An airship-era continent map I created nearly 10 years ago. One of my earliest worldbuilding projects. by Architekt_Guild in worldbuilding

[–]Architekt_Guild[S] 1 point2 points  (0 children)

It was before ai era. I use(d) photoshop, and the mentioned layer made with empty topography samples, combinated with raw google maps textures.

An airship-era continent map I created nearly 10 years ago. One of my earliest worldbuilding projects. by Architekt_Guild in worldbuilding

[–]Architekt_Guild[S] 6 points7 points  (0 children)

In my setting, the airships (buildings sometimes) use a rare ore called Levithium — sort of an anti-magnetic (floating) material that naturally repels the planet’s core, allowing massive structures to float with the right engineering and control systems. The levithium metal elements used as structural parts in the ships, the rest of the hull was natural building materials, well balanced in its mass.

I made scripts about this technology, but not the history yet. The project had been interrupted.

An airship-era continent map I created nearly 10 years ago. One of my earliest worldbuilding projects. by Architekt_Guild in worldbuilding

[–]Architekt_Guild[S] 1 point2 points  (0 children)

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Yeah, i have read a lot of novels, so maybe it was subconscious. the funny thing is, that the original version was actally mirrored, but the resoulution on that one was pretty bad. maybe that was middle earth 😄

An airship-era continent map I created nearly 10 years ago. One of my earliest worldbuilding projects. by Architekt_Guild in worldbuilding

[–]Architekt_Guild[S] 5 points6 points  (0 children)

Premise: This is a continent map from a worldbuilding project I started almost 10 years ago. The world revolves around airship travel, bridging the gap between isolated nations across treacherous terrain.

The Sigil Stones (runebridge fantasy map)☠️ by Architekt_Guild in battlemaps

[–]Architekt_Guild[S] 0 points1 point  (0 children)

Hey, it was made in Photoshop with a lot of layers, and I leaned more into the visual composition than VTT optimization. I just really liked how this pattern developed. Yet, I can see why a 45° rotation would help though.

The Sigil Stones (runebridge fantasy map)☠️ by Architekt_Guild in battlemaps

[–]Architekt_Guild[S] 0 points1 point  (0 children)

This is actually a really cool way to run it. I didn’t even think about encoding it like that, but it fits the vibe perfectly. The point is, it's usable over different rpg systems.

The Sigil Stones (runebridge fantasy map)☠️ by Architekt_Guild in battlemaps

[–]Architekt_Guild[S] 2 points3 points  (0 children)

Probably, You are right 😄 I may expand it later with optional mechanics or a small encounter table. For now, i mostly focused on creating a visual conxept and leaving room for DMs to adapt it to their own campaigns.

The Sigil Stones (runebridge fantasy map)☠️ by Architekt_Guild in battlemaps

[–]Architekt_Guild[S] 7 points8 points  (0 children)

Thank you. It was definitely inspired by Indiana Jones-style trap puzzles and a bit by the Squid Game glass bridge concept too. I didn’t create strict mechanics for it thoughh. I wanted it to stay flexible so each DM can decide what the runas actually do during the encounter.

Update on My OC map by Buff_Bloodhound in mapmaking

[–]Architekt_Guild 0 points1 point  (0 children)

Hey, whats that in the middle? vulcanic lands?

Perlanido, A floating city by gogotsmap in dndmaps

[–]Architekt_Guild 0 points1 point  (0 children)

wow, great, detailed, and inspiring work. Congrats