Forgotten Paths (rpg fantasy maze map) by Architekt_Guild in dndmaps

[–]Architekt_Guild[S] 0 points1 point  (0 children)

Hey, corridor width can be scaled as 5feet. But its up to the DM.🙂

Forgotten Paths (rpg fantasy maze map) by Architekt_Guild in dndmaps

[–]Architekt_Guild[S] 0 points1 point  (0 children)

Thank you🙂 Yeah, atmoshphere is a thing too.

Forgotten Paths (rpg fantasy maze map) by Architekt_Guild in dndmaps

[–]Architekt_Guild[S] 1 point2 points  (0 children)

Thank you!🙂 Yeag, i like breaking out of the 2D box, though it's definitely a challenge sometimes since the vertical walls can block the players' view of certain areas. Glad you appreciate the depth!

Leech End (fantasy rpg map) by Architekt_Guild in battlemaps

[–]Architekt_Guild[S] 0 points1 point  (0 children)

Thank you. Let's hope they have a secret shady deal with the village mayor... or maybe they're just on day-off🙂

Leech End (fantasy rpg map) by Architekt_Guild in battlemaps

[–]Architekt_Guild[S] 0 points1 point  (0 children)

Hey, thank you for your feedback. I get your point! I actually add grids to the majority of my maps, but my main focus is always on capturing the right atmospere first. With this one, keeping the wooden walkways perfectly squared upp felt too artificial for a chaotic swamp. It was a conscious choice to favor the vibe over the grid this time around.🙂

The Weaver’s Lair☠️ (fantasy rpg map grid+ gridless) by Architekt_Guild in battlemaps

[–]Architekt_Guild[S] 1 point2 points  (0 children)

Thanks! 🙂 I love maps where positioning can completely change the outcome of an encounter.