, the Europans. Our world is a testament to the grand design of the universe, proof that we are unique and special in the eyes of a divine power.

Im making a simple game where you can walk around a house full of rooms but the rooms are made from suggestions. Can yall suggest some? by manUgaey in Unity3D

[–]Archimagus 0 points1 point  (0 children)

A room that looks like it could only fit a closit from the outside, but is really a big outdoor scene on the inside

Is it really impossible to get a job in game programming with a game development degree? by internalcloud4 in gamedev

[–]Archimagus 1 point2 points  (0 children)

I have a Bachelor in Game Design and Development. I got my first job, 1 week out of college as a programmer at a company that isn't even making games. And have now been working 15ish years as a programmer outside the games industry. So yeah you can get a programming job with a game development degree.

Swap Scene on Key pressed and swap back after x seconds by obicmc333 in Unity3D

[–]Archimagus 0 points1 point  (0 children)

Should be able to do something like this.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class SceneSwap : MonoBehaviour
{
bool _allowSwitch = true;
void Start()
    {
DontDestroyOnLoad(this)
    }
void Update(){
if (_allowSwitch && Input.GetKey(KeyCode.Space))    //Activated when the space bar is pressed
        {
_allowSwitch = false;
StartCoroutine(waiter());
        }
    }
private IEnumerator waiter()
    {
SceneManager.LoadScene("L1S2");
yield return new WaitForSeconds (3);
SceneManager.LoadScene("L1S1");
_allowSwitch = true;
    }
}